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asgardmeridiem2012-04-19 09:54 pm
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Entry tags:
EVENT: HOSPITAL EXPEDITION
Who: Anyone!
What: Hospital Expedition Time!
When: Day 70
Where: The hospital and surrounding grounds.
Rating: PG-13 for potential scariness
Warning: This log includes reference to and optional effects of psychotropic medication. Those intensely bothered by such things should be cautious or steer clear.
After The Doctors found the hospital, an expedition was organized. Those who signed up in that post or who just want to tag along will be heading out on the morning of Day 70 (April 20, ICly). After a 3mi/5km or so walk, they'll find themselves at what looks like a mostly modern hospital and outbuildings, surrounded as a compound by a tall wire fence. The fence is now full of holes, and it's obvious that the buildings haven't been used in decades. There is very little graffiti or other human-caused damage to the place, but weather, animals, and neglect leave it pretty worn down anyway.
Inside, the buildings are mostly empty of medicines and things. There's some broken-down equipment and a few bits of both modern and herbalist medication here and there but not much. The records room however is pretty much intact, besides the wear on paper from sitting in a non-climate-controlled room for 30 years. The records date from the native's reckoning time of 376-385, and are mostly not very informative, but reading through a bunch will reveal how the greyness progressed as a "disease".
Emotion left first, so through 376 and 377 the records state that people just seem to be mysteriously losing all personality and are somewhat lethargic, just going through the motions for no apparent reason. By 378 people are losing colour, and the hospital turns from a specialty hospital to a quarantine zone. People are brought there the moment they're diagnosed, and while it seems the conditions at the hospital were humane, it was crowded and generally not a happy place.
By 383 the staff have been replaced multiple times as they too get sick, and the conditions at the compound were degenerating by sheer number of patients vs number of healthy staff. It got dirty and the food rations were a bit tight, but it wasn't any sort of horrible place where people died. It was just overcrowded and understaffed, for the most part. There's notes about how any animals or even inanimate objects that come into contact with the sick also lose expression and colour.
The last of the records will be notice that there's no more room in the hospital and no successful treatment or cure, so everyone is going back to the city and shutting it down, by order of the gods. Essentially, the entire city is doomed to go grey, so they'll turn the city walls into the quarantine zone to try to protect the rest of the world.
The one other interesting thing in the records might be that in all of the individual patient records, one file (that seems like it was very thick) is missing. There's also mention in the general notes of "the Queen" being sick -- one of the earlier patients, even. Most record of her has been blacked out, however.
Aside from records, there's only one other interesting to be found during the day. A large room in the old laboratory building seems strangely personal inside, having couches, tables, and stacks of basic board games lying around. If the door to this room is closed, it will automatically lock, and within a few minutes anyone inside will start feeling... funny. Perhaps as an attempted treatment for the emotionless lethargy of the disease, the room is equipped to be air tight, and a dosage of an odourless, colourless, mood-improving gas released. The effect should be no more than a case of the giggles and a sharpening of the characters' sense of colour. The room will unlock after ten minutes or so of the gas being in effect, and the symptoms should wear off in an hour or two.
Beyond that, there isn't much to find besides a general spooky feeling. The attic storage floor of the hospital may contain bats, and there's signs of other animals nesting (rabbits, etc). The creepy atmosphere should make for interesting exploration though -- especially at night. Anyone inside after darkness falls should stay there. There my be the sounds of nearby wolves outside, but running into any is entirely optional and won't happen inside the buildings.
Each Doctor will be leading his own team, so if your characters will strictly be sticking to their team, make sure you note that in your starter or wait for your chosen Doctor to set things up for his team. You're also welcome to have your characters explore free-form with their friends or with strangers, so don't worry too much about structure! Have fun and go wild!
What: Hospital Expedition Time!
When: Day 70
Where: The hospital and surrounding grounds.
Rating: PG-13 for potential scariness
Warning: This log includes reference to and optional effects of psychotropic medication. Those intensely bothered by such things should be cautious or steer clear.
After The Doctors found the hospital, an expedition was organized. Those who signed up in that post or who just want to tag along will be heading out on the morning of Day 70 (April 20, ICly). After a 3mi/5km or so walk, they'll find themselves at what looks like a mostly modern hospital and outbuildings, surrounded as a compound by a tall wire fence. The fence is now full of holes, and it's obvious that the buildings haven't been used in decades. There is very little graffiti or other human-caused damage to the place, but weather, animals, and neglect leave it pretty worn down anyway.
