Who: EVERYONE
What: The Putting the "Fun" Back Into Funeral/Thistle Do Nicely Holes Event Mingle Log
When: Days 415-416 (March 9-12)
Where: all across the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 415 (Mar. 9/10)
Not long after the message from the gods on the bracelets, all NPC shops in town will begin shutting down. It is late evening when the city's Natives begin heading toward Gefion Park, some alone, some clustered in small groups, but it seems like citizens of Asgard of all ages are headed that way. It is just before sunset when all of the gods and several thousand natives will stand grouped around the shore of the park's lake. Thor, looking oddly somber, will move to stand on a small podium, voice tight but magically amplified. His posture is straight, head held high, and he will cut a striking image as he speaks with a firm and magically amplified voice:

"We may be the gods of this realm, but we would be nothing without both of you: our people, and our visitors. Even in times of darkness, we mustn't allow ourselves to forget how brightly our lights can shine. In times of weakness and exhaustion, we only need cling to the memory of how strong we truly are. We will fight for the lost, and we will fight for each other. Until my father returns, I will act in his stead. We will continue to move ahead, if only because there is too much to lose if we don't. Salvation is within our grasp, and I will do everything I can to make sure we attain it."

Here Thor will clear his throat, pausing just long enough to wonder how apparent it is that Freyr wrote most of this speech.

"But now I invite you to lay your offerings into the longboats, offerings to the Natives of this world that have lost their lives in this war. Their sacrifices were not in vain, nor shall they be forgotten. In their names, we shall fight for Asgard, and for every world represented here, and for the countless that aren't."


The moment that the newly crowned Prince Regent stops speaking, Natives will place clothes and food and other trinkets inside the boat. Any Traveller with offerings will be given the chance to lay them in the boat then, before Hel sends it off to the center of the lake. It will stall there before bursting into bright flame. Smaller, match-sized flames will light all across the lake, one for every native soul that has left Asgard for Niflheim in the last two years, and they will not extinguish even in the light rainfall that begins into the evening.

After the flames are lit, however, the natives will be opening several dozen casks of different wines, meads, and ales. There will be bottles of harder liquors passed around and glasses given freely to anyone within arm's reach of a native. Time for a bonfire in the park! Anything is free game for this: there will be dancing, eating, body painting, the weaving of flowers into people's hair or into crowns, pretty much anything that is loose and vaguely intimate. The only thing that remains undisturbed is the lake, where the fires burn ceaselessly above the water. This is their farewell; they will drink, tell stories, and laugh their way all through the night.

Day 416 ( Mar. 11/12 )
The next morning, most of the natives will still be in the park, making sure none of that pesky alcohol remains in those barrels. They will take this second day to relax and clean up the park while they continue to drink, singing hymns and generally lending a hand to one another. Where yesterday was a big party, this is more like communal R&R. About halfway through the day, flowers of all types imaginable will begin to sprout from the ground. Many of them will sing along with the Native's hymns of remembrance, though they will linger after.

This is actually our Holes event for the month of March! These flowers will not just sprout at Gefion Park, however! When they first appear on Day 416, they will actually spring up just about everywhere, dirt or not. They may appear on a table, off a wall, or rooted in someone's freshly prepared sandwich. The flowers not in dirt will wilt after about a day. Following their first appearance, these flowers will continue to grow in the city anywhere flowers can grow.


Back at the party, however, everyone is on equal footing and gathered to respect their loved ones. For the time being, nothing else really matters.

They'll go back to their regularly scheduled monotony by sundown, the boat of offerings finally removed from the lake, though the candlelight flames will remain throughout the night and disappear by sunrise. In thanks for their support and continued sacrifice, the Travellers will find one gift from home in their rooms at midnight.


[ OOC NOTES: This is the mingle log for the Putting the "Fun" Back in "Funeral" event AND for the Holes event. More information on this month's Holes event is located HERE. If you haven't had your character's GIFT FROM HOME approved yet, please make sure to do so here!

