03 October 2014 @ 04:41 pm
Who: Sam Winchester [[personal profile] smartwinchester], Castiel [[personal profile] ofthursday], Ash [[personal profile] mullets], Jo Harvelle [[personal profile] swedge, and Daphne Allen [[personal profile] marrying].
What: Dai is an asshole and we all reclaimed our characters.
Where: The Roadhouse/en route to the Road House.
Rating: PG-13 probably because Sam's life is a nightmare.

instructions! )
21 April 2014 @ 05:26 pm
What: the Almost Useful mingle log
When: Day 437 ( Apr. 22/23 )
Where: all across the city
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 437 ( Apr. 22/23 )
After giving some consideration to the nature of their bonds with their patron deities, Sam Winchester posts to the network supposing a theory: if the gods can feed magic into the Travellers to give them their House Powers, perhaps, then, the Travellers can feed magic back into the gods. They have been under great duress both with Odin's collapse and the most recent disasters in the kingdom, even the smallest bit of a boost may make a difference.

Using the same runes from Draco's magic expansion plot, Travellers will be advised to draw the personalised god runes for their patron deity somewhere on their bodies in runic ink, anywhere it might not be disrupted or broken. For the duration of this day, every time the Travellers use any form of magic - be it House Powers or other runic magic - the god rune will glow faintly in the colour of their patron. The energy they pour into their magic will travel along the bond to their god and give them something of an energy shot, just the slightest lift in their strength and energy.

However, performing this transfer comes at a cost. The more magic performed, the more the Travellers will be drained of their own energy in a nearly euphoric way. The exhaustion will come in a vague sense of warmth and affection ( as it is, after all, the spirit of the Mother that gives the gods their magic ), as the need for a nice cup of their favourite cocoa, or perhaps a comfortable nap in the sunlight, or maybe even a profession of love.

Yes, we're giving you an aphrodesiac curse. As the Travellers grow more and more tired, they will grow more and more inclined to cuddle up with someone or something they care about and sleep off the exhaustion. This is generally harmless and will not be an extreme; it will not create feelings of love where there are none and it will not encourage them to do the nasty or anything like that. It's more simplistic than that, a base sort of love that comes in simple touches or a spoken word of love.

Anyone participating in this event is more than welcome to vary up the way this manifests in their characters, but by the end of the day, all Travellers using the transfer will be taking a collective nap for a few hours. When they wake, the euphoric effects will be gone and the god runes will no longer be active. Fingers crossed no one came across them cuddling with their best friend!

[ OOC NOTES: This is the mingle log for the Almost Useful special event! Remember that your character can only use the rune for their patron god. Please put [OPEN/CLOSED] along with the time/location of your character in the title of your comment. Let us know if you have any questions! ]
02 March 2014 @ 11:42 am
Who: All of Merlinatural + Arthur's friends.
What: Arthur Pendragon has left Asgard, so Sam decided to basically text everyone he knew to come to the Roadhouse and get drunk over it. DO YUO KNOW ARTHUR PENDRAGON? YOU ARE BASICALLY INVITED.
When: Whatever today's IC day is I suck at this someone tell me.
Where: The Roadhouse.
Rating: PG-13.

mandatory cut text )
11 February 2014 @ 03:26 pm
Who: EVERYONE still in Asgard
What: The Friendly Fire mingle log!
When: Days 402-403 (Feb. 11-14)
Where: Asgard city proper.
Rating: PG-13. Anything higher than that should be taken to a private log, please!

A more in-depth explanation of the event can be found at the link above, with some examples of how powers might backfire! As Yggdrasil's core starts to rot and fester, the immortal beings that reflect her essence are feeling the effects ripple throughout them. This anomaly cripples the gods with the feeling of being wrenched out of their bodies, as though a schism is being driven through their physical being and their souls. The Travelerss tied to these souls will feel the schism manifest in their God Powers going haywire.

Day 402 (Feb 11-12)
A cacophony of screams tears through the city sometime before noon, seeming to originate from somewhere in Asgard's center. The force of the screams manifests physically, rattling through the streets like a gust of wind. The Travelers feel a brief flickering when their connections to their patron deities pauses.

