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asgardmeridiem2013-06-10 11:53 am
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END OF ARC 2: PART ONE OF THREE
Who: ANYONE going on the infiltration into Thrymheim!
What: Lots of travelling and also rescuing Freyr's soul.
When: Days 278 - 279 ( June 10 - 13 )
Where: Asgard, Thrymheim, and the road inbetween.
Rating: PG-13. Anything that might go higher than that should be taken to a private log, please!
[ Before even the first crack of sunlight over the horizon on Day 278, every bracelet in the city will give a quiet blip! as they activate with a short mass text from the gods:
The caravan will leave at precisely 5AM, driven by the barest amount of Natives to keep travel at a minimum. Secrecy is of the utmost importance, and a severe silence will fall across the few sitting in the back of the wagons with the Travellers. They know the weight of this mission: if you fail, Freyr's soul will remain trapped forever. It is dangerous and no one's lives are guaranteed, so prepare yourselves for a fight quite unlike any other this far.
As you travel further from Asgard, you might notice the terrain getting a bit more uneven as the wagons move through undeveloped areas. There may be the odd village noticeable in the far off distance, but they are nowhere close enough to make out any distinguishable details because you don't want them distinguishing anything about you in return. These villages are few and far between, and grow even less in number the closer the caravan gets to Thrymheim. The terrain goes from rocky but arable to colder and harder, the temperature dropping increasingly as the earth grows solid and unforgiving, eventually peppering with light snowfall even in the midst of Yggdrasil's summer.
It will take two full days to reach Thrymheim travelling at as fast a pace as they can without wearing out the horses or catching unwanted attention. They will make short stops to feed and brush the horses, switch drivers, and allow for any necessary relief - but these breaks will last no longer than ten to twenty minutes at most. Simple meals will be served by the Natives thrice daily, and Travellers are welcome to attempt sleep on one of the meager pallets stocked up if they think they can manage it. Space is not abundant and neither is time. ]
[ OOC NOTES: This is part one of three for the Save Our Souls plot! Please put the day/location in the title of your comment along with [OPEN/CLOSED]. The second log can be found over here and the third and final log can be found here. Let us know if you have any questions! ]
What: Lots of travelling and also rescuing Freyr's soul.
When: Days 278 - 279 ( June 10 - 13 )
Where: Asgard, Thrymheim, and the road inbetween.
Rating: PG-13. Anything that might go higher than that should be taken to a private log, please!
[ Before even the first crack of sunlight over the horizon on Day 278, every bracelet in the city will give a quiet blip! as they activate with a short mass text from the gods:
Exactly as the message implies: it's time to ship off to Thrymheim. Gear up in your best winter clothes and bring whatever weaponry you need; there are wagons thinly concealed and waiting for you at the southern gate that leads to the home of the Frost Giants. Inside the wagons will be those portable heaters that you guys bought in Utgard, along with spare gloves, jackets and scarves for anyone that foolishly believed summer might touch the kingdom of ice. Travellers can also find food rations to last a week alongside a generous amount of medical supplies that may or may not be a bit foreboding.The time to act has come. Gather at the Gate of Frost by the Sun's first rays if you will, and be prepared to strike at the heart of ice. There is no room for failure.
The caravan will leave at precisely 5AM, driven by the barest amount of Natives to keep travel at a minimum. Secrecy is of the utmost importance, and a severe silence will fall across the few sitting in the back of the wagons with the Travellers. They know the weight of this mission: if you fail, Freyr's soul will remain trapped forever. It is dangerous and no one's lives are guaranteed, so prepare yourselves for a fight quite unlike any other this far.
As you travel further from Asgard, you might notice the terrain getting a bit more uneven as the wagons move through undeveloped areas. There may be the odd village noticeable in the far off distance, but they are nowhere close enough to make out any distinguishable details because you don't want them distinguishing anything about you in return. These villages are few and far between, and grow even less in number the closer the caravan gets to Thrymheim. The terrain goes from rocky but arable to colder and harder, the temperature dropping increasingly as the earth grows solid and unforgiving, eventually peppering with light snowfall even in the midst of Yggdrasil's summer.
It will take two full days to reach Thrymheim travelling at as fast a pace as they can without wearing out the horses or catching unwanted attention. They will make short stops to feed and brush the horses, switch drivers, and allow for any necessary relief - but these breaks will last no longer than ten to twenty minutes at most. Simple meals will be served by the Natives thrice daily, and Travellers are welcome to attempt sleep on one of the meager pallets stocked up if they think they can manage it. Space is not abundant and neither is time. ]
[ OOC NOTES: This is part one of three for the Save Our Souls plot! Please put the day/location in the title of your comment along with [OPEN/CLOSED]. The second log can be found over here and the third and final log can be found here. Let us know if you have any questions! ]
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Tell me, what did you plan to do if you succeeded in staying hidden? If you went straight into the midst of battle, there would be those caught off guard because they did not plan on another person being there. It could have cost their safety, and yours.
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[She's been a healer for too long to accept that. Although the second part has her faltering again.]
...The spell only works for an hour, so there's no way I could have hidden that long. [Its main purpose was to get her on the way to the mission so the others couldn't stop her, not keep her out of sight for the entirety of their journey there. See, she can plan ahead too, Eyes!]
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Quietly he sighs, closing his eyes for a brief moment before continuing.] What do you plan to do? While your healing abilities can be hidden given appropriate measures, the enemy may think you an easy target because you are still young. They may come directly for you.
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I suppose that will also be where I stay. [He had been considering it anyway, with his power type.]
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Ah-- it's okay for you to stay behind? [Not that she... really knows if Eyes can even fight. Umm, wasn't his power related to music, too?]
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My power is both offensive and defensive, we will need as much of that as we can for this battle.
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...I'll find a way. As long as I stay by the others, I'll be safer that way, and then I can still heal.
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I will remain close by as the teams come closer to us, and will take care of any enemies who make it that far before they do. But you are to stay close enough to the wagons that the given time, you may jump onto them and escape safely. Understood?
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[Although-- wait a second.]
...You'll be close by and jump up too, right? [She's not sure why, but there's a sudden fear, there. Her own safety is one thing, but she wants to make sure, absolutely certain, that Eyes will be safe as well.]
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I will be nearby, don't worry about it.
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[She's worrying.]
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I will do my best. [That was all he could give her for comfort.]
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...Just... t-try to take care of yourself, too.
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Rest, for now. We still have another day's travel to go, and the weather will become colder.
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I fell asleep earlier because I didn't get to very much at night, but... I don't think I can do it again.
[Too much worry. Too many nerves.]
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If... If you're really sure.
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You need to stay warm.
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[Oh wow that sure is a scarf around her now. It is nice and soft, but...]
Rutherford-san... You don't need it?
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Think of it as a reminder of why we are here... That scarf was one of the first gifts given to those of Freyr's house.
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[...Oh. Oh.]
But that just means it's even more important, doesn't it-?
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[It was a dirty way to trick her into being more sage, but if it worked...]
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