09 October 2013 @ 04:29 pm
Who: EVERYONE
What: Look! A Masquerade! Festival log part two, for the masquerade. Part one can be found here.
When: Day 342 (Oct. 16-17th)
Where: The banquet hall and ballroom inside Gladsheim Palace.
Rating: PG-13. Anything higher than that should be taken to a private log, please.

[ On the fifth day of the festival, Travelers will be welcomed into the castle itself -- many for the first time since their arrival -- for a masquerade ball! Live ensembles will be providing music for people to dance to in the ballroom, and maidstaff outfitted in fancy clothing will be walking around and providing flutes of sweet champagne. (There will be food and an open bar in the banquet hall, as well as comfortable seats to rest, relax, and chat.)

The gods will be gods, however, and it won't stop at that. This is the last day of their epic party; at the stroke of midnight, a small curse will hit everyone inside the castle barrier and the Travellers will be compelled to kiss their dates! This can be their date-auction dates, whomever they're dancing with at the time, their secret crush, or even everyone they came to the party with. The gods aren't picky about what defines a "date" this time around, so go crazy and pucker up!

EDIT: ( Because we mods miss things too ) By the time the party starts dwindling down and people are ushered out of the castle, it will have started raining outside. It's nothing so heavy as to trap everyone indoors, but those without an umbrella or a coat may find themselves soaked before they reach home. Stick together and try to keep each other dry - or at the very least, warm! Honir and the castle maids will be handing out umbrellas at the door, but Loki will be cursing the vast majority of them to turn into paper as soon as water touches them. Sorry, not sorry.

Part one of the event can be found HERE. Please include your location in top-level comment of your subject line when starting a thread! If you want to request a certain god, feel free to ping them and we will do what we can. Otherwise, have fun, and as always - let us know if there's anything you need! ]
 
 
06 October 2013 @ 10:27 am
Who: Newbies and anyone who wishes to greet them!
What: Getting used to the city
When: Days 337 and forward
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

[Please include your location and the IC day (ex. Day 338 - this can be found in the schedule) in your top-level comment or your subject line when starting a thread! It can be any welcome hall, major attraction, or just out an about in any district. For newbies making a top-level thread, you may include your character's name/canon/house in your subject line if you'd like, to make housemates easy to find! :) If a God is needed or wanted, please ping the mods and depending on availability we might be able to throw them in where asked.

Also, keep an eye on the event schedule for October! If you're ICly introing during an event, make sure you take that into account. Thank you!

Have fun!]
 
 
11 September 2013 @ 04:03 pm
Who: Everyone going to Vanaheim!
What: We're Taking the Hobbits to Vanaheim. Part Two of this log can be found here!
When: Days 324-334 ( September 10-30 )
Where: On the way to, the way back from, and in the city of Vanaheim.
Rating: PG-13. Anything that might go higher than that should be taken to a private log, please!

[ Vanaheim is a truly medieval-looking city and a close ally of Asgard. The city prides itself on tradition and knowledge, with great libraries and a prestigious academy of music and theatre. Residents are mostly a mix of human and elven, and the rulers are a group of the same kind of beings as the Gods of Asgard. Freya & Freyr originally hail from this city -- their coming to Asgard was part of a long-ago peace treaty between Odin and their father: the King of Vanaheim.

Freyr and Freya have been summoned home to Vanaheim, and they have asked any interested traveler in Asgard to come with them. The trip will involve a full IC day's travel by floating Elven train each way, and a five IC day stay in Vanaheim proper. They will be met with a large banquet in the castle courtyard, ushered to large and comfortable rooms in the palace to leave their things and rest in, and given a comfortable spending allowance for any sort of bauble or trinket that they would like to purchase.

The citizens of the city are friendly, but almost condescendingly so. Some will gawk and stare at the travelers; others will speak to them in cooing, coddling tones; others still regard them with open but vague pity, as if not expecting them to understand. Almost all of them will treat them like uncultured, idiot children, and will assume they have no manners and no sense of social intelligence, and will be visibly surprised if they are proven wrong.

Characters will not be babysat or watched over, and will be allowed to go anywhere within the city that they'd like (though any who try to leave will be stopped by stern and chastising guards.)