Please put [OPEN/CLOSED] in the title of your comment, along with the time and location. Let us know if you have any questions! ]
 
 
Who: Ril Sorrin; Thor 103 (if needed) & Thor 104
What: Ril's head is rather uncooperative on a few fronts.
When: D 414 (evening, after dinner)
Where: Thor 104 Shut up, where are we again?
Rating: PG13; [cw] Mental illness, illness, blood, memories of death/overdose, etc.



i could hear them howling from afar )
 
 
16 February 2014 @ 06:36 pm
Who: Four, anyone else in the Who houses who might have reason to come across him
What: Event aftermath
When: Day 404
Where: Thor 104
Rating: PG-13ish?

Questions may or may not be asked )
 
 
09 February 2014 @ 06:16 pm
Who: EVERYONE going to Ginnungagap
What: the Down This Road mingle log!
When: Days 401-404 ( Feb. 9-16 )
Where: Asgard, Ginnungagap, and the road inbetween.
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 401 ( Feb. 9/10 )
Waiting by the Gate of Fire will be several carriages all prepared to take the Travellers to their destination. Natives will help them load into the carriages and provide a personal pack of food and blankets to those that need it, all with a grim face and averted eyes. This journey is one few outside the immortals have ever made, and only several thousand years ago. It's a sacred place, and one they are not entirely comfortable with seeing entered. But their King gave them orders, and so the caravan will depart by midday with Mimir and Honir at the head to lead the way onward.

They will continue riding through sunset and stop to make camp by nightfall. The gods will tell the Travellers to rest up, as the rest of the journey will be a strenuous one.

Day 402 ( Feb. 11/12 )
The caravan will pick up again for a few hours, but it will come to a sudden halt with a cry of pain from the leading carriage. The accompanying gods will be feeling the same inexplicable wrenching as the gods in Asgard, but this far from the city, its effects will not reach the Travellers in their party. A moment will be spared for their recovery before Honir announces that it's best they continue on foot; from there on forward, it's a hike, and not a particularly friendly one.

Ginnungagap sparsely littered with old trees and short, soft grass on the outskirts of the canyon, streams flowing from varying mountain peaks into the vast space below; deeper within, it is sheer rock and sharp edges that are harsh and unyielding. If one were to look at it from above, they might think someone stabbed a knife into solid stone and carved out a jagged wound, and so it is moving through the canyon itself, where one false step can lead to certain and painful death.

The vast majority of the day will be spent moving slowly and carefully, with few breaks to stop for water and rest while Honir and Mimir negotiate the safest paths. By the time it goes dark, they will be too deep into the canyon and its steep cliff faces to stop without risking losing someone to the jagged rocks hidden in the darkness, and so the gods will conjure small orbs of light to follow each Traveller as they direct every footfall very precisely until they reach their destination.

They will stop just outside the path that leads to the cavern of the Earth Giants' final resting place. There is ample space to make camp and rest for the night; Honir and Mimir will have to vanquish their lights in order to regain their strength, so they will urge the Travellers not to go off wandering on their own. The sound of slowly streaming water and the echo of emptiness will linger just outside their reach in the darkness as they try to sleep.

Day 403
By early morning, very little sunlight will be able to reach the company from their position on the small plateau, but the gods will wake their companions and relight their guides to lead them further in. It takes less than an hour to reach the entrance to the kingdom of the Earth Giants, and sunlight will flood the ruins in abundance. It may be easy to tell that the sprawling city was once something of magnificence, the architecture careful and precise to maximise their position in the sun carried down into the canyon.

However, nearly all buildings lay in varying states of destruction, as though a large bomb went off at the centre and blew outwards. Every surface is overgrown by moss, weeds, and chaotic tangles of vines. Waterfalls that were contained and utilised in artful structures and fountains have worn down the walls of the cavern and flow freely throughout the ruins, leaving the earth a sodden constant. The kingdom has fallen into complete disrepair in the eighteen-thousand years it's been deserted.