Inside, the buildings are mostly empty of medicines and things. There's some broken-down equipment and a few bits of both modern and herbalist medication here and there but not much. The records room however is pretty much intact, besides the wear on paper from sitting in a non-climate-controlled room for 30 years. The records date from the native's reckoning time of 376-385, and are mostly not very informative, but reading through a bunch will reveal how the greyness progressed as a "disease".
Emotion left first, so through 376 and 377 the records state that people just seem to be mysteriously losing all personality and are somewhat lethargic, just going through the motions for no apparent reason. By 378 people are losing colour, and the hospital turns from a specialty hospital to a quarantine zone. People are brought there the moment they're diagnosed, and while it seems the conditions at the hospital were humane, it was crowded and generally not a happy place.
By 383 the staff have been replaced multiple times as they too get sick, and the conditions at the compound were degenerating by sheer number of patients vs number of healthy staff. It got dirty and the food rations were a bit tight, but it wasn't any sort of horrible place where people died. It was just overcrowded and understaffed, for the most part. There's notes about how any animals or even inanimate objects that come into contact with the sick also lose expression and colour.
The last of the records will be notice that there's no more room in the hospital and no successful treatment or cure, so everyone is going back to the city and shutting it down, by order of the gods. Essentially, the entire city is doomed to go grey, so they'll turn the city walls into the quarantine zone to try to protect the rest of the world.
The one other interesting thing in the records might be that in all of the individual patient records, one file (that seems like it was very thick) is missing. There's also mention in the general notes of "the Queen" being sick -- one of the earlier patients, even. Most record of her has been blacked out, however.
Aside from records, there's only one other interesting to be found during the day. A large room in the old laboratory building seems strangely personal inside, having couches, tables, and stacks of basic board games lying around. If the door to this room is closed, it will automatically lock, and within a few minutes anyone inside will start feeling... funny. Perhaps as an attempted treatment for the emotionless lethargy of the disease, the room is equipped to be air tight, and a dosage of an odourless, colourless, mood-improving gas released. The effect should be no more than a case of the giggles and a sharpening of the characters' sense of colour. The room will unlock after ten minutes or so of the gas being in effect, and the symptoms should wear off in an hour or two.
Beyond that, there isn't much to find besides a general spooky feeling. The attic storage floor of the hospital may contain bats, and there's signs of other animals nesting (rabbits, etc). The creepy atmosphere should make for interesting exploration though -- especially at night. Anyone inside after darkness falls should stay there. There my be the sounds of nearby wolves outside, but running into any is entirely optional and won't happen inside the buildings.
Each Doctor will be leading his own team, so if your characters will strictly be sticking to their team, make sure you note that in your starter or wait for your chosen Doctor to set things up for his team. You're also welcome to have your characters explore free-form with their friends or with strangers, so don't worry too much about structure! Have fun and go wild!
/scolds
Maybe it would have been for the best if you remained back in the city? Are you well enough to continue Hisao?
[It was an unknown location, and she worried for his safety.]
Re: /scolds
[He offered her a weak smile and a wave.]
I'll be fine - it was just a long walk, some of it was uphill and I'm not in as good a shape as I should be. I'll be fine in a minute or two.
[He took another drink of water and again, thanked whatever higher powers out there that didn't want to kill him that his medication had arrived from home that day. Without it he'd either have not been able to go at all, or would be lying in the wilderness about a third of the way here, ready and waiting for wolves or crows to enjoy a change-up in their diet.]
no subject
If your body cannot handle it, you should return home.
[She paused and shook her head before crossing her arms under her chest.]
On second thought, it'd be best if you stayed close. Wouldn't wants something happening to you.
no subject
[He'd taken the walk slowly. He had to become more fit - the stronger his heart became through exercise, the healthier it would remain and the longer he would live.]
Nothing is going to happen to me - It's just an old building. I don't think there's any real danger here unless it starts to collapse and I'm in no more danger from that than anyone else.
no subject
If that is all we have to worry about from this building, then you shall not worry at all. Such a trivial danger should be easily avoidable and I can help you through it.
[That said, Satellizer decided it'd be best to explore the ruins while staying close to Hisao, if anything, to make sure that nothing did happen.]
no subject
Well, either way, the point is I'm fine. I might have to take things a little more slowly than some, but I get there in the end.
