26 June 2013 @ 08:27 pm
Who: EVERYONE!
What: Dokidoki Bishounen Return!
When: Day 286 ( June 26 - 27 )
Where: All across the city.
Rating: PG-13. Anything that might go higher than that should be taken to a private log, please!

[ Three days after the revival of Freyr's "failure," yet another pulse will vibrate across the land as in the last time. It will start from the north and travel south, only this time, instead of simply shaking the plantlife, everything will violently bloom all across the city. Petals and leaves will suddenly blossom in abundance, some bursting free from their buds to rain down onto grass that seems just a little bit greener.

In fact, everything seems a little bit brighter. The Sun shines clearer, the sky is a cleaner blue, and even a few Natives recover colour faster than is the norm. Travellers will experience the same heavy beat within their chests as in the last time, but this time will be coupled with a temporary power boost! For this day and this day alone, everyone will be capable of one step above Level 3 as detailed here. These effects are temporary and will return to their normal state at the end of Day 286. They also are not without cause!

Several hours after the shockwave hits the city, the Gate of Fire opens and in walks those that were missed so dearly over the past few months: Freyr and Freya, hand in hand and looking somewhat worse for wear but one hundred percent, undoubtedly alive. With the return of life came the return of life, which leaves the scenery all across Yggdrasil to proudly announce Asgard's success in reviving their own. Take pride in your accomplishment, Travellers, as it is one never before achieved - though how the returned gods are received is up to you. ]

[ OOC NOTE: This is the mingle log for the Dokidoki Bishounen Return event! Please put the time/location in the title of your comment along with [OPEN/CLOSED]. NPCs will be hanging out for a bit but not terribly long, as Freyr’s still getting over his minor case of the deadsies and Freya has some disciplinary actions waiting for her in the castle. Feel free to ping us or their handlers if you’d like them to pop into a thread for a bit. If you have any questions or need any clarification on the temporary power boosts, please do not hesitate to ask! ]
 
 
16 June 2013 @ 04:15 pm
Who: ANYONE going on the infiltration into Thrymheim and EVERYONE inside the city when the caravan returns!
What: The return to Asgard with Freyr’s soul ( meaning: a lot more travelling ).
When: Days 281 - 283 ( June 16 - 21)
Where: Asgard, Thrymheim, and the road inbetween.
Rating: PG-13. Anything that might go higher than that should be taken to a private log, please!

[ Days 281 - 282 will be spent travelling again back through the terrain from before. Thiazi's minions will be hot on the caravan's tail, leaving them to messy skirmishes every time there's need to stop or they manage to interrupt the path forward. It won't be unmanageable, but it will be difficult, and though their numbers aren't great, it is strongly advised to clear off as many as possible for proceeding. The sooner you get back to the city, the better.

And not a moment too soon. In the dead of night on Day 282, Asgard's walls will come into view with three figures standing just before it: Thor, Jormungand and Fenrir. The caravan will race past them without pause, and the Travellers will be able to see the gods engaging whatever remaining forces there may be as they pass through the city gates into safety. Anyone healed enough or still within the city is welcome to join them in the fight, but the ones entrusted to the chest's delivery should continue on directly to the castle where Odin is waiting for it.

Travellers inside the city that aren’t getting involved in the fight should feel welcome to help with the caravan’s return. There will be injuries to treat, wagons to mend, horses to calm and attend. The Natives will come out to help as well, creating a general air of movement and bustling about as everyone tries to get things cleared out and settled.

By the sunrise of Day 283, all of Thiazi's tag-alongs will be killed and Odin, Hel, and Heimdall will depart the city through the Gate of Fire. The city will be kept on high alert during their absence, though no one can say for sure where they're going or what they plan to do with Freyr's soul kept securely in that box. Thor, Jormungand and Fenrir stay alert at the southeastern gate while Baldr, Loki and Sigyn guard the north. Several Natives across the entire city will stand vigil in the streets, praying silently to and for their gods’ and everyone’s safe deliverance. Everyone is awake, and yet everything seems terribly still in the silence, like one drop of water waiting to fall.

