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asgardmeridiem2013-10-22 11:00 am
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Entry tags:
- !event,
- alice liddell (novel),
- ariadne,
- charley pollard,
- clara oswald,
- clementine,
- daenerys targaryen,
- davesprite,
- dexter morgan,
- dirk strider,
- evelyn carnahan,
- henry,
- hibiki,
- irving braxiatel,
- jamie bennett,
- kanji tatsumi,
- leo valdez,
- princess aurora,
- ril sorrin,
- rose tyler,
- samantha grey,
- sonya blade,
- the eighth doctor,
- the eleventh doctor,
- the sixth doctor,
- vash
EVENT LOG: NATURE & NURTURE
Who: EVERYONE opting out of the Gentlemen plot
What: Nature & Nurture hippie mingle log!
When: Days 345-349 ( Oct. 22-31 )
Where: an unnamed encampment outside the city of Asgard
Rating: PG-13. Pay mind that there will be mentions of magical psuedo-drug use in this log. Anything above that should be taken to a private log, please!
[ By early morning of Day 345 ( Oct. 22 ), Honir will have laid a clear and simple trail of breadcrumbs that take the form of a soft dusk-coloured light whenever you look directly upon it. Those clued into its purpose and curious minds alike are welcome to follow the path, but it will have vanished by evening of the same day, so be quick about it!
The path will lead straight through the Gate of Fire. There is a heavy line of guards here as always, and they will stop everyone that tries to pass for a simple bag check and question of intent. Following a glowing trail of light might seem like a ridiculous answer, but the guards know their ridiculous gods and will send the Travellers along with a word of warning not to head too far north, lest they accidentally stumble upon enemy land. As though acting as proof of the threat, immediately past the gate is a massive expanse of space discordant to the rest of the forestry that surrounds the city: the site of Freyr's explosion. The blast radius has since filled with various plant life now wilting with the seasons, but it is still an obvious mark of the past battle and the lingering threat. Best not to take it lightly.
Continuing northwest, the trail will take them across the river where several crude bridges were laid by the Fire Giants to reach the city. They're still intact but are nothing fancy, so be careful and move quickly. It will take about half a day to move beyond this point, making it a good place to stop and rest, as the encampment is still a ways off. The line of trees is somewhat thinner here, closer to sparsely interrupted plains of grass, but it is a quiet night beneath the faint cloud coverage.
Before dawn on Day 346 ( Oct. 24 ), a loud crack of what sounds like single stroke of thunder may wake the Travellers that are further ahead on the dimly lit path. A red streak across the sky can be seen in the direction of Muspellheim, and though these Travellers will not feel the earthquake that rattles the Holy City, those that looked close enough during that cracking sound might've seen seven small specks of light falling from the hole in the sky like shooting stars barrelling downwards. The path will become insistent, then, urging the Travellers forward to their destination with a stronger glow and a faint sense of compulsion. Clouds are rolling in and it's set to be a cold day; with luck, there will be warmth wherever the path leads.
By the time they come across the camp later the same day, they'll have come upon thick forests again with tall trees bearing fruit of all shapes and sizes. Several dozen villagers of human and elvish descent will greet them happily with welcoming smiles and offered hugs. They will provide tent space, extra blankets, and baskets to forage for food with them. Hunters can bring back game if they please, but wastefulness will not be tolerated and every piece of their catch will be put to some use. Those that gather amongst the trees might experience the fleeting sprites of the trees that are the Loljesker. They can never be seen, but they are undoubtedly there, flitting across the treetops and dropping hard-reached food to the peoples below.
The evening of Day 346, the campers will hold a modest feast for their guests, bringing out their finer meats and fruits and vegetables to honour the Travellers and their cause. They'll offer ceremonial tea, but any questions as to what it is will be met with "a blessing from the spirits of the Mother" and other such vague hippie answers. This tea is a mild hallucinogen that will have no harmful effect on the body. Ten minutes after drinking the tea, Travellers will notice a glowing spectre nearby in the shape of an animal; think spirit animal or daemon, anything that represents your character's true nature. These daemons will follow their owners around for the duration of the trip, behaving like their respective Traveller at their purest form. For example, someone that is a cookie enthusiast but restrains themselves from eating all of the cookies might have a daemon that devours all the cookies. Released inhibitions! These daemons are creatures of light and cannot be touched by anything but each other, and only the Travellers that drink the tea can see them. Drinking the tea is completely optional.
On the evening of Day 348 ( Oct. 29 ), as rainfall turns to thundering, a loud tittering will be heard coming from all across the treetops. The Loljesker heard the cries of the Travellers in Asgard, even from this great distance, and will start to urge the visiting Travellers back to their city. The natives will heed their warning as gospel and start packing the Travellers up, ushering them on the path back home. Anyone that resists will have the sprites throwing rotten fruit at them or dropping branches on their heads; this is a kindness by all means, and you do not want to see what happens when they get mean.
Honir's trail will be gone by now, but the daemons will stay with their Travellers to guide the path through the storm. It will be harder to navigate in the darkness and the rain, but the natives will have given them food, clean water, and let them keep their blankets to forge some kind of warmth. The storming will end by the next day, though the rain will keep falling, and as the Travellers cross back over the river with the Gate of Fire in sight, the daemons will dissipate into the rain like scattered beads of light. Welcome back to the city, friends. We hope you had a lovely trip. ]
[ OOC NOTES: This is the mingle log for October's opt-out event, Nature & Nurture. There is a world map here for reference of where the Travellers are going; they'll be in that last clutter of trees in the direction of Mirror Lake. Please put [OPEN/CLOSED] in the title of your comment along with the date/location. Let us know if you have any questions or concerns! ]
What: Nature & Nurture hippie mingle log!
