ᴀsɢᴀʀᴅ ɢᴇɴᴇsɪs ❧ mod account (
asgardmods) wrote in
asgardmeridiem2013-05-23 08:15 am
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Entry tags:
- !event,
- annie cresta,
- connor angel,
- dave strider,
- davesprite,
- dirk strider,
- draco malfoy,
- erica reyes,
- henry,
- inara serra,
- isaac lahey,
- jamie mccrimmon,
- leonardo da vinci,
- mel bush,
- merlin,
- rapunzel,
- rose tyler,
- rupert giles,
- scott mccall,
- terezi pyrope,
- the eighth doctor,
- the eleventh doctor,
- uther pendragon
[OPEN] Your Friendly Neighbourhood Utgard
Who: ANYONE going on the trip to Utgard!
What: A supplies run with one bonus a la carte spy.
When: Days 269 - 271 ( May 23 - 28 )
Where: Utgard
Rating: PG-13. Anything that might go higher than that should be taken to a private log, please!
[ Early in the morning on Day 269, several wagons will be geared up and at the ready by the Gate of Fog. The first two are more obviously intended for supplies, while the drivers of the last few will welcome Travellers to find anywhere comfortable to sit. A handful of coloured Natives from various districts will be coming along to assist in the shopping, though they're mostly content to stick to themselves in their own wagon for the duration of the trip. They won't have much to say to anyone that tries for conversation beyond simple pleasantries and a general air of gratitude.
It's a half day's drive to get to the city of Utgard, leaving the Sun just barely on its way back down by the time the caravan comes to a halt. This gives plenty of time to gather the things on the shopping list the drivers have on them. Natives will direct the Travellers to the things that are needed, such as bandages, food rations and the typical things expected for war efforts - though every now and again, very quietly, the Natives will check up on people to casually suggest that they might like to pick up a nice coat or two. Perhaps some sturdy gloves here or there, and a few portable heaters and the likes. Not overtly, not a great number. Just enough to give the general idea that there might be use of some warmer gear before long. If asked about them, the Natives won't say anything, only that it's always good to be prepared.
Day 270 will be left entirely to the Travellers' discretion. As promised, the Natives will hand everyone that helped out the day before a small pouch of seven silver runes and seven copper runes ( approximately $70 USD ) to spend on whatever they like. Remember that Utgard is a metropolitan city with higher technology levels than that of Asgard. You could buy a computer or radio here that would transmit and receive signals, but only within the boundaries of Utgard. Once it is brought back into Asgard, they will no longer function beyond having shiny dials and buttons. Travellers are welcome to keep anything left over from their allowances after they're done with their shopping.
On the morning of Day 271, the Natives will give the Travellers just a little while longer to look around while they make sure everything is packed securely and accounted for in the wagons before the caravan sets off around 10AM. There's another half day's travel ahead, and they want to be out of the woods before dark, so do try to be on time or wait for the next wagon!
Things seem to go off without a hitch, though, and the caravan will be moving right on time. The only thing that might seem a bit strange is that there is one Native that seems more interactive than the others. He might smile directly at you or ask some seemingly harmless questions, like how long you've been in Asgard for and what kinds of things you like to do during your day. He might comment how it's great that you're doing so much for them, and isn't it wonderful that we're in a time of peace? How long do you think it will last?
You can feel free to be suspicious about this "Native"'s behaviour, but as per the RNG, it will be Percival (
sleeveless) that catches the spy! When it happens, the caravan will come to a halt and one of Heimdall's Natives will welcome Percival and a few others to come sit and guard the spy in one of the emptier wagons where none of the actual Natives will be at all inclined to give anything away, even by mistake. The mods will try to handle a couple threads for him. He won't have much to say after being caught, though, half because there will likely be several threads for him that we will have to devote time to and have because spies are such sour things when they get caught. :( No harm is to come to the spy or anyone else until Percival has had a chance to put up an open post on the network to discuss what to do with the spy. ]
[ OOC NOTES: This is the mingle log for the Your Friendly Neighbourhood Utgard plot! Please put the day/location in the title of your comment, along with [OPEN/CLOSED]. Also, if you haven't already, please check out the poll regarding how to handle Thiazi's spy over here.
edit: The IC network post regarding the spy is up over here! Let us know if you have any questions! ]
What: A supplies run with one bonus a la carte spy.
When: Days 269 - 271 ( May 23 - 28 )
Where: Utgard
Rating: PG-13. Anything that might go higher than that should be taken to a private log, please!