Evening falls with still no sign of anyone’s return, but around dusk, a heavy vibration will echo through the city, seemingly travelling from north to south and shaking any plant life along the way. Travellers will feel it pulse inside them as it passes, but it will be soundless and harmless, passing otherwise insignificantly. The gods return a few hours after that - but they alone.

Whether or not they were successful remains to be seen . . . ]

[ OOC NOTES: This is the final log of three for the Save Our Souls plot! Please put the day/location in the title of your comment along with [OPEN/CLOSED]. The first log can be found here and the second can be found here. If you would like an NPC in any of your threads, feel free to give us a bump in your direction and let us know if you have any questions! ]
 
 
14 June 2013 @ 06:03 am
Who: ANYONE going on the infiltration into Thrymheim!
What: The arrival and struggle to infiltrate Thiazi’s castle.
When: Day 280 ( June 14 - 15 )
Where: Asgard, Thrymheim, and the road inbetween.
Rating: PG-13. Anything that might go higher than that should be taken to a private log, please!

cut because faith really needs to stop rambling one day )

[ OOC NOTES: This is part two of three for the Save Our Souls plot! A couple of reminders for this log: characters that die in the city will be revived in Asgard on Day 284 ( June 22 - 23 ). They will not be able to return to Thrymheim following their deaths; they will wake up in the castle as per the standard resurrection detailed here. Also, House Powers will be functional on this day alone as the gods concentrate most of their energy in giving the Travellers a boost in this battle. Please put the day/location in the title of your comment along with [OPEN/CLOSED]. The first log can be found here and the third and final log can be found here. Let us know if you have any questions! ]
 
 
10 June 2013 @ 11:53 am
Who: ANYONE going on the infiltration into Thrymheim!
What: Lots of travelling and also rescuing Freyr's soul.
When: Days 278 - 279 ( June 10 - 13 )
Where: Asgard, Thrymheim, and the road inbetween.
Rating: PG-13. Anything that might go higher than that should be taken to a private log, please!

[ Before even the first crack of sunlight over the horizon on Day 278, every bracelet in the city will give a quiet blip! as they activate with a short mass text from the gods:
The time to act has come. Gather at the Gate of Frost by the Sun's first rays if you will, and be prepared to strike at the heart of ice. There is no room for failure.
Exactly as the message implies: it's time to ship off to Thrymheim. Gear up in your best winter clothes and bring whatever weaponry you need; there are wagons thinly concealed and waiting for you at the southern gate that leads to the home of the Frost Giants. Inside the wagons will be those portable heaters that you guys bought in Utgard, along with spare gloves, jackets and scarves for anyone that foolishly believed summer might touch the kingdom of ice. Travellers can also find food rations to last a week alongside a generous amount of medical supplies that may or may not be a bit foreboding.

The caravan will leave at precisely 5AM, driven by the barest amount of Natives to keep travel at a minimum. Secrecy is of the utmost importance, and a severe silence will fall across the few sitting in the back of the wagons with the Travellers. They know the weight of this mission: if you fail, Freyr's soul will remain trapped forever. It is dangerous and no one's lives are guaranteed, so prepare yourselves for a fight quite unlike any other this far.

As you travel further from Asgard, you might notice the terrain getting a bit more uneven as the wagons move through undeveloped areas. There may be the odd village noticeable in the far off distance, but they are nowhere close enough to make out any distinguishable details because you don't want them distinguishing anything about you in return. These villages are few and far between, and grow even less in number the closer the caravan gets to Thrymheim. The terrain goes from rocky but arable to colder and harder, the temperature dropping increasingly as the earth grows solid and unforgiving, eventually peppering with light snowfall even in the midst of Yggdrasil's summer.

It will take two full days to reach Thrymheim travelling at as fast a pace as they can without wearing out the horses or catching unwanted attention. They will make short stops to feed and brush the horses, switch drivers, and allow for any necessary relief - but these breaks will last no longer than ten to twenty minutes at most. Simple meals will be served by the Natives thrice daily, and Travellers are welcome to attempt sleep on one of the meager pallets stocked up if they think they can manage it. Space is not abundant and neither is time. ]

[ OOC NOTES: This is part one of three for the Save Our Souls plot! Please put the day/location in the title of your comment along with [OPEN/CLOSED]. The second log can be found over here and the third and final log can be found here. Let us know if you have any questions! ]