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asgardmeridiem2013-03-26 06:00 am
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Entry tags:
Under the Sea - Part 2
Who: Anyone doing the Under the Sea plot
What: Exploring Mimisbrunnr and the train home!
When: Day 240 & morning of 241 (March 26-28)
Where: Salt Side -> Mimisbrunnr -> Home
Rating: PG-13! If there's something higher than that please take it to a private log.
[On Day 240, bright and early, those who've gone on the expedition will be ushered to the shore again. After checking to make sure everyone is prepared for going underwater and has the necklaces Ran gave out at the BBQ, they will be taken onto a fishing boat and then out to sea. In the distance is a giant whirlpool surrounded in rocks -- the eventual destination of this trip.]
The Ocean Floor
First, the explorers will have to leap into a calm ocean. When they do, they will find themselves greeted by an equal number of merpeople in their human forms. With large eyes, seaweed-like hair, sharp teeth, and webbed hands and feet, they may not be quite what's expected, but they are friendly enough. They will serve as guides, pulling the Travellers with them through the water until they've reached the ocean floor not too far from the whirlpool.
Once there, characters will discover they can move about in the water with the ease of a fish -- they won't particularly float or sink. Off towards deep water there's a big, dark shape: a city in the distance. The walk towards the whirlpool is a walk through the deeper parts of a reef -- with bright colours and seemingly endless fish, it's a pretty place to be. It's also a place with ocean predators, though they shy from the large crowds (and the merpeople they recognise as their own natural predators).
Once, as they near their destination, there is a bright silvery flash off in the distance. Something out there is huge and serpentine and moving. Travellers will be encouraged to ignore it, however, as it's far away for now.
Mimisbrunnr
The entrance to their destination is a cave mouth at the bottom of the whirlpool. The churning water stops quite aways above, though the sand is cleared by the (here gentle, if constant) swirling of the ocean. The cave mouth is covered by a shimmering, rainbow film like a thick soap bubble.
As they prepare to enter, something crosses above them in the space between expedition and whirlpool. From below it's white, though it's clearly some darker colour above. It's like a snake, only the size and look of a dragon (or even larger). It ignores the party, though if they glance up at just the right time they might meet the gaze of a huge eye faintly glowing red. Is that the hint of a reptilian smirk?
Either way, the film over the entrance is clearly impassable to the merpeople. To them, it's as solid and smooth as stone. To the Travellers, however, it's a thin, easily passable membrane that leaves no residue on them.
Immediately inside is a small, dark passage that ends in a large round cavern with a dome-like ceiling. The floors here are black stone like cooled lava. The walls and ceiling are a stone that glows a bright enough blue to leave the cave as bright as day. There are carvings in an unreadable language all over it, faint and swirling around in liquid patterns. There's a faint sound, too -- like the whispering of a deep, deep voice just out of earshot.
The Caves
There is only one passage out of the round cavern. However, once the Travellers have entered it they'll find themselves transported to smaller, similar caverns. Whether alone or in small groups, they'll be deep within a network of passages and little bubble-like caverns, all glowing the same. The caverns they appear in are dead-ends, and within them the voice is a pleasant thrum.
When they get their bearings, it speaks, not in a real voice but in a musical tone, a single chest-humming note that makes its point clear right in their heads. It doesn't need words. It's something too big for that -- immeasurably huge -- as big as the world itself, perhaps?
Its message is very simple:
Ask.
Salt Side and Home
After their single questions are answered, the Travellers will find a gentle presence guiding them back to the first big cavern. It won't allow them to stay, it will only pull them along with a distinctly maternal sense of kind-natured irritation. When they leave, their trip back to the boat and the fishing town is uneventful, besides another very-distant glimpse or two of what might be that sea serpent in the distance.
It will be evening by then, and they'll be served dinner at the Inn again and left to wander or go to bed. In the morning, they'll board the train and head back home to Asgard.
[OOC NOTES: Characters/groups can ask one question of Yggdrasil. However, since they've been split up they are able to all ask different things if they choose. They are there to ask how to revive Freyr, but they don't have to. If your character has something more pressing, ask it! This is your chance to sow the seeds of later plotting for both your characters and the game at large. Anything you do here could change the whole game, so don't be afraid to throw a wrench in in the works and get things going in a different direction.
Tosshi will be running threads in the Cave subthread or as requested, so answers will be given ICly. Don't be afraid to ICly deviate from the program. This plot is intended to give you some agency, so if you want to have someone wander off in the reefs, do it! Just make sure to leave a note in the subject line calling for mod involvement. This doesn't just mean top-level. You can call for it anywhere within your threads.
As a last note, anyone can be on this expedition. If you weren't in the earlier log, you can still be in this one. The only thing you can't do is be in Asgard and at the ocean at the same time. If you have questions, please direct them to the OOC post linked above. Thank you!]
What: Exploring Mimisbrunnr and the train home!
When: Day 240 & morning of 241 (March 26-28)
Where: Salt Side -> Mimisbrunnr -> Home
Rating: PG-13! If there's something higher than that please take it to a private log.