[ OOC NOTES: This is the mingle log for the Vanaheim travel event! There will be several location headers below with further details on places in the city and events that your characters can visit and participate in. If there is something particular you'd like to do or see that is not listed below, please let us know!! There will be NPCs out and about, but if there is something you specifically want an NPC to tag, please drop us a line or put it in your comment title.

Signups for this are not required and open to everyone, but keep in mind that if your character is in Vanaheim, they will not be around for a majority of the Bad Moon Rising plot. Traditional prose and [bracket-style threads] are both equally welcome! As always, please feel free to ask us any questions you have.

NAVIGATION:
ON THE TRAIN | THE ARRIVAL BANQUET | TRAVELERS' PERFORMANCES/DINNERS | THE PALACE/TRAVELERS' ROOMS | THE MARKETPLACE | MUSEUMS/GALLERIES/LIBRARIES/THE UNIVERSITY | PARKS/ZOOS/THE FLOWER GARDEN | SHOPS/RESTAURANTS/OTHER BUSINESSES | ANYWHERE ELSE


SPILL OVER LOG as a continuation of this log in a cleaner space!
 
 
05 September 2013 @ 08:45 pm
Who: EVERYONE
What: The Fruits of Our Labor special event!
When: Days 322 & 323 (September 6-9)
Where: All across the city
Rating: PG-13. Anything higher than this should be taken to a private log, please!

[ Starting Day 322 (September 6/7), Travelers in the city will notice apple trees of varying sizes springing up all over the city -- and we do mean all over, as while most of these trees will appear outside, some may show up unexpectedly in a bedroom or right in the middle of a shop! While some are quite small (and others incredibly large!), none of them will cause any actual damage. The branches of the trees will hang heavy with multicolored fruit, and the trunk of each tree has the following words written clearly into the bark: Choose Wisely. ]

[ OOC NOTES: This is the mingle log for the Fruits of Our Labor event! Please see the linked post for details about the event, such as which apple does what and how to get approval on items from home. Threads can take place in traditional prose or in [brackets]; it's all up to you! Otherwise, please be sure to include your character's location(s) and [OPEN/CLOSED] in the subject line and let us know if you have any questions! ]
 
 
17 August 2013 @ 09:27 am
Who: EVERYONE being haunted by/hunting the ghosts/Reapers
What: An Introduction to Holes
When: Day 312 (August 17/18)
Where: The Dark Carnival/all across the city
Rating: R. Please be mindful of others and label your threads with any trigger warnings in the top-level comment! Do avoid this log if you are not looking for R-rated plot material. The PG-13 and below log is over here.

[ On Day 312 (August17/18), the Reapers that were floating listlessly around the hospital have found new victims to manipulate. They can be found in the Dark Carnival instead, twisting the otherwise peaceful spirits that usually meander around the theme park into violent vengeful spirits.

These angry spirits, driven by the Reapers, will take to the city and will target Travellers whose circumstances remind them of their own. The spirit of a woman killed by her lover may go after a man who has been violent to women in his past; the spirit of a boy dead from drowning may go after someone who has nearly drowned before. Their only purpose is to achieve “vengeance” for their untimely deaths, and they will seek this vengeance out wherever they can throughout the city. Take care, Travellers, for the night is dark and full of terrors or your past may come back to haunt you. ]

[ OOC NOTES: This is the R-rated mingle log for the Introduction to Holes Reaper plot. These spirits will not rest until they are either banished, brought to peace, or the Reapers are dealt with. A thread for plotting out how to seal the Reapers off is over here. Please be sure to include your character's location(s) and [OPEN/CLOSED] in the subject line, along with any possible trigger warnings. The PG-13 log for threads with lighter content can be found here. Let us know if you have any questions or concerns! ]
 
 
31 July 2013 @ 07:17 am
Who: EVERYONE
What: Turning of the Tides
When: Days 303 - 307 ( July 31 - August 8 )
Where: At the heart of the city.
Rating: PG-13. Anything higher than that should be taken to a private log, please!

(Edited to Add: There's a current EVENT LOG DIRECTORY here to make navigating the log easier!)