When the connections are re-established just a few seconds later, there may be the unshakable feeling of something being off, even if that feeling is impossible to pinpoint. Immediately following this, all God Powers will be in a state of utter chaos; they will promptly begin to backfire - and badly - in countless and unpredictable ways.

Note: Virtually anything you can think of where their abilities work against them is free game. Powers can activate unintentionally, they can misfire and hit another person or the user themselves. It's free-game. If you aren't certain of whether or not your mishap is plausible, feel free to run it by us in the comments section below!

Also, if you would prefer your character not use their powers at all, this is also okay! But their powers will be corrupted if they are to use them, and they will still have that feeling of being wrong even if they don't.

Day 403 (Feb 13-14)
These power corruptions will continue all throughout the day until around nightfall, when Baldr will have had enough of the torment and will seek to do something about it. He can be seen seemingly floating above the castle as he stands on the invisible barrier and focuses his energy on the broken ties of magic between the gods and their Travellers.

For a solid minute, golden lines of dust that float on the air will be visible criss-crossing, tangling, and otherwise fraying all throughout the city. At the end of the minute, Baldr will give one shout of exertion and every line will abruptly pull taut; the Travellers will feel a tug at their cores, and that feeling of off will vanish. Their powers will return to regular function and Baldr will collapse for some serious R&R inside the castle. What exactly happened and how is uncertain, but as it's the second time to take place, it's about time to start worrying.

[ OOC NOTES: This is the mingle log for the Friendly Fire event! Remember that you any characters opting out of the event must be involved in the Down This Road opt-out event! Please put [OPEN/CLOSED] in the subject of your comment, as well as the time and location. Please respect your fellow players and warn for anything that may be graphic or triggering. Have fun, and let us know if you have any questions! ]
10 February 2014 @ 09:40 pm
Who: Daphne Allen [[personal profile] marrying] and Castiel [[personal profile] ofthursday]
What: 'tis the season! They're going on a date. A real one. In public. Ragnarok really is coming.
When: Night 400.
Where: The Freya district. :)
Rating: PG at the most, lbr.

but girl tonight you look so pretty, yes you do )
Who: Daphne Allen [[personal profile] marrying] and Tobias Eaton [[personal profile] herstrength]
What: Daphne is showing Tobias how to make an excellent Dauntless-level chocolate cake!
When: Day 383.
Where: Freyr District, Daphne's house!
Rating: PG. Pls.

if the way is hazy, you've gotta do the cooking by the book, you know you can't be lazy... )
05 December 2013 @ 04:30 pm
What: The End
When: Day 367 ( Dec. 5/6 )
Where: all across the city
Rating: PG-13. Anything higher than that should be taken to a private log, please!

[ Just before noon on what is otherwise a normal enough day, if not still graced by the unnatural heat from Muspellheim's explosion, a low rumbling will start across the city. Those that've been in Asgard for some time now might recognise it from the last two earthquakes, and may think to shrug it off as easily as those minor shakes that lasted hardly a few seconds.

But this one grows in strength near immediately, and the Holy City is not built to withstand earthquakes. In fact, by the look of panic on the native's faces as the flood to the streets, it might be safe to say they've never seen one before at all.

This quake clocks in just over a minute and would rank near a 6.0 on the Richter scale. Buildings will shift and splinter, glass panes shatter and there will be moderate to significant damage crumbling smaller structures; the Welcome Halls will not be structurally impaired but objects and appliances inside the buildings will be in varying states of disorder and/or destruction; a few slight cracks will appear in the earth around the city that aren't terribly deep but will still cause imbalances and dangerous ground in several places; etc etc.

Anyone that does not evacuate crumbling buildings or get to safe ground during the quake may receive moderate to severe injuries, but the death toll should be reserved to only a handful of Natives in poorly designed structures. Relief efforts will begin immediately following the quake, so now is a good time to get outside and lend a hand to your neighbour.