Most notable, however, is the distinct lack of life anywhere throughout the cavern. Ginnungagap on the whole is not terribly occupied by wildlife, but there are animals and insects that can be found roaming the cliffs; here, there is absolutely none to be found. Nothing stirs but the sound of water echoing off of empty walls, and there is, it seems, a very unnatural hollow sensation from simply standing in this space so devoid of life.

It has long been believed that the tragedy of the Earth Giants' obliteration starved this land of its will to thrive, but this is an extreme the gods did not foresee. The Travellers will be free to explore for a few hours, but will be ushered out at the insistence of the unnerved gods before midday. They have a long journey ahead of them, and they will not stop for anything until night has fallen and they are far from this barren wasteland.

Day 404 ( Feb. 13/14 )
Travel back to Asgard is otherwise uneventful in the wake of their discovery in Ginnungagap. They will arrive to the city pulling itself together after its latest blight, and the gods that accompanied the caravan will give hurried farewells before quickly making their way to the castle to bring news of their experience. The natives will once again help the Travellers unload, this time even more grim than before. Strange things are stirring, and the confusion on both sides will leave many questions unanswered.


[ OOC NOTES: This is the mingle log for the Down This Road event! Remember that you must leave Asgard on Day 401 ( Feb. 9/10 ) if you want to opt out of this month's body horror event! Please put [OPEN/CLOSED] in the subject of your comment, as well as the time and location. Both Honir and Mimir will be around in this log, so feel free to contact us if you'd like them in a particular thread somewhere. Let us know if you have any questions! ]
 
 
05 February 2014 @ 12:49 am
Who: River Song ([personal profile] riverrunswild) & new housemates at Thor 103 & neighbours & friends
What: River moving from Freya Welcome Hall to Who House #1 (Thor 103)
When: Day 398
Where: Freya & Thor district, at the respective homes and in between
Rating: PG-13
 
Read more... )
 
 
02 February 2014 @ 12:17 am
Who: Newbies and anyone who wishes to greet them!
What: Getting used to the city
When: Days 397 and forward
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

[Please include your location and the IC day (ex. Day 397 - this can be found in the schedule) in your top-level comment or your subject line when starting a thread! It can be any welcome hall, major attraction, or just out an about in any district. For newbies making a top-level thread, you may include your character's name/canon/house in your subject line if you'd like, to make housemates easy to find! :) If a God is needed or wanted, please ping the mods and depending on availability we might be able to throw them in where asked.

Also, keep an eye on the event schedule for February! If you're ICly introing during an event, make sure you take that into account. Thank you!

Have fun!]
 
 
 
28 January 2014 @ 03:37 pm
Who: Everyone!
What: The mingle log for Wife Swap: Asgard Edition.
When: Days 395 & 396 (Jan 28-31)
Where: The cities of Asgard and Alfheim.
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 395 (Jan 28-29)
Soon after sunrise, a train from Alfheim arrives in the city packed with a few dozen elves and crates and crates of supplies for the city. After the city's natives assist them in unloading everything, they will set up camp outside the castle.
In Asgard:
During the day, they will spend their time helping to repair and reinforce the city where it is still damaged from previous attacks. Their unusual technology is built entirely around steam and clockwork, with zero waste output, and they do everything that they can to help the city in a display of gratitude for the help that they have received.

They will spend their nights sticking close to their camp, but are friendly and cautiously curious about any Travelers who approach. Overall, they are intelligent and well-mannered, and though some of them seem not to know what to make of these visitors from other worlds, their appreciation is open and sincere.
In Alfheim:
Not all of the elves who arrive will be remaining in the city, however. Soon after they arrive, they will make an offer to escort any willing Travelers back to Alfheim to assist them in rebuilding their own city. After the flames went out and the Giants went home, several of the elven homes were left in ruin but the true damage is to the forestry that is the heart of their kingdom. Those in Sigyn with Growth or those with energy sharing, healing, or other such abilities as well as anyone simply interested in helping or curious about a new corner of Yggdrasil will be escorted back to the forests for two days of some mutual benefit.