[ In the dead of night on Day 303 ( July 31 ), most people in the city will already be deep into sleep when a sudden crash rings throughout the city, the sound of a thousand glass windows shattering all at once breaking the silence of the evening. When the Travelers look outside to see what happened, the castle at the center of the city will be near completely hidden from view, the barrier surrounding the palace frozen over from what looks like a bomb of ice exploding over it. The ice is a bright, near-luminescent blue that spider-web crackles along the surface of the barrier and onto the ground surrounding it, spreading rapidly outwardly in all directions. Within a matter of minutes, the ice will have taken over the entirety of the castle and some of the surrounding buildings. Travelers are welcome to join panicked Natives as they run out in varying states of dress to hack and burn away at the ice in a feeble attempt to fight it back, but the magic furling the ice is strong and it will encroach upon the city at large by sunrise.

With Day 304 ( August 1 ) starting off on a high note, it will quickly become apparent that the city structures were not the only things under attack. A message of distress comes from Loki's bracelet right before the network as a whole is torn to pieces with a violent cry. Travelers will be wholly unable to access any facets of the network, including network posts and private contact posts. This leaves the Travelers very much disconnected as the ice continues a slow crawl towards the city gates. Travelers will have to spend the ensuing week in radio silence and old-fashioned communication methods as they combat Thiazi's attempt at taking over the city from within.

That is, of course, until she attempts taking over from without as well. On Day 305 ( August 3-4 ), a fleet of lesser Frost Giants will descend upon the city. They remember all too well when the Travelers managed to defile their own holy city, and they do not hold back in their retaliation. The battle against them will help generate heat and cause damage enough to fight back some of the ice, but it comes at the cost of fighting for your lives.

The attack will last until Day 307 ( August 7-8 ), at which point most every one of Thiazi's minions will have been killed or retreated. The Travelers don't have much breathing space to heal their injuries, however, as the ice still remains and though it is much slower in its crawl, it's still spreading across the city and there is no saying what might happen if it were to take over entirely.

It all comes to a head the evening of Day 307 ( August 8 ) when the palace, still covered in that thick, impenetrable layer of ice, suddenly bursts into flame. The fire is more golden than red, the heat of which can warm one's cheeks all the way to the city gates, though it feels no warmer than a nice summer's day regardless of proximity. When the fire dies down, all of the ice has been melted away, leaving dampened earth and an enraged king at the heart of Asgard. Something is changing, and the only thing anyone can say for certain is that this war is not yet over. ]

[ OOC NOTES: This is the mingle log for the Turning of the Tides event! There will be headers for each district for organizational purposes below; comment to as many as you'd like, or create your own header! Please put [OPEN/CLOSED] as well as the IC DAY in your comment title. Remember that you are welcome to use this post and to make your own logs.

Welcome to Arc 3, and let us know if you have any questions! ]
 
 
13 July 2013 @ 01:28 pm
Who: The Hungry Hungry Merlinatural Vampire Slaying Hippos
What: Beach anime episode!
When: Days 294 - 296 ( July 12 - 17 )
Where: Salt Side
Rating: PG-13 at most for language, maybe. Only fluff in here.

[ When the visitors disappear in a much cleaner fashion than they came, a mixture of anger. sadness, gratitude and everything in between is left to fill in their place all across the city. It's heavy and stifling; the perfect time to get away for some fresh air.

They leave the morning of Day 294 ( July 12 ), piling everyone onto the train that'll carry them off to Salt Side for a couple days. ( Arthur sticks a little bit closer to Merlin's side; his last train ride is still fresh in his mind. ) The ride there takes half a day undisturbed, and the sun is still lingering in the sky by the time they arrive in the small fishing village. Plenty of time to walk around and shop before storefronts start closing or to catch the sunset on the beach. From here on out, everyone is free to wander as they wish, though don't stray too far, lest the oceans carry you off to the netherworlds.