Later in the evening, after things have had some time to calm down, characters that have psychic / precognitive / telepathic / spiritual abilities in their canon will begin to hear the whispers of the Norn. Just before midnight, all Travellers will be able to hear their murmurings of 'It won't stop' until at the strike of midnight, they collectively say 'This is only the beginning' at once.

The final message and the new prophecy of Ragnarok will ring clearly throughout everyone's minds.
"The End has yet to pass as it has been told from the Beginning. The sands are slipping through the cracks left behind. The world tree is decaying.

Nurture or burn. A decision must be reached, or the mother will decide for you. It will not stop, and this is only the beginning."
Following this ominous message, everyone will be left to their own devices. For now ... ]

[ OOC NOTES: This is the mingle log for The End, which concludes Arc 3! Please put [OPEN/CLOSED] in the title of your comment along with the time and location. Let us know if you have any questions! ]
19 November 2013 @ 11:35 am
Who: EVERYONE in the mirror!verse of Asgard
What: A House Divided mingle log for characters in the mirror!verse. The log for the real Asgard is here.
When: Days 360 - 364 ( Nov. 21 - 30 )
Where: in the mirror-Asgard, all across the city
Rating: PG-13 with warnings for graphic violence. Anything that warrants an "R" rating should be taken to a private log, please!

[ When the Travellers wake up on Day 360, they will find themselves in their beds, in their rooms, exactly where they fell asleep the night before, but something will be quite obviously off about the city. For one, the colours are all inverted, as though the whole of Asgard has gone grey again and the only colour remaining is in the places that were previously without. Odd, but not terribly damaging. It may be discouraging to think that colour will have to be restored all over again, but worse things have happened in the city. At least the city is still intact.

Or perhaps not. As the Travellers attempt to go about their business, it will soon become obvious that its wrongness extends past poor decorating choices. The city is near empty of all other Travellers, and the natives seem wary to interact with the few that are around. Communicating with them is impossible; the spell that translates all communication into Asgardian is gone and leaving characters to either speak in their native tongue or find alternative methods of communicating. The bracelets are inoperable and cannot connect to the network for anything.

Before long, as the Travellers attempt to figure out what's happening, other differences will become noticeable. Some Travellers' forms will have changed to reflect their true bodies or natures in ways you may not have been aware of. There will be a compulsion curse urging people to tell each other secrets and truths they've kept buried deep. Most importantly for some, their abilities from home will be restored. Please remember that no canon abilities used in the mirror!verse can affect the real Asgard in any way. What happens in the mirror!verse stays in the mirror!verse. More Travellers will start appearing by the evening of the same day, which may or may not be a good thing.

On Day 361, those previously wary natives will become outright hostile, attacking the Travellers on sight by any means available to them. They might even follow you home and throw rocks through your windows or riot against your workplace. You are strangers in their land and they want you out, almost as badly as the Fire Giants do. And there will be Giants, as they begin to fall into the city alongside more of your fellow Travellers. They will arrive immediately bewildered and frightened, attacking out of base instinct and desperation. As both the Giants and the natives attempt to drive the Travellers out of this strange version of Asgard, the sky will start sprinkling dust in random bursts, but this is by no means as threatening as the guy coming at you with a kitchen knife.

The fighting continues to escalate through Day 362 as more Travellers and Giants fall into the mirror!verse. Dust continues to fall more frequently and large cracks can be seen running across the sky, a bad omen for the fate of those living beneath it, a notion that will become literal by Day 363 when everything goes off the charts.

The colours will blow out of proportion in random places, some appearing like overexposed photos while others fall into black and white or sepia, or a mixture of anything and everything in between. The truth compulsion wears off for some, while other start to feel compelled even further to profess their secrets to anyone that will listen. Frost Giants will begin appearing alongside more and more Fire Giants and Travellers. The city becomes full to bursting with things that want the Travellers dead, until even the city itself starts ejecting them. Those whose canon abilities returned will die painfully all throughout the day as their magic is rejected by Yggdrasil's. As everything begins collapsing, the sky comes down with it like massive shards of broken glass that shatter upon impact and immediately kill anyone caught beneath it, leaving empty dark holes where the sky once was. Everything is wrong wrong wrong, and there seems no hope of correcting it.