[He tucked his water away in his back pack, standing upo and stretching his back.]
I say we look for an admin building or any kind of office first. Wards aren't going to tell us much.
no subject
As you wish, just make sure you stay close and are careful.
no subject
Fine.
[Between her and Hanako, he was starting to feel a little henpecked. He knew they were just concerned... but if he spent his whole life being pitied, that was too big of a cross to bear.]
...please, don't worry so much. I'll stay close, but it's because we're friends. Not because I need protecting. I'll be fine.
no subject
Let me know if you see something of interest. You have been here longer so you might catch something I might overlook.
no subject
[He pushed open one door as they walked down the corridor and frowned. It was a mess in there - old equipment and bits of debris arranged in a way that suggested the room had seen many litters of small fuzzy quadrapeds in it's time of disuse by people.]
If there's any paper left whole in this place...
no subject
[Satella followed and began looking through the corners of the place, making her way around the area and finally towards the middle.]
no subject
[Unfortunately, it seemed most of the rooms around here were wards and the like. There had been the waiting room back there, but he hadn't immediately spotted an administration desk. He was pretty familiar with hospitals - at least one hospital - and so he had an idea of where things ought to fit into one another, if not their exact location.]
no subject
This might take longer than I'd like. I wish we could at least find a map of the facility. That would make this search much easier.
no subject
[Sometimes they had them in places like that to mark where people needed to go for certain things, after all.]
no subject
[Or lack there of.]
hnnngh DW stop. Eating my comment.
[And they did so. The waiting room was, as Hisao expected, some kind of outpatients areas. But there was a very faded and very small map near a counter behind which a receptionist had probably sat. Hisao opened his backpack and pulled out a notebook and pencil and started trying to copy it.]
OK, if I'm reading this right - and I'm probably not, but bear with me - there's an admin block not too far from here. We were going in the right direction, just not quite far enough, and I think some of the doors I assumed were ward doors because they looked like the others may be a way to get to the next corridor over.
Nom nom nom nom comments
I see, well, we best be off then if we want to find something useful. Did you copy the entire map as best you could?
Let me know when you are ready to leave.
Re: Nom nom nom nom comments
[He wrote down a few more notes and then tucked his pen back in his backpack, still holding the notebook.]
OK, back we go. We weren't too far off, like I said.
[He started walking again. The afternoon was wearing on and the light was dimming a little bit.]
This place is a little creepy, isn't it?
[He said to the girl who spends her time beating the shit out of giant alien destruction machines.]
no subject
[Hospitals tended to have people touching you all over. That was already a no-no for her.
She made sure to stay in front and keep her alert on. If something decided to pop out of nowhere, she'd be ready to face it head on, powers or no.]
no subject
[Being stuck in one for six months or so will do that to you.]
But I think this place is a valuable reslource nonetheless. The Gods outright told me that they're keeping as much knowledge as possible to themselves. The Library in the city has -NO- information about this world. A place like this...
[His voice sounded a little wistful, but at the same time determined.]
...There has to be SOMETHING.
no subject
Why would they do such a thing if they require our assistance? Why hide resources that might help us help them better? Something doesn't add up... I do not like this.
no subject
[Hisao opened a door and walked inside, holding it for her.]
Why they're keeping things from us, I don't know. I would have assumed they would want their 'help' as clued in as possible. Apparently not. Now, whether looking for information here is defiance of their wishes, or whether they're allowing us to look around and find things here? I don't know. But either way, I can't let this opportunity pass us by. I currently know more about the land of Equestria than I know about the place I live and that doesn't seem right.
no subject
One who seeks aid will provide the necessary means to ease and hasten the solution to the problem. Keeping vital information does not seem like something someone seeking help would do... Not unless they have something to hide. Maybe they even caused this downfall themselves and are looking for others to clean up their mess...
[She looked at him curiously.] So you know more about some other world more than this one? How long did you say you've been here?
no subject
[He started trying to pry open a cupboard. The wood crumbled away, but there was nothing of use inside.]
I wanted to learn more about this place and was a bit crestfallen when they said I couldn't. So, it's important to me that we find SOMETHING here. Anything.
no subject
I do hope we find something soon. I'm unsure as to what this world is at night and far away from our homes. Whatever the case, if we're going to stay much longer we should at least secure an area we could use as shelter.
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