Alfheim itself will be in burnt disrepair but still very much bustling with life. Charred wood is being stripped and stacked, replaced with fresh building materials as elves work together as efficiently as they can to return their home to what it once was.
Day 396 (Jan 30-31st)
Sunrise brings another long day of hard work, but things begin to slow down and relax in both kingdoms as the sun sets. Each city will set up a feast in the courtyards of their respective castles to celebrate their victory against the fire giants, to show their gratitude to the Travelers of Asgard, and to cement their alliance in the war.
In Asgard:
The city's natives will ask the travelers to assist them in setting up dishes from their home world to serve the their Elven friends, but there will be enormous tables heaped high with food from this one as well. The courtyard itself will be lit up with long strings of softly glowing white lights that seem magical in nature. While their fuzzy light is cool to the touch, the air near them is warm, and that warmth radiates out into the courtyard to cut away the biting chill from the entire area. Round tables with modest but elegant tablecloths will provide seating for anyone at the banquet, and some of the more adventurous elves themselves can be found carefully sampling just about everything from the Travelers' worlds.
In Alfheim:
Alfheim's natives will provide food and entertainment in the courtyard of their own castle. This feast will be a little louder as the drink begins to flow alongside Elven delicacies, and the food comes accompanied by joyous song and dance. There is a lot to celebrate, and the natives here seem eager to include the Travelers here in that celebration. When the party winds to a close, they will supply Asgard's travelers with both blankets and small packages of food and drink for the late night train ride home. They will arrive back in the city early on the morning of Day 397 (February 1st), when the visiting Elves still in Asgard will board and head back home.


[ OOC NOTES: This is the mingle log for the Wife Swap: Asgard Edition. We won't be posting headers, so feel free to simply make your own - just make sure to include your location and the IC date, and whether or not your header is open or closed. Let us know if you have any questions or concerns! ]
 
 
24 January 2014 @ 07:41 pm
Who: The Eleventh Doctor and you
What: The Doctor returns from a trip back home and feeling a little tumbled. Nothing new there.
When: Day 394
Where: Outside the castle in Sigyn district
Rating: G.
Warnings: SPOILER WARNINGS for the Christmas special. There'll probably be some at least in the thread with Clara that is happening. If you want to respond to this but don't want spoilers, just say so in the subject line. The opening is spoiler free! Cross my hearts. I will note, though, that I can't avoid the outcome of the Christmas special but that hasn't been a secret anywhere for months and months as far as I know.


And let the cloak of light cling to your bones )
 
 
12 January 2014 @ 02:16 pm
Who: Everyone going to Alfheim
What: The mingle log for A Friend In Need
When: Days 387-390 ( Jan. 12-19 )
Where: Asgard, Alfheim, and the train ride inbetween
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 387 ( Jan. 12/13 )
Before boarding the train around dawn, the leaders of the separate groups should run checks on everyone that's signed up. Natives will help dish out a simple weapon to those without their own that want one, medical supplies to the healers and a simple kit for everyone else, and a simple mask with strict instructions to put them on as soon as the kingdom is within sight. After everyone is geared up and boarded, Odin's spies will set out on horseback first, masks already in place, to clear the path ahead. This gives you a five hour train ride to go over strategies and coordinate with your fellow Travellers and the Asgard natives that have joined the ranks.

As the train crosses the halfway mark between Asgard and Alfheim, the dark black clouds of smoke and ash will sprawl across the horizon and thicken the air, prompting early placement of the gas masks as a precautionary measure. It's a short trip from there, and once the train has stopped, it's time to get to work. The homes and buildings of Alfheim will be in varying states of disarray and ruin, some still burning as the inhabitants and neighbours struggle to douse the flames. Others will be smouldering, successfully saved or otherwise left to burn itself out in the days since the initial attack. There will still be Fire Giants sparsely wreaking havoc amongst the living quarters, but the vast majority of the fighting will have been drawn into the treeline by the Elves to give room for relief efforts and any evacuation attempts. Homes and larger buildings still largely intact will have been turned into temporary hospital rooms or safe houses for the young and incapable of fighting, with the injured laid out anywhere there is room; the dead will be wrapped in sodden sheets in the alleys between buildings until they can be properly buried - if ever they should find the opportunity.