They'll leave on Day 296 ( July 16 ), after a full day and two nights of relaxation and fun in the sun. The train ride is once again thankfully undisturbed, but the same can't be said for the holy city of Asgard. Something is stirring in the water - but for now, there are only cheerful farewells and blissful ignorance. This trip was theirs and no one else's, a rare and wonderful thing in a troubled land. ]

[ ooc: Who can tell that I write the plot logs? orz This is open mingle to anyone that was invited on the beach trip! You know the drill, open/closed threads with date and location. Lots of stupid fun, guys, let's have it! ]
 
 
04 July 2013 @ 04:21 pm
Who: EVERYONE, including 4th-wallers!
What: General mingling for the fourth wall event!
When: Day 290 - 293 (July 5 - 11)
Where: All across the city!
Rating: PG-13. Anything that might go higher than that should be taken to a private log, please!

[ Away from the rest of the festivities, there are still new arrivals popping into unexpected places without warning on Day 290 (July 5). Guards and maids will be wandering around with baskets of the temporary bracelets, looking to give one to every visitor along with any information they might need to thrive in the days until their gods can sort out this magical mishap.

Temporary housing will be set up in the Folkvang Comfort House of the Freya District and the Arena in the Thor District. They’ll be given bedding, food, clothes and anything else they might need without charge, though they are more than welcome to find shelter with familiar faces or elsewhere.

Feel free to wander the streets at will, but try not to poke noses where they aren’t welcome, lest they get the rolled up newspaper. ]

[ OOC NOTES: This is one of the mingle logs for the festival / visitor’s event! Characters in game and 4th-wallers can make their own top-level posts and also comment around to their hearts' content! All information on how exactly the fourth wall event works with the relevant rules can be found over here, and we are always available if there are any further questions or clarifications needed. Other places you can tag into and around include the arrival/festival mingle, the network mingle with NPC involvement, and the visitor directory.

Please put the time/location in your comment title along with [OPEN/CLOSED] and have fun with Asgard’s first fourth wall event! ]
 
 
Who: EVERYONE, including 4th-wallers!
What: The festival and 4th-wall events!
When: Day 290 - 293 (July 4 - 11)
Where: All across the city!
Rating: PG-13. Anything that might go higher than that should be taken to a private log, please!

[ On Day 290 (July 4), all of the natives will close down their shops and stores and instead set up booths and stalls all over the city streets. Bright lights and decorations will be put up across every district in the respective colours of their patron gods along with an underlying theme of Freyr’s dark purple and Freya’s rouge. The city will spring to life in celebration of both the twins’ return and the Travellers’ triumph in reviving them. The festival will last three days, with music, games, dancing and an impressive fireworks display every night, visible all throughout the city.

In the midst of the first night of celebrations (July 5), a small earthquake rumbles across the land. It is nothing terribly powerful or disruptive, only strong enough to shift glassware a bit or rustle the leaves. The natives will seem surprised but unalarmed and continue the festivities as normal.

During the night’s fireworks, people will begin to pop! into the world in arbitrary places. Guards and maids will immediately rush around to give these new arrivals temporary bracelets with grey stones to protect them from the Grey Sickness; be sure to take this gift, as there is no telling what will happen to you if you get lost to the Grey when your soul isn’t tied to this world.

Still, the festivities continue even in the presence of their unexpected guests. The natives will treat them with a vague sense of curiosity and confusion, but are otherwise as amenable and deferential as they would be with the Travelers. Hang out, have fun, and please, mind the carpet. ]

[ OOC NOTES: This is one of the mingle logs for the festival / visitor’s event! Characters in game and 4th-wallers can make their own top-level posts and also comment around to their hearts' content! All information on how exactly the fourth wall event works with the relevant rules can be found over here, and we are always available if there are any further questions or clarifications needed. Other places you can tag into and around include the general visitors/event log mingle, the network mingle with NPC involvement, and the visitor directory.

Please put the time/location in your comment title along with [OPEN/CLOSED] and have fun with Asgard’s first fourth wall event! ]
 
 
16 June 2013 @ 04:15 pm
Who: ANYONE going on the infiltration into Thrymheim and EVERYONE inside the city when the caravan returns!
What: The return to Asgard with Freyr’s soul ( meaning: a lot more travelling ).
When: Days 281 - 283 ( June 16 - 21)
Where: Asgard, Thrymheim, and the road inbetween.
Rating: PG-13. Anything that might go higher than that should be taken to a private log, please!