When: Days 345-349 ( Oct. 22-31 )
Where: an unnamed encampment outside the city of Asgard
Rating: PG-13. Pay mind that there will be mentions of magical psuedo-drug use in this log. Anything above that should be taken to a private log, please!
[ By early morning of Day 345 ( Oct. 22 ), Honir will have laid a clear and simple trail of breadcrumbs that take the form of a soft dusk-coloured light whenever you look directly upon it. Those clued into its purpose and curious minds alike are welcome to follow the path, but it will have vanished by evening of the same day, so be quick about it!
The path will lead straight through the Gate of Fire. There is a heavy line of guards here as always, and they will stop everyone that tries to pass for a simple bag check and question of intent. Following a glowing trail of light might seem like a ridiculous answer, but the guards know their ridiculous gods and will send the Travellers along with a word of warning not to head too far north, lest they accidentally stumble upon enemy land. As though acting as proof of the threat, immediately past the gate is a massive expanse of space discordant to the rest of the forestry that surrounds the city: the site of Freyr's explosion. The blast radius has since filled with various plant life now wilting with the seasons, but it is still an obvious mark of the past battle and the lingering threat. Best not to take it lightly.
Continuing northwest, the trail will take them across the river where several crude bridges were laid by the Fire Giants to reach the city. They're still intact but are nothing fancy, so be careful and move quickly. It will take about half a day to move beyond this point, making it a good place to stop and rest, as the encampment is still a ways off. The line of trees is somewhat thinner here, closer to sparsely interrupted plains of grass, but it is a quiet night beneath the faint cloud coverage.
Before dawn on Day 346 ( Oct. 24 ), a loud crack of what sounds like single stroke of thunder may wake the Travellers that are further ahead on the dimly lit path. A red streak across the sky can be seen in the direction of Muspellheim, and though these Travellers will not feel the earthquake that rattles the Holy City, those that looked close enough during that cracking sound might've seen seven small specks of light falling from the hole in the sky like shooting stars barrelling downwards. The path will become insistent, then, urging the Travellers forward to their destination with a stronger glow and a faint sense of compulsion. Clouds are rolling in and it's set to be a cold day; with luck, there will be warmth wherever the path leads.
By the time they come across the camp later the same day, they'll have come upon thick forests again with tall trees bearing fruit of all shapes and sizes. Several dozen villagers of human and elvish descent will greet them happily with welcoming smiles and offered hugs. They will provide tent space, extra blankets, and baskets to forage for food with them. Hunters can bring back game if they please, but wastefulness will not be tolerated and every piece of their catch will be put to some use. Those that gather amongst the trees might experience the fleeting sprites of the trees that are the Loljesker. They can never be seen, but they are undoubtedly there, flitting across the treetops and dropping hard-reached food to the peoples below.
The evening of Day 346, the campers will hold a modest feast for their guests, bringing out their finer meats and fruits and vegetables to honour the Travellers and their cause. They'll offer ceremonial tea, but any questions as to what it is will be met with "a blessing from the spirits of the Mother" and other such vague hippie answers. This tea is a mild hallucinogen that will have no harmful effect on the body. Ten minutes after drinking the tea, Travellers will notice a glowing spectre nearby in the shape of an animal; think spirit animal or daemon, anything that represents your character's true nature. These daemons will follow their owners around for the duration of the trip, behaving like their respective Traveller at their purest form. For example, someone that is a cookie enthusiast but restrains themselves from eating all of the cookies might have a daemon that devours all the cookies. Released inhibitions! These daemons are creatures of light and cannot be touched by anything but each other, and only the Travellers that drink the tea can see them. Drinking the tea is completely optional.
On the evening of Day 348 ( Oct. 29 ), as rainfall turns to thundering, a loud tittering will be heard coming from all across the treetops. The Loljesker heard the cries of the Travellers in Asgard, even from this great distance, and will start to urge the visiting Travellers back to their city. The natives will heed their warning as gospel and start packing the Travellers up, ushering them on the path back home. Anyone that resists will have the sprites throwing rotten fruit at them or dropping branches on their heads; this is a kindness by all means, and you do not want to see what happens when they get mean.
Honir's trail will be gone by now, but the daemons will stay with their Travellers to guide the path through the storm. It will be harder to navigate in the darkness and the rain, but the natives will have given them food, clean water, and let them keep their blankets to forge some kind of warmth. The storming will end by the next day, though the rain will keep falling, and as the Travellers cross back over the river with the Gate of Fire in sight, the daemons will dissipate into the rain like scattered beads of light. Welcome back to the city, friends. We hope you had a lovely trip. ]
[ OOC NOTES: This is the mingle log for October's opt-out event, Nature & Nurture. There is a world map here for reference of where the Travellers are going; they'll be in that last clutter of trees in the direction of Mirror Lake. Please put [OPEN/CLOSED] in the title of your comment along with the date/location. Let us know if you have any questions or concerns! ]
Day 347
He smiles cheerfully at Rory, looking a lot better than he has in about a month.]
Good to get out of the city, isn't it? The...ah...ghostly animals are an unforeseen bonus, I must admit.
no subject
Rory, on the other hand, does seem pleased to see Eight. That may have something to do with the fact that Eight cannot perch on his head. ]
It is quite nice, isn't it? I don't particularly mind the animals, though Eleven's is...definitely Eleven's.
no subject
Ah, yes. The giraffe. That's...far too appropriate for him. And, in his usual way, he seems to be blissfully unaware. Or pretending to be, at least.