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asgardmods) wrote in
asgardmeridiem2013-05-23 08:15 am
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Entry tags:
- !event,
- annie cresta,
- connor angel,
- dave strider,
- davesprite,
- dirk strider,
- draco malfoy,
- erica reyes,
- henry,
- inara serra,
- isaac lahey,
- jamie mccrimmon,
- leonardo da vinci,
- mel bush,
- merlin,
- rapunzel,
- rose tyler,
- rupert giles,
- scott mccall,
- terezi pyrope,
- the eighth doctor,
- the eleventh doctor,
- uther pendragon
[OPEN] Your Friendly Neighbourhood Utgard
Who: ANYONE going on the trip to Utgard!
What: A supplies run with one bonus a la carte spy.
When: Days 269 - 271 ( May 23 - 28 )
Where: Utgard
Rating: PG-13. Anything that might go higher than that should be taken to a private log, please!
[ Early in the morning on Day 269, several wagons will be geared up and at the ready by the Gate of Fog. The first two are more obviously intended for supplies, while the drivers of the last few will welcome Travellers to find anywhere comfortable to sit. A handful of coloured Natives from various districts will be coming along to assist in the shopping, though they're mostly content to stick to themselves in their own wagon for the duration of the trip. They won't have much to say to anyone that tries for conversation beyond simple pleasantries and a general air of gratitude.
It's a half day's drive to get to the city of Utgard, leaving the Sun just barely on its way back down by the time the caravan comes to a halt. This gives plenty of time to gather the things on the shopping list the drivers have on them. Natives will direct the Travellers to the things that are needed, such as bandages, food rations and the typical things expected for war efforts - though every now and again, very quietly, the Natives will check up on people to casually suggest that they might like to pick up a nice coat or two. Perhaps some sturdy gloves here or there, and a few portable heaters and the likes. Not overtly, not a great number. Just enough to give the general idea that there might be use of some warmer gear before long. If asked about them, the Natives won't say anything, only that it's always good to be prepared.
Day 270 will be left entirely to the Travellers' discretion. As promised, the Natives will hand everyone that helped out the day before a small pouch of seven silver runes and seven copper runes ( approximately $70 USD ) to spend on whatever they like. Remember that Utgard is a metropolitan city with higher technology levels than that of Asgard. You could buy a computer or radio here that would transmit and receive signals, but only within the boundaries of Utgard. Once it is brought back into Asgard, they will no longer function beyond having shiny dials and buttons. Travellers are welcome to keep anything left over from their allowances after they're done with their shopping.
On the morning of Day 271, the Natives will give the Travellers just a little while longer to look around while they make sure everything is packed securely and accounted for in the wagons before the caravan sets off around 10AM. There's another half day's travel ahead, and they want to be out of the woods before dark, so do try to be on time or wait for the next wagon!
Things seem to go off without a hitch, though, and the caravan will be moving right on time. The only thing that might seem a bit strange is that there is one Native that seems more interactive than the others. He might smile directly at you or ask some seemingly harmless questions, like how long you've been in Asgard for and what kinds of things you like to do during your day. He might comment how it's great that you're doing so much for them, and isn't it wonderful that we're in a time of peace? How long do you think it will last?
You can feel free to be suspicious about this "Native"'s behaviour, but as per the RNG, it will be Percival (
sleeveless) that catches the spy! When it happens, the caravan will come to a halt and one of Heimdall's Natives will welcome Percival and a few others to come sit and guard the spy in one of the emptier wagons where none of the actual Natives will be at all inclined to give anything away, even by mistake. The mods will try to handle a couple threads for him. He won't have much to say after being caught, though, half because there will likely be several threads for him that we will have to devote time to and have because spies are such sour things when they get caught. :( No harm is to come to the spy or anyone else until Percival has had a chance to put up an open post on the network to discuss what to do with the spy. ]
[ OOC NOTES: This is the mingle log for the Your Friendly Neighbourhood Utgard plot! Please put the day/location in the title of your comment, along with [OPEN/CLOSED]. Also, if you haven't already, please check out the poll regarding how to handle Thiazi's spy over here.
edit: The IC network post regarding the spy is up over here! Let us know if you have any questions! ]
What: A supplies run with one bonus a la carte spy.