At least, not from this side of the veil. Your fate will be left in the hands of another, and what they decide may come to surprise you ... ]

[ OOC NOTES: This is the mingle log for characters in the mirror-Asgard at any point during the A House Divided event. The log for the real Asgard can be found here. The event's conclusion will be announced on November 27 because you are going into this one just as blind as your characters! For those of you regaining your character's canon abilities, please remember to be reasonable and respectful of your fellow players in the use of your powers. Please put [OPEN/CLOSED] in the title of your comment along with the day/location. Let us know if you have any questions! ]
13 July 2013 @ 01:28 pm
Who: The Hungry Hungry Merlinatural Vampire Slaying Hippos
What: Beach anime episode!
When: Days 294 - 296 ( July 12 - 17 )
Where: Salt Side
Rating: PG-13 at most for language, maybe. Only fluff in here.

[ When the visitors disappear in a much cleaner fashion than they came, a mixture of anger. sadness, gratitude and everything in between is left to fill in their place all across the city. It's heavy and stifling; the perfect time to get away for some fresh air.

They leave the morning of Day 294 ( July 12 ), piling everyone onto the train that'll carry them off to Salt Side for a couple days. ( Arthur sticks a little bit closer to Merlin's side; his last train ride is still fresh in his mind. ) The ride there takes half a day undisturbed, and the sun is still lingering in the sky by the time they arrive in the small fishing village. Plenty of time to walk around and shop before storefronts start closing or to catch the sunset on the beach. From here on out, everyone is free to wander as they wish, though don't stray too far, lest the oceans carry you off to the netherworlds.

They'll leave on Day 296 ( July 16 ), after a full day and two nights of relaxation and fun in the sun. The train ride is once again thankfully undisturbed, but the same can't be said for the holy city of Asgard. Something is stirring in the water - but for now, there are only cheerful farewells and blissful ignorance. This trip was theirs and no one else's, a rare and wonderful thing in a troubled land. ]

[ ooc: Who can tell that I write the plot logs? orz This is open mingle to anyone that was invited on the beach trip! You know the drill, open/closed threads with date and location. Lots of stupid fun, guys, let's have it! ]
26 June 2013 @ 08:27 pm
What: Dokidoki Bishounen Return!
When: Day 286 ( June 26 - 27 )
Where: All across the city.
Rating: PG-13. Anything that might go higher than that should be taken to a private log, please!

[ Three days after the revival of Freyr's "failure," yet another pulse will vibrate across the land as in the last time. It will start from the north and travel south, only this time, instead of simply shaking the plantlife, everything will violently bloom all across the city. Petals and leaves will suddenly blossom in abundance, some bursting free from their buds to rain down onto grass that seems just a little bit greener.

In fact, everything seems a little bit brighter. The Sun shines clearer, the sky is a cleaner blue, and even a few Natives recover colour faster than is the norm. Travellers will experience the same heavy beat within their chests as in the last time, but this time will be coupled with a temporary power boost! For this day and this day alone, everyone will be capable of one step above Level 3 as detailed here. These effects are temporary and will return to their normal state at the end of Day 286. They also are not without cause!

Several hours after the shockwave hits the city, the Gate of Fire opens and in walks those that were missed so dearly over the past few months: Freyr and Freya, hand in hand and looking somewhat worse for wear but one hundred percent, undoubtedly alive. With the return of life came the return of life, which leaves the scenery all across Yggdrasil to proudly announce Asgard's success in reviving their own. Take pride in your accomplishment, Travellers, as it is one never before achieved - though how the returned gods are received is up to you. ]

[ OOC NOTE: This is the mingle log for the Dokidoki Bishounen Return event! Please put the time/location in the title of your comment along with [OPEN/CLOSED]. NPCs will be hanging out for a bit but not terribly long, as Freyr’s still getting over his minor case of the deadsies and Freya has some disciplinary actions waiting for her in the castle. Feel free to ping us or their handlers if you’d like them to pop into a thread for a bit. If you have any questions or need any clarification on the temporary power boosts, please do not hesitate to ask! ]
16 June 2013 @ 04:15 pm
Who: ANYONE going on the infiltration into Thrymheim and EVERYONE inside the city when the caravan returns!
What: The return to Asgard with Freyr’s soul ( meaning: a lot more travelling ).
When: Days 281 - 283 ( June 16 - 21)
Where: Asgard, Thrymheim, and the road inbetween.
Rating: PG-13. Anything that might go higher than that should be taken to a private log, please!