This leaves the Travellers to split up and jump head first into their tasks. The Elves will be pleasantly surprised and immensely grateful for the arrival of aid, but they will not spare much time to gratitude when the battle wages and every second counts. Those fighting will immediately accept the Travellers into their defence, and from there, they will begin to push back against the Giants' forces. At this point, it will be largely defensive combat, an attempt to keep the Giants from moving further into the kingdom and setting more to flames. Surt himself will be present in this, and a vast majority of those that try to stand against him will be met with a heavy hand. Move carefully, Travellers, for there is still fight left in these desperate Giants.

Day 388/389 ( Jan. 14-17 )
By early morning, just as the Sun is beginning to rise, the Travellers will receive some support from their patron deities back in Asgard. For the next two days, they will have their House Powers to give them that extra edge on the battlefield. Another surprise will arrive as well, as the trees themselves seem to move through the battlefield to push back the Giants. The Treepeople will have arrived, many of whom direct their efforts towards the support group to help control the flames while others exact their grief and anger on the enemy forces that still linger around. These beings are the oldest in Yggdrasil, second only to the immortals, and strongly resemble their respective forests, but they are strong and firmly rooted in the Mother's survival.

They will fight alongside the Travellers until they are cut down or the battle is won, which it seems it will be when the flames begin to significantly dwindle nearing sunrise on Day 389. From that point onward, those fighting for Alfheim will rise to the offence and the Giants will begin to fall back as their numbers lessen and their advantage wanes. They will begin fleeing the kingdom, leaving Surt with only his loyalists at his side - and against the might of the Travellers and the Elves emboldened by their allies' support, they few will not be enough to claim the entire kingdom.

Day 390 ( Jan. 18-19 )
The Travellers' House Powers will fade before sunrise, but between the combined strengths of them, the Elves, and the Treepeople, they will still quickly overpower Surt's remaining forces and send them scurrying back to their ruined kingdom of Muspellheim. Surt will leave weary and more furious than ever at his failure, but he knows too that to stand alone would be his downfall. The battle is won, but the damage has been great and there is little time for celebration. The Travellers will be given the most sincere gratitude from the people of Alfheim, and sent back home with packs of food and supplies to patch themselves up before they arrive back in Asgard as the loyal and true allies to Yggdrasil and her children.


[ OOC NOTES: This is the mingle log for the A Friend In Need plot event! Team sign-ups are over here and it is never too late to join, thought the leadership positions have already been chosen. To plot out a thread with Surt, please comment here. Let us know if you have any questions or concerns! ]
 
 
04 January 2014 @ 10:18 pm
Who: Newbies and anyone who wishes to greet them!
What: Getting used to the city
When: Days 383 and forward
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

[Please include your location and the IC day (ex. Day 383 - this can be found in the schedule) in your top-level comment or your subject line when starting a thread! It can be any welcome hall, major attraction, or just out an about in any district. For newbies making a top-level thread, you may include your character's name/canon/house in your subject line if you'd like, to make housemates easy to find! :) If a God is needed or wanted, please ping the mods and depending on availability we might be able to throw them in where asked.

Also, keep an eye on the event schedule for January! If you're ICly introing during an event, make sure you take that into account. Thank you!

Have fun!]
 
 
 
12 December 2013 @ 10:58 pm
Who: Doctors, Companions, and sweaters oh mai (if you're this lot, there was an invite)
What: What do you get with two houses of Doctors, an invite tossed to companions and adoptees, really fugly sweaters, and way too many cookies? Possibly a mess. And frosting wars.
When: Day 371
Where: Time & Tea
Rating: P-13 or however you want to define Ril in just a sweater frosting cookies.

orange you grown to come in? )
 
 
06 December 2013 @ 06:27 am
Who: Ril & Six; [Semi open after earthquake/later afternoon & into evening]
What: The End; strangely shaped conversations, weird pre-earthquake things
When: Day 367 ( Dec. 5/6 ) | Early morning and into the evening.
Where: The small apartment above Time & Tea
Rating: Sex related discussion, plus violence related to earthquake stuff, some injuries, possibly some dead/dying natives.