When: Days 269 - 271 ( May 23 - 28 )
Where: Utgard
Rating: PG-13. Anything that might go higher than that should be taken to a private log, please!
[ Early in the morning on Day 269, several wagons will be geared up and at the ready by the Gate of Fog. The first two are more obviously intended for supplies, while the drivers of the last few will welcome Travellers to find anywhere comfortable to sit. A handful of coloured Natives from various districts will be coming along to assist in the shopping, though they're mostly content to stick to themselves in their own wagon for the duration of the trip. They won't have much to say to anyone that tries for conversation beyond simple pleasantries and a general air of gratitude.
It's a half day's drive to get to the city of Utgard, leaving the Sun just barely on its way back down by the time the caravan comes to a halt. This gives plenty of time to gather the things on the shopping list the drivers have on them. Natives will direct the Travellers to the things that are needed, such as bandages, food rations and the typical things expected for war efforts - though every now and again, very quietly, the Natives will check up on people to casually suggest that they might like to pick up a nice coat or two. Perhaps some sturdy gloves here or there, and a few portable heaters and the likes. Not overtly, not a great number. Just enough to give the general idea that there might be use of some warmer gear before long. If asked about them, the Natives won't say anything, only that it's always good to be prepared.
Day 270 will be left entirely to the Travellers' discretion. As promised, the Natives will hand everyone that helped out the day before a small pouch of seven silver runes and seven copper runes ( approximately $70 USD ) to spend on whatever they like. Remember that Utgard is a metropolitan city with higher technology levels than that of Asgard. You could buy a computer or radio here that would transmit and receive signals, but only within the boundaries of Utgard. Once it is brought back into Asgard, they will no longer function beyond having shiny dials and buttons. Travellers are welcome to keep anything left over from their allowances after they're done with their shopping.
On the morning of Day 271, the Natives will give the Travellers just a little while longer to look around while they make sure everything is packed securely and accounted for in the wagons before the caravan sets off around 10AM. There's another half day's travel ahead, and they want to be out of the woods before dark, so do try to be on time or wait for the next wagon!
Things seem to go off without a hitch, though, and the caravan will be moving right on time. The only thing that might seem a bit strange is that there is one Native that seems more interactive than the others. He might smile directly at you or ask some seemingly harmless questions, like how long you've been in Asgard for and what kinds of things you like to do during your day. He might comment how it's great that you're doing so much for them, and isn't it wonderful that we're in a time of peace? How long do you think it will last?
You can feel free to be suspicious about this "Native"'s behaviour, but as per the RNG, it will be Percival (
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[ OOC NOTES: This is the mingle log for the Your Friendly Neighbourhood Utgard plot! Please put the day/location in the title of your comment, along with [OPEN/CLOSED]. Also, if you haven't already, please check out the poll regarding how to handle Thiazi's spy over here.
edit: The IC network post regarding the spy is up over here! Let us know if you have any questions! ]
no subject
[He nods a little when she answers his question, watching as the clerk bags the pencils and returns the package to her.]
This is only the second time I've been here. It automatically gets a stamp of approval, since you can rustle up an actual internet connection.
no subject
I wouldn't worry about that. You don't lose your free will just from becoming a hero.
[She's known enough of them to be sure of that - but having a low brain cell count in the first place, well....]
[She turns back again after thanking the cashier, purchase in hand.]
I keep hearing about that. It really must be important to all of you.
no subject
[He says it with a bit of a shrug as she turns towards him, waiting a beat before he heads towards the exit.
Time to get this show back on the road, he figures. He holds the door open for her again.]
no subject
I can understand that. I've always appreciated having the network around. [Which, she knows at least enough to be aware, is a comparison but probably a pale one.] I thought it was strange at first, meeting people without being able to actually see them, but it's been very... efficient.
no subject
[He pauses a moment, once they're back on the street, to get his bearings.]
no subject
Sometimes it pays to have a memory like hers.]Mm. I suppose that's one way to put it. [A rude sort of way, but also one that makes her smile.] That, and it does make it easier to speak to people you already know you wouldn't want to talk to in person.