[ Days 281 - 282 will be spent travelling again back through the terrain from before. Thiazi's minions will be hot on the caravan's tail, leaving them to messy skirmishes every time there's need to stop or they manage to interrupt the path forward. It won't be unmanageable, but it will be difficult, and though their numbers aren't great, it is strongly advised to clear off as many as possible for proceeding. The sooner you get back to the city, the better.

And not a moment too soon. In the dead of night on Day 282, Asgard's walls will come into view with three figures standing just before it: Thor, Jormungand and Fenrir. The caravan will race past them without pause, and the Travellers will be able to see the gods engaging whatever remaining forces there may be as they pass through the city gates into safety. Anyone healed enough or still within the city is welcome to join them in the fight, but the ones entrusted to the chest's delivery should continue on directly to the castle where Odin is waiting for it.

Travellers inside the city that aren’t getting involved in the fight should feel welcome to help with the caravan’s return. There will be injuries to treat, wagons to mend, horses to calm and attend. The Natives will come out to help as well, creating a general air of movement and bustling about as everyone tries to get things cleared out and settled.

By the sunrise of Day 283, all of Thiazi's tag-alongs will be killed and Odin, Hel, and Heimdall will depart the city through the Gate of Fire. The city will be kept on high alert during their absence, though no one can say for sure where they're going or what they plan to do with Freyr's soul kept securely in that box. Thor, Jormungand and Fenrir stay alert at the southeastern gate while Baldr, Loki and Sigyn guard the north. Several Natives across the entire city will stand vigil in the streets, praying silently to and for their gods’ and everyone’s safe deliverance. Everyone is awake, and yet everything seems terribly still in the silence, like one drop of water waiting to fall.

Evening falls with still no sign of anyone’s return, but around dusk, a heavy vibration will echo through the city, seemingly travelling from north to south and shaking any plant life along the way. Travellers will feel it pulse inside them as it passes, but it will be soundless and harmless, passing otherwise insignificantly. The gods return a few hours after that - but they alone.

Whether or not they were successful remains to be seen . . . ]

[ OOC NOTES: This is the final log of three for the Save Our Souls plot! Please put the day/location in the title of your comment along with [OPEN/CLOSED]. The first log can be found here and the second can be found here. If you would like an NPC in any of your threads, feel free to give us a bump in your direction and let us know if you have any questions! ]
14 June 2013 @ 06:03 am
Who: ANYONE going on the infiltration into Thrymheim!
What: The arrival and struggle to infiltrate Thiazi’s castle.
When: Day 280 ( June 14 - 15 )
Where: Asgard, Thrymheim, and the road inbetween.
Rating: PG-13. Anything that might go higher than that should be taken to a private log, please!

cut because faith really needs to stop rambling one day )

[ OOC NOTES: This is part two of three for the Save Our Souls plot! A couple of reminders for this log: characters that die in the city will be revived in Asgard on Day 284 ( June 22 - 23 ). They will not be able to return to Thrymheim following their deaths; they will wake up in the castle as per the standard resurrection detailed here. Also, House Powers will be functional on this day alone as the gods concentrate most of their energy in giving the Travellers a boost in this battle. Please put the day/location in the title of your comment along with [OPEN/CLOSED]. The first log can be found here and the third and final log can be found here. Let us know if you have any questions! ]
10 June 2013 @ 11:53 am
Who: ANYONE going on the infiltration into Thrymheim!
What: Lots of travelling and also rescuing Freyr's soul.
When: Days 278 - 279 ( June 10 - 13 )
Where: Asgard, Thrymheim, and the road inbetween.
Rating: PG-13. Anything that might go higher than that should be taken to a private log, please!