[On Day 240, bright and early, those who've gone on the expedition will be ushered to the shore again. After checking to make sure everyone is prepared for going underwater and has the necklaces Ran gave out at the BBQ, they will be taken onto a fishing boat and then out to sea. In the distance is a giant whirlpool surrounded in rocks -- the eventual destination of this trip.]
First, the explorers will have to leap into a calm ocean. When they do, they will find themselves greeted by an equal number of merpeople in their human forms. With large eyes, seaweed-like hair, sharp teeth, and webbed hands and feet, they may not be quite what's expected, but they are friendly enough. They will serve as guides, pulling the Travellers with them through the water until they've reached the ocean floor not too far from the whirlpool.
Once there, characters will discover they can move about in the water with the ease of a fish -- they won't particularly float or sink. Off towards deep water there's a big, dark shape: a city in the distance. The walk towards the whirlpool is a walk through the deeper parts of a reef -- with bright colours and seemingly endless fish, it's a pretty place to be. It's also a place with ocean predators, though they shy from the large crowds (and the merpeople they recognise as their own natural predators).
Once, as they near their destination, there is a bright silvery flash off in the distance. Something out there is huge and serpentine and moving. Travellers will be encouraged to ignore it, however, as it's far away for now.
The entrance to their destination is a cave mouth at the bottom of the whirlpool. The churning water stops quite aways above, though the sand is cleared by the (here gentle, if constant) swirling of the ocean. The cave mouth is covered by a shimmering, rainbow film like a thick soap bubble.
As they prepare to enter, something crosses above them in the space between expedition and whirlpool. From below it's white, though it's clearly some darker colour above. It's like a snake, only the size and look of a dragon (or even larger). It ignores the party, though if they glance up at just the right time they might meet the gaze of a huge eye faintly glowing red. Is that the hint of a reptilian smirk?
Either way, the film over the entrance is clearly impassable to the merpeople. To them, it's as solid and smooth as stone. To the Travellers, however, it's a thin, easily passable membrane that leaves no residue on them.
Immediately inside is a small, dark passage that ends in a large round cavern with a dome-like ceiling. The floors here are black stone like cooled lava. The walls and ceiling are a stone that glows a bright enough blue to leave the cave as bright as day. There are carvings in an unreadable language all over it, faint and swirling around in liquid patterns. There's a faint sound, too -- like the whispering of a deep, deep voice just out of earshot.
There is only one passage out of the round cavern. However, once the Travellers have entered it they'll find themselves transported to smaller, similar caverns. Whether alone or in small groups, they'll be deep within a network of passages and little bubble-like caverns, all glowing the same. The caverns they appear in are dead-ends, and within them the voice is a pleasant thrum.
When they get their bearings, it speaks, not in a real voice but in a musical tone, a single chest-humming note that makes its point clear right in their heads. It doesn't need words. It's something too big for that -- immeasurably huge -- as big as the world itself, perhaps?
Its message is very simple:
After their single questions are answered, the Travellers will find a gentle presence guiding them back to the first big cavern. It won't allow them to stay, it will only pull them along with a distinctly maternal sense of kind-natured irritation. When they leave, their trip back to the boat and the fishing town is uneventful, besides another very-distant glimpse or two of what might be that sea serpent in the distance.
It will be evening by then, and they'll be served dinner at the Inn again and left to wander or go to bed. In the morning, they'll board the train and head back home to Asgard.
[OOC NOTES: Characters/groups can ask one question of Yggdrasil. However, since they've been split up they are able to all ask different things if they choose. They are there to ask how to revive Freyr, but they don't have to. If your character has something more pressing, ask it! This is your chance to sow the seeds of later plotting for both your characters and the game at large. Anything you do here could change the whole game, so don't be afraid to throw a wrench in in the works and get things going in a different direction.
Tosshi will be running threads in the Cave subthread or as requested, so answers will be given ICly. Don't be afraid to ICly deviate from the program. This plot is intended to give you some agency, so if you want to have someone wander off in the reefs, do it! Just make sure to leave a note in the subject line calling for mod involvement. This doesn't just mean top-level. You can call for it anywhere within your threads.
As a last note, anyone can be on this expedition. If you weren't in the earlier log, you can still be in this one. The only thing you can't do is be in Asgard and at the ocean at the same time. If you have questions, please direct them to the OOC post linked above. Thank you!]
no subject
[Seriously. Good girlfriend. Best kismesis.]
Noww, wwhy don't wwe get the fuck out a' here befor wwe get roped into anythin' else.
no subject
[Once she was dead certain that she had the information they needed, she pocketed it in a sealed container and nodded.]
We'll need to check with the others when we leave. Play like you didn't understand the message so we can find out what the others learned and work with it in rescuing Freyr.
no subject
[A wry grin and he's leading the way out of the cave, ready to face the rest of the group.]
Wwhat, you don't trust our group a' misplaced advventurers?
no subject
And I don't trust what will happen when this is over.
no subject
[He smirks, almost lazily.]
An' you havve your uses. But you're right. Wwe don't wwant to givve awway too many a' our secrets. Not yet.
no subject
Not coddling her, but she wasn't built for this kind of crap.
no subject
I don't wwant her gettin' hurt.
no subject
Better for everyone.