[ Days 281 - 282 will be spent travelling again back through the terrain from before. Thiazi's minions will be hot on the caravan's tail, leaving them to messy skirmishes every time there's need to stop or they manage to interrupt the path forward. It won't be unmanageable, but it will be difficult, and though their numbers aren't great, it is strongly advised to clear off as many as possible for proceeding. The sooner you get back to the city, the better.

And not a moment too soon. In the dead of night on Day 282, Asgard's walls will come into view with three figures standing just before it: Thor, Jormungand and Fenrir. The caravan will race past them without pause, and the Travellers will be able to see the gods engaging whatever remaining forces there may be as they pass through the city gates into safety. Anyone healed enough or still within the city is welcome to join them in the fight, but the ones entrusted to the chest's delivery should continue on directly to the castle where Odin is waiting for it.

Travellers inside the city that aren’t getting involved in the fight should feel welcome to help with the caravan’s return. There will be injuries to treat, wagons to mend, horses to calm and attend. The Natives will come out to help as well, creating a general air of movement and bustling about as everyone tries to get things cleared out and settled.

By the sunrise of Day 283, all of Thiazi's tag-alongs will be killed and Odin, Hel, and Heimdall will depart the city through the Gate of Fire. The city will be kept on high alert during their absence, though no one can say for sure where they're going or what they plan to do with Freyr's soul kept securely in that box. Thor, Jormungand and Fenrir stay alert at the southeastern gate while Baldr, Loki and Sigyn guard the north. Several Natives across the entire city will stand vigil in the streets, praying silently to and for their gods’ and everyone’s safe deliverance. Everyone is awake, and yet everything seems terribly still in the silence, like one drop of water waiting to fall.

Evening falls with still no sign of anyone’s return, but around dusk, a heavy vibration will echo through the city, seemingly travelling from north to south and shaking any plant life along the way. Travellers will feel it pulse inside them as it passes, but it will be soundless and harmless, passing otherwise insignificantly. The gods return a few hours after that - but they alone.

Whether or not they were successful remains to be seen . . . ]

[ OOC NOTES: This is the final log of three for the Save Our Souls plot! Please put the day/location in the title of your comment along with [OPEN/CLOSED]. The first log can be found here and the second can be found here. If you would like an NPC in any of your threads, feel free to give us a bump in your direction and let us know if you have any questions! ]
 
 
04 June 2013 @ 01:55 am
Who: NPCs and Those Signed Up for the Event
What: Several Travelers journey to the land of Dwarves and Mountains to barter for weapons, trade and other nefarious plots... complete with an ambush!
When: Days 275-277
Where: Hover Train/Svartalfaheim/The Deep Mountains/Hover Train Ambush
Rating: Let's keep it PG-13. If you want R-Rated material, please make a separate post.

In the Halls of the Mountain King )
 
 
Who: ANYONE going on the trip to Utgard!
What: A supplies run with one bonus a la carte spy.
When: Days 269 - 271 ( May 23 - 28 )
Where: Utgard
Rating: PG-13. Anything that might go higher than that should be taken to a private log, please!

[ Early in the morning on Day 269, several wagons will be geared up and at the ready by the Gate of Fog. The first two are more obviously intended for supplies, while the drivers of the last few will welcome Travellers to find anywhere comfortable to sit. A handful of coloured Natives from various districts will be coming along to assist in the shopping, though they're mostly content to stick to themselves in their own wagon for the duration of the trip. They won't have much to say to anyone that tries for conversation beyond simple pleasantries and a general air of gratitude.

It's a half day's drive to get to the city of Utgard, leaving the Sun just barely on its way back down by the time the caravan comes to a halt. This gives plenty of time to gather the things on the shopping list the drivers have on them. Natives will direct the Travellers to the things that are needed, such as bandages, food rations and the typical things expected for war efforts - though every now and again, very quietly, the Natives will check up on people to casually suggest that they might like to pick up a nice coat or two. Perhaps some sturdy gloves here or there, and a few portable heaters and the likes. Not overtly, not a great number. Just enough to give the general idea that there might be use of some warmer gear before long. If asked about them, the Natives won't say anything, only that it's always good to be prepared.