[ Before even the first crack of sunlight over the horizon on Day 278, every bracelet in the city will give a quiet blip! as they activate with a short mass text from the gods:
The time to act has come. Gather at the Gate of Frost by the Sun's first rays if you will, and be prepared to strike at the heart of ice. There is no room for failure.
Exactly as the message implies: it's time to ship off to Thrymheim. Gear up in your best winter clothes and bring whatever weaponry you need; there are wagons thinly concealed and waiting for you at the southern gate that leads to the home of the Frost Giants. Inside the wagons will be those portable heaters that you guys bought in Utgard, along with spare gloves, jackets and scarves for anyone that foolishly believed summer might touch the kingdom of ice. Travellers can also find food rations to last a week alongside a generous amount of medical supplies that may or may not be a bit foreboding.

The caravan will leave at precisely 5AM, driven by the barest amount of Natives to keep travel at a minimum. Secrecy is of the utmost importance, and a severe silence will fall across the few sitting in the back of the wagons with the Travellers. They know the weight of this mission: if you fail, Freyr's soul will remain trapped forever. It is dangerous and no one's lives are guaranteed, so prepare yourselves for a fight quite unlike any other this far.

As you travel further from Asgard, you might notice the terrain getting a bit more uneven as the wagons move through undeveloped areas. There may be the odd village noticeable in the far off distance, but they are nowhere close enough to make out any distinguishable details because you don't want them distinguishing anything about you in return. These villages are few and far between, and grow even less in number the closer the caravan gets to Thrymheim. The terrain goes from rocky but arable to colder and harder, the temperature dropping increasingly as the earth grows solid and unforgiving, eventually peppering with light snowfall even in the midst of Yggdrasil's summer.

It will take two full days to reach Thrymheim travelling at as fast a pace as they can without wearing out the horses or catching unwanted attention. They will make short stops to feed and brush the horses, switch drivers, and allow for any necessary relief - but these breaks will last no longer than ten to twenty minutes at most. Simple meals will be served by the Natives thrice daily, and Travellers are welcome to attempt sleep on one of the meager pallets stocked up if they think they can manage it. Space is not abundant and neither is time. ]

[ OOC NOTES: This is part one of three for the Save Our Souls plot! Please put the day/location in the title of your comment along with [OPEN/CLOSED]. The second log can be found over here and the third and final log can be found here. Let us know if you have any questions! ]
20 May 2013 @ 02:42 pm
Who: Merlin, Castiel, Daphne
What: Someone finds Merlin sleeping at the hospital...this sure is becoming a common sight
When: a couple days after Kate disappears
Where: Sigyn hospital
Rating: PG

Allllll byyyy myyyyseeeeeeelf... )
15 May 2013 @ 11:55 am
Who: Daphne Allen [[personal profile] marrying] and Jo Harvelle [[personal profile] swedge]
What: Daphne has been upset over a lot of things lately, so she decides to go for a walk, and accidentally finds herself in the Roadhouse with her favorite hunter-in-training. And then she gets really drunk. Shenanigans.
When: Night 265. Ish. (What day is it?)
Where: The Roadhouse.
Rating: PG-13 for GIRLS HAVING FUN.

girls just wanna have fu-u-un )
Who: Everyone!
What: House Contest: A cooking competition!
When: Days 264 and 265
Where: The kitchens of the Welcome Halls
Rating: PG-13 tops! If anything goes over that, move to a private log please!

On the morning of Day 264, Travelers of Asgard will notice some changes made to each of the Gods' Welcome Halls.. Placards have appeared in all nine kitchens inviting them to another cooking competition! Only this time, rather than cupcakes, the gods want to see the finest entrees the realms have to offer. This can be virtually anything, from a simple pasta dish to a complicated foie gras, so long as it's handmade! Those that have moved out of the Welcome Halls are also invited to compete and groups are more than welcome to work together, but the rules state that Travelers may only work on dishes in their own God House.