R
not the butterflies )






 
 
Current Mood: discontent
 
 
05 December 2013 @ 04:30 pm
Who: EVERYONE
What: The End
When: Day 367 ( Dec. 5/6 )
Where: all across the city
Rating: PG-13. Anything higher than that should be taken to a private log, please!

[ Just before noon on what is otherwise a normal enough day, if not still graced by the unnatural heat from Muspellheim's explosion, a low rumbling will start across the city. Those that've been in Asgard for some time now might recognise it from the last two earthquakes, and may think to shrug it off as easily as those minor shakes that lasted hardly a few seconds.

But this one grows in strength near immediately, and the Holy City is not built to withstand earthquakes. In fact, by the look of panic on the native's faces as the flood to the streets, it might be safe to say they've never seen one before at all.

This quake clocks in just over a minute and would rank near a 6.0 on the Richter scale. Buildings will shift and splinter, glass panes shatter and there will be moderate to significant damage crumbling smaller structures; the Welcome Halls will not be structurally impaired but objects and appliances inside the buildings will be in varying states of disorder and/or destruction; a few slight cracks will appear in the earth around the city that aren't terribly deep but will still cause imbalances and dangerous ground in several places; etc etc.

Anyone that does not evacuate crumbling buildings or get to safe ground during the quake may receive moderate to severe injuries, but the death toll should be reserved to only a handful of Natives in poorly designed structures. Relief efforts will begin immediately following the quake, so now is a good time to get outside and lend a hand to your neighbour.

Later in the evening, after things have had some time to calm down, characters that have psychic / precognitive / telepathic / spiritual abilities in their canon will begin to hear the whispers of the Norn. Just before midnight, all Travellers will be able to hear their murmurings of 'It won't stop' until at the strike of midnight, they collectively say 'This is only the beginning' at once.

The final message and the new prophecy of Ragnarok will ring clearly throughout everyone's minds.
"The End has yet to pass as it has been told from the Beginning. The sands are slipping through the cracks left behind. The world tree is decaying.

Nurture or burn. A decision must be reached, or the mother will decide for you. It will not stop, and this is only the beginning."
Following this ominous message, everyone will be left to their own devices. For now ... ]

[ OOC NOTES: This is the mingle log for The End, which concludes Arc 3! Please put [OPEN/CLOSED] in the title of your comment along with the time and location. Let us know if you have any questions! ]
 
 
30 November 2013 @ 10:24 pm
Who: Newbies and anyone who wishes to greet them!
What: Getting used to the city
When: Days 365 and forward
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

[Please include your location and the IC day (ex. Day 365 - this can be found in the schedule) in your top-level comment or your subject line when starting a thread! It can be any welcome hall, major attraction, or just out an about in any district. For newbies making a top-level thread, you may include your character's name/canon/house in your subject line if you'd like, to make housemates easy to find! :) If a God is needed or wanted, please ping the mods and depending on availability we might be able to throw them in where asked.

Also, keep an eye on the event schedule for December! If you're ICly introing during an event, make sure you take that into account. Thank you!

Have fun!]
 
 
22 November 2013 @ 01:15 am
Who: The sixth and eighth Doctors
What: Alcohol abuse and brooding with a pinch of self-pity on the side.
When: Evening 360
Where: Roadhouse
Rating: PG-13? Warning for stupid levels of drinking? I'll edit as needed.