Day 270 will be left entirely to the Travellers' discretion. As promised, the Natives will hand everyone that helped out the day before a small pouch of seven silver runes and seven copper runes ( approximately $70 USD ) to spend on whatever they like. Remember that Utgard is a metropolitan city with higher technology levels than that of Asgard. You could buy a computer or radio here that would transmit and receive signals, but only within the boundaries of Utgard. Once it is brought back into Asgard, they will no longer function beyond having shiny dials and buttons. Travellers are welcome to keep anything left over from their allowances after they're done with their shopping.

On the morning of Day 271, the Natives will give the Travellers just a little while longer to look around while they make sure everything is packed securely and accounted for in the wagons before the caravan sets off around 10AM. There's another half day's travel ahead, and they want to be out of the woods before dark, so do try to be on time or wait for the next wagon!

Things seem to go off without a hitch, though, and the caravan will be moving right on time. The only thing that might seem a bit strange is that there is one Native that seems more interactive than the others. He might smile directly at you or ask some seemingly harmless questions, like how long you've been in Asgard for and what kinds of things you like to do during your day. He might comment how it's great that you're doing so much for them, and isn't it wonderful that we're in a time of peace? How long do you think it will last?

You can feel free to be suspicious about this "Native"'s behaviour, but as per the RNG, it will be Percival ([personal profile] sleeveless) that catches the spy! When it happens, the caravan will come to a halt and one of Heimdall's Natives will welcome Percival and a few others to come sit and guard the spy in one of the emptier wagons where none of the actual Natives will be at all inclined to give anything away, even by mistake. The mods will try to handle a couple threads for him. He won't have much to say after being caught, though, half because there will likely be several threads for him that we will have to devote time to and have because spies are such sour things when they get caught. :( No harm is to come to the spy or anyone else until Percival has had a chance to put up an open post on the network to discuss what to do with the spy. ]

[ OOC NOTES: This is the mingle log for the Your Friendly Neighbourhood Utgard plot! Please put the day/location in the title of your comment, along with [OPEN/CLOSED]. Also, if you haven't already, please check out the poll regarding how to handle Thiazi's spy over here.

edit: The IC network post regarding the spy is up over here! Let us know if you have any questions! ]
 
 
08 April 2013 @ 07:20 pm
Who: EVERYONE
What: the sweet dreams nightmare plot!
When: Day 246-248 (April 8-12)
Where: everywhere!
Rating: R. Please be mindful of others and label your threads with any trigger warnings in the top-level comment! Do avoid this log if you are not looking for R-rated dream material. The PG-13 and below log is over here.

[ Late at night, amidst the crackling of thunder and the flash of lightning cutting across the sky, a bit of unwieldy magic will be coming down upon the city alongside the pouring rain. It is soundless and sudden, unbidden and without warning. By all outward appearances, everything is exactly as it should be. But at its core, the inner turmoil of Asgard will be unravelling to take a firm hold on its occupants and its grasp will not be easily broken.

Sleep lightly and tread carefully; no place in heaven or Hell is quite as dangerous as one's imagination. ]

[ ooc note: Due to an unexpectedly overwhelming number of separate logs for this event flooding the comm, we have decided to set up a second one for heavier content at player request. Please move all private logs into a top-level comment here. If your logs already have a significant number of tag-ins, they're fine to stay, but we do ask that any with none or few tags move their dreams here in an effort to keep the log comm a little bit cleaner. Alternatively, if you want to take your private log into your character journals, we will accept those as well when AC comes around. Whatever works for you guys. We are extremely sorry for the inconvenience and greatly appreciate your cooperation in this as we stumble our way through figuring out what works for events of this nature. Thank you!

More information regarding this curse can be found here. Please be sure to include your character's location(s) and [OPEN/CLOSED] in the subject line, along with any possible trigger warnings. Feel free to use the mod post to plot out individual threads. The PG-13 and below log is over here.