As with previous cooking-related events the Gods have hosted, each kitchens will be set up with one of those handy magical tables: If a Traveler approaches it with an ingredient in mind (anything at all, even if said ingredient does not usually belong in a recipe!) the item will immediately appear on the table!

Once a dish is complete, contestants are instructed to place it at their patron's alter. The competition ends on the evening of Day 265, after which the Gods themselves will be tasting each dish firsthand!

[OOC: This is the catch-all log for those who wish to enter the House contest. Separate threads can be found for each Welcome Hall, with a separate thread for submitting the finished dishes! Winners will be announced over the Network on Day 266.]
05 May 2013 @ 04:02 pm
Who: Newbies and anyone who wishes to greet them!
What: Getting used to the city
When: Days 260 and forward
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

[Please include your location and the IC day (ex. Day 228) in your top-level comment or your subject line when starting a thread! It can be any welcome hall, major attraction, or just out an about in any district. For newbies making a top-level thread, you may include your character's name/canon/house in your subject line if you'd like, to make housemates easy to find! :) If a God is needed or wanted, please ping the mods and depending on availability we might be able to throw them in where asked.

Also, keep an eye on the event schedule for May! If you're ICly introing during an event, make sure you take that into account. Thank you!

Have fun!]
10 December 2012 @ 12:35 am
Who: Dean Winchester ([personal profile] sonofabitch) & Daphne Allen ([personal profile] marrying)
What: cutting down a tree for Christmas! sort of. and probably Important Conversations.
When: Day 191
Where: somewhere with trees?
Rating: G because Dean feels weird about swearing around a religious lady

so a demon hunter and an angel's wife walk into a forest... )
07 November 2012 @ 11:34 pm
[Two days of battle have been harsh. The hospital and the Arena are both nearing full, and the smell of charred wood still remains from the few buildings set on fire in Freya district by a dragon on Day 168. Nothing is truly quiet, but this is another welcome break in the violence.

The only question is: how many more cycles can we survive? Though we did well yesterday, it's clear that we'll be wiped out soon if nothing changes.]

[ooc note: this is the catch-all log for Day 173 (Nov 12-13). There is no battle, but there are a lot of general npc wounded of all different species (some of which are outlined here). You can find the battle log for Days 171-172 here, and the shelter log here.

Please be sure to include the day/time of day in the subject line of top-level threads. Also, be sure to have read the entire plot post.

There is a timeline of all important posts in the ooc comm here. If you have plot questions, please submit them to the plot post so everyone else can get the answers. Thank you!]
07 November 2012 @ 11:33 pm
[At dawn of Day 171, the battle begins again. It's the same as before, only both sides' troops are better organized. The first day will go badly: losses will be heavy, as the forces of Asgard as their allies seem overwhelmed by the numbers and ferocity of their opponents. The more battle-ready gods themselves can be seen openly on the battlefield today (Thor, Heimdall, Baldr, & Freya as melee. Loki, Sigyn, & Hel as mostly-unseen magical support. Freyr is still on a boat.). At night the battle pauses for a few brief hours, only long enough to bring in the wounded and the dead.

However, on Day 172, things begin to look up again. Another wave of reinforcements arrives, this time a large army of mostly human but partly elven forces, along with a few leaders who can quickly be pointed out as gods. This new army helps turn the tide, and this day goes well for the "good" side (though only by a slim margin).

But it still isn't over. In fact, it seems like it could draw out for a long time, until every bit of Asgard's side is destroyed.]

[ooc note: this is the catch-all log for Days 171-172 (Nov 8-11)! It includes the battle, but can be used for anything going on in the city, for medics, etc. Anything that isn't in the shelter can go here.

The shelter log is here. The Day 173 downtime log is here. Please be sure to include the day/time of day in the subject line of top-level threads. Also, be sure to have read the entire plot post.

There is a timeline of all important posts in the ooc comm here. If you have plot questions, please submit them to the plot post so everyone else can get the answers. Thank you!]