[
Naminé are you admitting to being a network troll--]no subject
But he orients himself quickly enough—though perhaps not nearly as quickly as someone who rules over space—and sets an easy pace in its direction.]
You bother talking to them in the first place?
[He says it with a hint of amusement, though less than if he were completely at ease.]
no subject
Sometimes there's a good reason to.
[She can, however, easily recognize that amusement, and sounds a little amused, herself, amongst the sheepishness.]
Let's just say I've... had to deal with a few people who weren't exactly my friends. That was the easiest way to do it.
no subject
So does that mean you mess with them anonymously.
no subject
[It's a little high, a little thoughtful.]
... I wouldn't say that I mess them. It's more like I... have conversations that I couldn't have had any other way, in the hopes of better preparing myself for what they might do and discouraging them from making unwise decisions in the first place.
[... Constructive messing with them?]
no subject
You're totally messing with them.
no subject
I'm really only trying to help. I don't mean them any harm.
[
Whether they deserve it or not.]no subject
no subject
I wasn't trying to dupe anybody.
[But she laughs along with it, more amused than embarrassed.]
Well, at least not the network itself. Some people... just need to be pointed in the right direction. For their own good, and everyone else's. If I can't do that when they know it's me, then there are always other ways. I never lie to them.
[Just hide from them.]
no subject
He gestures to it with a nod of his head.]
Check it, looks like our stop.
[It's still a few blocks down, but the lit neon makes it easy enough to identify as what is almost irrefutably a toy store.]
no subject
It's hard not to when it's basically what you're built for. Naminé, at least, has sort of been forced to accept the role.][She looks up automatically at the nod, eyes lighting readily on the neon sign.]
Huh...! Looks like fun.
[Or, you know, the place to accomplish their set goal, whatever. Let her enjoy actually being around something whimsical for once, okay.]
no subject
Ought to be, if they believe in anything like Chuck E. Cheese's motto.
no subject
[She manages with an effort to tear her eyes away from the store to look over at him only long enough for a curious,]
'Chuck E. Cheese'?
[that is probably more neatly enunciated than it has been on the numerous and clumsier lips of many youngsters before her.]
no subject
[It comes out a little sardonically, but also like that's really all there is to say on the matter. And Davesprite glances up at the storefront. There sure are a lot of colorful posters advertising a lot of games of the board and electronic variety.]
no subject
[She accepts it without complaint regardless, already eyeing those posters with a touch of undisguised interest.]
Do we still count as kids, here?
[Has she ever been a kid?]
no subject
[Davesprite keeps talking, kind of rambling as he walks up to the door. He knows, intellectually, that he's still a kid. He just hasn't really felt like one since he got roped into playing a game that destroyed the world.]
no subject
[As for the gods, though-- she keeps pace with him easily enough, but the last part draws her eyes downward; she'd been looking at the store windows.]
The gods have never seemed to care about any laws. They've just... done as they pleased. All you have to do is anger one, and suddenly you're a boy for a week. [-- Er,] Or a girl, in your case. Or something else.
[She's not entirely sure what it's like to not have the fate of literal worlds resting on one's shoulders in some sense or another.]
no subject
I guess that's part of being a god, doing whatever you want. It's not like you've got to answer to anyone else.
[He doesn't sound too bothered by it.]
no subject
I certainly seems like it. The only ones who have ever been able to give them any trouble are the enemies of the city. [Hm.] Maybe it would be different if we could keep our powers. [Not that that isn't a futile sort of 'if', but,] I'm just glad they aren't worse about it. Having that kind of power isn't--... well, it's dangerous.
no subject
[He shrugs; when it comes down to it, between the gods and paradox space, he'd be lying if he said he'd rather deal with paradox space. Even now, he isn't sure he would go back to the game if he had a choice (or at least, if he pretended he actually had a choice).
He follows her inside and looks around the bright walls. It's almost nostalgic by virtue of being literally everything a kid could want, regardless of upbringing.]
Looks like they've got board games over that way. You wanna start there?
[He indicates with a nod of his head.]
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