[ Early in the morning on Day 269, several wagons will be geared up and at the ready by the Gate of Fog. The first two are more obviously intended for supplies, while the drivers of the last few will welcome Travellers to find anywhere comfortable to sit. A handful of coloured Natives from various districts will be coming along to assist in the shopping, though they're mostly content to stick to themselves in their own wagon for the duration of the trip. They won't have much to say to anyone that tries for conversation beyond simple pleasantries and a general air of gratitude.
It's a half day's drive to get to the city of Utgard, leaving the Sun just barely on its way back down by the time the caravan comes to a halt. This gives plenty of time to gather the things on the shopping list the drivers have on them. Natives will direct the Travellers to the things that are needed, such as bandages, food rations and the typical things expected for war efforts - though every now and again, very quietly, the Natives will check up on people to casually suggest that they might like to pick up a nice coat or two. Perhaps some sturdy gloves here or there, and a few portable heaters and the likes. Not overtly, not a great number. Just enough to give the general idea that there might be use of some warmer gear before long. If asked about them, the Natives won't say anything, only that it's always good to be prepared.
Day 270 will be left entirely to the Travellers' discretion. As promised, the Natives will hand everyone that helped out the day before a small pouch of seven silver runes and seven copper runes ( approximately $70 USD ) to spend on whatever they like. Remember that Utgard is a metropolitan city with higher technology levels than that of Asgard. You could buy a computer or radio here that would transmit and receive signals, but only within the boundaries of Utgard. Once it is brought back into Asgard, they will no longer function beyond having shiny dials and buttons. Travellers are welcome to keep anything left over from their allowances after they're done with their shopping.
On the morning of Day 271, the Natives will give the Travellers just a little while longer to look around while they make sure everything is packed securely and accounted for in the wagons before the caravan sets off around 10AM. There's another half day's travel ahead, and they want to be out of the woods before dark, so do try to be on time or wait for the next wagon!
Things seem to go off without a hitch, though, and the caravan will be moving right on time. The only thing that might seem a bit strange is that there is one Native that seems more interactive than the others. He might smile directly at you or ask some seemingly harmless questions, like how long you've been in Asgard for and what kinds of things you like to do during your day. He might comment how it's great that you're doing so much for them, and isn't it wonderful that we're in a time of peace? How long do you think it will last?
You can feel free to be suspicious about this "Native"'s behaviour, but as per the RNG, it will be Percival (
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[ OOC NOTES: This is the mingle log for the Your Friendly Neighbourhood Utgard plot! Please put the day/location in the title of your comment, along with [OPEN/CLOSED]. Also, if you haven't already, please check out the poll regarding how to handle Thiazi's spy over here.
edit: The IC network post regarding the spy is up over here! Let us know if you have any questions! ]
no subject
... We can walk. I don't mind walking.
no subject
Hell fucking yes.
The city air is odd, the exhaust of cars and smells of people throwing him off. But it is better than worrying about lethal gas. He steers Terezi onto the sidewalk and heads for the first turn at a steady walk.]
no subject
Out of nowhere, just as they're touching down on sidewalk after hurrying across a street, she lets out a burst of laughter and tugs his arm so they're standing even with one another.] We're ridiculous, you realize that?
We shouldn't be so freaked out by this. [And yet.
Her smile is crooked and rueful.]
no subject
[He laughs because it's so ridiculous. Here he is, thought he was on top of everything and a city bothers him. The town by the sea hadn't. It was smaller with only foot traffic to work with. He glances around and notices they're nearly there.]
Speaking of that, we're nearly to our destination. Won't be much longer until it's all kinda quiet.
no subject
I don't know what's so good about cities. I'd kill for my forest again. [She sighs, wistful, but picks up the pace, hoping Dirk will do the same. She's actually kind of excited to smell the sea creatures; she's never gotten close to them before, living in a forest and all.]
no subject
I miss the sea. You knew where you stood with it, and it wasn't too loud unless a storm was coming or hit.
no subject
[She pauses, jogging a little to keep up with him.] But I liked swimming. There was a river that ran through my forest.
no subject
Even on a calm day, if you laid down and listened, you could hear the waves crashing far below. [He slows down just enough so she can keep pace with him. Dirk's whole plan was to help them both out. Not to fuck up and leave her behind. He's just operating on spur of the moment thoughts.]
...never been personally near a river. What's it like?