As a side-note, we did opt to let canon abilities work for this event, but only inside the dreams. No canon abilities will affect anything in the "real world" in any way, shape or form. Please be respectful to your fellow players and play fairly. Let us know if you have any questions or need any help! Thanks! ]
 
 
25 February 2013 @ 11:56 pm
Who: EVERYONE
What: candy hearts event!
When: Day 226 (Feb 26-27)
Where: everywhere!
Rating: PG-13 for kissing and punching and things. Take anything higher to a private log please!

[In the middle of the night (or rather the early, early morning), there's a sound somewhat like falling hail. It only lasts a couple of seconds, and is followed by the howl of a single big gust of wind that seems to get through the cracks of windows and doors no matter how well closed or locked they were.

It seems the rain was a shower of candy hearts, and they'll be cropping up all over the place all day!

What could this possibly mean?]



[ooc note: please make sure to include your character's location(s) and [OPEN/CLOSED] in the subject line, and any prefs (no kisses/only negative hearts/etc) somewhere in your top level comment!]
 
 
10 January 2013 @ 09:11 pm
Who: The two old men of Camelot Uther Pendragon and Gaius
What: Uther has things he wants to ask Gaius. It's been enough time now. It's time to have more Talks.
When: Day 202, dinner time
Where: Their place
Rating: PG?

idk I might add something clever or pretty or something later )
 
 
01 January 2013 @ 10:47 pm
Who: The Last Priestess who is also the Lady Morgana and YOU.
What: Morgana finally leaves her new room in house Hel and wanders the city.
When: Day 198, evening-nighttime.
Where: House Hel and then rest of Asgard
Rating: pg-15 for maybe...talk of death, murder, stuff like that.

it is murder )
 
 
02 December 2012 @ 11:37 pm
Who: Newbies and anyone who wishes to greet them!
What: Getting used to the city
When: Days 183 and forward
Where: anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

[Please include your location and the IC day (ex. Day 183) in your top-level comment or your subject line when starting a thread! It can be any welcome hall, major attraction, or just out an about in any district. For newbies making a top-level thread, you may include your character's name/canon/house in your subject line if you'd like, to make housemates easy to find! :) If a God is needed or wanted, please ping the mods and depending on availability we might be able to throw them in where asked.

Also, keep an eye on the event schedule for December! If you're ICly introing during an event, make sure you take that into account. Thank you!

Have fun!]
 
 
02 November 2012 @ 12:14 am
[The first battle is over, but the second will begin any time. For two days, the enemy forces will remain on the other side of the battlefield, working on strategy and tending to their wounded. Both sides have taken heavy losses, and the Arena is full of the hurt and dying.

The battlefield itself has turned to a bloody, muddy mess. The elves will be asking the Army Engineers group and anyone else willing to help them lay timber and gravel out to make the ground easier to walk on for the next battle.

What will you do in your breathing space? Keep working, mourn your losses, or retreat from the horrors of war?]


[ooc note: This log takes place IC on Days 169-170/Nov 4-7. Please be sure you've read the plot post and the battle log's starting info thoroughly. Make absolutely sure that you include the day/rough time in the subject line of top-level comments, as well as if your thread is open or closed.

In addition to the battle log, there is a full-event log for those hiding out in Folkvang here. If you have any questions, please direct them to the mod post so everyone else can see them!]
 
 
12 October 2012 @ 06:22 pm
Who: Uther Pendragon and ALL OF ASGARD
What: War teachings!
When: Day 156 to 167
Where: The Draupnir Theatre in the Freyr district
Rating: PG-13 at most, I guess...? To be on the safe side

((OOC: This is a catch-all log for Uther's war lessons! Anyone is free to come - yes, even children, he won't actually kick you out even if he's really unsure about them but, really, if they're going to fight no matter what anyone says he would like them to know this too. This stretches until the day before the start of the Big Event, and another will be tossed up after that one ends.

This is basically for anyone to gather new CR or talk it up with Uther or whatever you may want to use this for, because I won't be writing up the lessons. Put the day in the subject line etc, and have fun!))
 
 
07 October 2012 @ 04:07 pm
Who: Samantha Grey and Uther Pendragon
What: Tactical Discussions and Awkward first meetings
When: d155, day
Where: Library
Rating: PG

And here I thought these things would be forgotten )