Now I know there's a time and there's a place where I can choose/To walk the fine line between self control and self abuse )
 
 
19 November 2013 @ 11:35 am
Who: EVERYONE in the mirror!verse of Asgard
What: A House Divided mingle log for characters in the mirror!verse. The log for the real Asgard is here.
When: Days 360 - 364 ( Nov. 21 - 30 )
Where: in the mirror-Asgard, all across the city
Rating: PG-13 with warnings for graphic violence. Anything that warrants an "R" rating should be taken to a private log, please!

[ When the Travellers wake up on Day 360, they will find themselves in their beds, in their rooms, exactly where they fell asleep the night before, but something will be quite obviously off about the city. For one, the colours are all inverted, as though the whole of Asgard has gone grey again and the only colour remaining is in the places that were previously without. Odd, but not terribly damaging. It may be discouraging to think that colour will have to be restored all over again, but worse things have happened in the city. At least the city is still intact.

Or perhaps not. As the Travellers attempt to go about their business, it will soon become obvious that its wrongness extends past poor decorating choices. The city is near empty of all other Travellers, and the natives seem wary to interact with the few that are around. Communicating with them is impossible; the spell that translates all communication into Asgardian is gone and leaving characters to either speak in their native tongue or find alternative methods of communicating. The bracelets are inoperable and cannot connect to the network for anything.

Before long, as the Travellers attempt to figure out what's happening, other differences will become noticeable. Some Travellers' forms will have changed to reflect their true bodies or natures in ways you may not have been aware of. There will be a compulsion curse urging people to tell each other secrets and truths they've kept buried deep. Most importantly for some, their abilities from home will be restored. Please remember that no canon abilities used in the mirror!verse can affect the real Asgard in any way. What happens in the mirror!verse stays in the mirror!verse. More Travellers will start appearing by the evening of the same day, which may or may not be a good thing.

On Day 361, those previously wary natives will become outright hostile, attacking the Travellers on sight by any means available to them. They might even follow you home and throw rocks through your windows or riot against your workplace. You are strangers in their land and they want you out, almost as badly as the Fire Giants do. And there will be Giants, as they begin to fall into the city alongside more of your fellow Travellers. They will arrive immediately bewildered and frightened, attacking out of base instinct and desperation. As both the Giants and the natives attempt to drive the Travellers out of this strange version of Asgard, the sky will start sprinkling dust in random bursts, but this is by no means as threatening as the guy coming at you with a kitchen knife.

The fighting continues to escalate through Day 362 as more Travellers and Giants fall into the mirror!verse. Dust continues to fall more frequently and large cracks can be seen running across the sky, a bad omen for the fate of those living beneath it, a notion that will become literal by Day 363 when everything goes off the charts.

The colours will blow out of proportion in random places, some appearing like overexposed photos while others fall into black and white or sepia, or a mixture of anything and everything in between. The truth compulsion wears off for some, while other start to feel compelled even further to profess their secrets to anyone that will listen. Frost Giants will begin appearing alongside more and more Fire Giants and Travellers. The city becomes full to bursting with things that want the Travellers dead, until even the city itself starts ejecting them. Those whose canon abilities returned will die painfully all throughout the day as their magic is rejected by Yggdrasil's. As everything begins collapsing, the sky comes down with it like massive shards of broken glass that shatter upon impact and immediately kill anyone caught beneath it, leaving empty dark holes where the sky once was. Everything is wrong wrong wrong, and there seems no hope of correcting it.

At least, not from this side of the veil. Your fate will be left in the hands of another, and what they decide may come to surprise you ... ]

[ OOC NOTES: This is the mingle log for characters in the mirror-Asgard at any point during the A House Divided event. The log for the real Asgard can be found here. The event's conclusion will be announced on November 27 because you are going into this one just as blind as your characters! For those of you regaining your character's canon abilities, please remember to be reasonable and respectful of your fellow players in the use of your powers. Please put [OPEN/CLOSED] in the title of your comment along with the day/location. Let us know if you have any questions! ]
 
 
19 November 2013 @ 11:31 am
Who: EVERYONE in the real Asgard
What: A House Divided mingle log for those in the real Asgard. The log for the mirror-Asgard is here.
When: Days 359 - Day 364 ( Nov. 19 - 30 )
Where: the real Asgard, all across the city
Rating: PG-13. Anything higher than that should be taken to a private log, please!

[ All through the morning of Day 359, things will seem largely as normal in the Holy City, aside from the murders occurring in various places across the districts. Small flocks of crows can be found hanging out in seemingly random places, either sitting around each other or flying in circles or other general bird business. They aren't terribly disruptive, unless their typical crowing is an unforgivable slight against you. Shooting or attacking the birds will kill them in a most peculiar way: they will shatter into shards of ice that immediately melt into the ground. Odd. By evening of the same day, all will still be as it should be on the surface, but those that look outside will see a bright blue beacon of light shooting into the clouds to the south of the city.

Doubly odd.

When the Travellers wake up the next morning ( Day 360 ), things will still seem the same but with a few missing masses. Some of your fellow Travellers seem to have vanished over the course of the evening. Have they gone home? Did they make another impromptu trip to hippie town? No one can say for sure, but it is certainly odd, and they say strange things come in threes, right?

Wrong! By the time the sun starts setting and shadows start covering the city, those very same shadows will take on a life of their own to swallow up yours. They will become wicked and monstrous, attempting to grab their Traveller and pull them down to the ground - and then through it to the mirror!verse. Loki posts to the network with a first person account that this is not the only place it's happening. Mirrors and other reflective surfaces will behave in the same way, with the Travellers' reflections twisting away from their original forms to pull those forms through the looking glass. This will not happen all at once but rather sporadically, and will continue to happen until Day 364 before the event's conclusion. The blue light can still be seen by evening, but the only answer it holds is that something is brewing in the direction of Thrymheim. Where is everyone going?

Things seem bad enough with people being outright sucked into gods-know-where, but everything changes when the Fire Nation attacks. On Day 361, a fleet from Muspellheim will descend upon the city and start attacking outright with no hint or notice that they might know what's already happening to the Travellers - because they don't. Surt's attack overlaps Thiazi's spell, and the combination of the two starts to pull at the seams. Somewhere in the city during the fighting, someone will stumble upon one of the mirrors that hosts Thiazi's spell. It will spill out to suck everyone nearby into the mirror!verse, including the Fire Giants. The light above Thrymheim is still glowing strong, but anyone paying close enough attention will see it flicker just the once before returning to full glow.

By the time Day 362 rolls around, things will be so chaotic that even Thiazi and Surt struggle to make sense of things. The Fire Giants in the city will continue to attack, though now more desperate and confused and growing moreso every time another mirror is broken and more people are lost to the mirror!verse. Something is quite visibly not right, a fact reinforced by the beacon of light flickering unstably at night as Thiazi's spell suffers under the strain.

Day 363 brings no good tidings to the state of things when Thiazi's Frost Giants descend upon the city - to attack the Fire Giants still roaming around. Travellers will be caught in the middle of an elemental dispute, though both eyes will be on them as an afterthought. Everyone is fighting everyone, more mirrors are breaking and sending more people into the mirror!verse, and in a last bid for a speedy resolution, the gods offer the Travellers a choice.

What could possibly be the thrilling conclusion to this epic clusterfuck? Only time will tell! ]

[ OOC NOTES: This is the mingle log for characters in the real Asgard at any point during the A House Divided event. The mingle log for the mirror!verse is over here. Links will be edited in as those posts go up, they're placeholders for now. The event's conclusion will be announced on November 27 because we want you on your toes for this one! Please put [OPEN/CLOSED] in the title of your comment along with the day/location. Let us know if you have any questions! ]
 
 
10 November 2013 @ 07:52 pm
Who: Jade + literally anyone
What: Jade bribing people into her restaurant with free things.
When: Day 355.
Where: The Highwind, in Heimdall's district.
Rating: PG-13 for language at most!

EDITED TO ADD: Also, totally feel free to threadjack and use this as a mingle log IF YOU WOULD LIKE ♥

Don't the hours grow shorter as the days go by? )