15 November 2014 @ 06:02 am
Who: Everyone going to Thrymheim following Thor's announcement.
What: Bringing the battle to a much weakened Thiazi's front door.
When: Days 540-543 (November 14-21)
Where: To and from Thrymheim.
Rating: PG-13. Anything higher than that should be taken to a private log, please.

Day 540/Nov 14-15 )

Day 541/Nov 16-17 )

Day 542/Nov 18-19 )

Day 543/Nov 20-21 )

[ OOC NOTES: This is the mingle log for the With a Whimper event! Thor and Thiazi will be available for interaction in specifically marked threads, but if you want them somewhere else, let me know and I will do my best! Please put [OPEN/CLOSED] along with the time/location of your character in the title of your comment. Let us know if you have any questions! The ASGARD portion of this event log can be found HERE. ]
 
 
10 June 2014 @ 02:49 pm
Who: EVERYONE
What: the Good God, Y'all mingle log.
When: Days 461-462 ( June 9-12 )
Where: the castle courtyard
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 461 ( June 9/10 )
When the Travellers wake up, they will find a message sent to every bracelet in the city:
As per the agreement between the gods and their Travellers, all persons within Asgard are humbly requested at the castle courtyard for enlistment in the Holy City's war efforts. Every individual is invited to find their resolve and seek out their purpose; this is the final stand in Ragnarok, and your help is needed now more than ever.

Enlistment is mandatory! Please see your local officials for more information.
A friendly if not a touch formal invitation to what will essentially be Asgard's job fair! A mandatory job fair. This is why we can't have nice things.

The castle courtyard and the streets leading into it will be crowded with bustling natives and several booths, not uncommon in appearance to the many festivals they've had over the last two years. This time, however, there is no music or celebration to be had. Everyone is hard at work organising their efforts for the war and doing their level best to assist in the transition.

Day 462 ( June 11/12 )
The fair will continue for two days, to give everyone time to get down there and make their decisions. Anyone that hasn't signed up by the end of this day will be visited at home by a city rep and a few guards that will politely ask them to register for a group and weaponry if they plan to carry it. Refusal will land them in jail for the day, where they will still be politely asked to please, seriously, just pick something. Anything. Uncle Odin wants you.

At the end of the fair, there will be food and drinks to thank the Travellers for their support and cooperation. Throughout the entirety of the event and for the rest of their stay, the natives will be more reverent and grateful than ever than the Travellers have chosen to stay and fight at their side. They will do anything they can to help them win this war; this evening will be one of camaraderie and appreciation for the past, present, and future sacrifices to save the World Tree.


[ OOC NOTES: This is the mingle log for the Good God, Y'all event. Remember that all characters must be signed up for at least one group by June 12. Information on the currently established groups can be found here; sign-ups are in the comments section on the same post. Please put [OPEN/CLOSED] along with the time/location in the title of your comment. Let us know if you have any questions! ]
 
 
25 May 2014 @ 09:10 pm
Both halves of the plot event will be joining in this week, so we're going to slap both summaries in here. Pay close attention to the dates and the summaries of what new effects are popping up!

Week Five: Days 453-456 / May 24-31
Day 453 ( May 24/25 ):
    IN GINNUNGAGAP:
    When they finally breach the surface of Ginnungagap back into those open plains, the Travellers may very well find themselves faced with a higher number of Fire Giants. Movement in the kingdom has not gone unnoticed, and in this time of war, any opportunity to strike is a good one. Once again, the Travellers may have to sneak and fight their way out of Ginnungagap and back into Asgard. At the very least, the fresh air outside of the canyon will lessen the pull of the compulsion, though it will linger as a buried thought in the back of their minds and may worsen again if they retreat from the Giants into Ginnungagap's relative safety.

    IN ASGARD:
    The nightmares will begin to worsen: stretching over longer periods of time, becoming harder to wake from, the pain and fear lingering into the waking hours. They will become more vivid as well, bringing to mind images of natural disasters, war, anything destructive ravaging a land that may or may not resemble your own home world. Whether or not it is exactly your canon universe or a vague world that closely resembles it is up to you; they cannot, however, dream of other canon universes being destroyed. These dreams will be easier to remember, though whatever it is in faint memory or stark detail is up to you.

Day 455 ( May 28/29 ):
    Finally returned to the city, the Travellers will find the state of affairs in chaos. Travellers are missing, others are forgetting each other and themselves, and most of all - those that ventured with them into Ginnungagap only to find their deaths will be wandering the streets as spirits, some of which will not be so pleased to see them. These effects may begin to take place in the returning explorers as well, which you can read up about here.

    Over time, as they are cut off from the realm of the living yet unable to pass into the realm of the dead, the ghosts inhabiting the streets of Asgard may grow restless and agitated. They can gradually start to feel the effects of being displaced from their body and disconnect from their physical existence. The intrusive thoughts of 'why can't they hear me' or 'why won't anyone help me' may start to drive them towards anger or resentment for their current situation. Their energies will be fading and fraying the longer they're caught in this netherworld, pushing them into the makings of a malevolent spirit. However you'd like this to manifest is entirely up to you! But over time, being trapped in the veil may very well drive your character to madness.

Day 456 ( May 30/31 ):
    The very last day of this event, these things will reach an overlapping chaos until its conclusion at the strike of midnight. Regardless of whether your character is alive or dead, awake or asleep, in the city or still missing, all Travellers and natives will share one collective dream. Those that were present for the Bad Moon Rising event may recognise it somewhat; they will find themselves in a wide open space, walking on cold, flat dirt with the faint outline of a grand tree in the distance surrounded by flickering lights.

    As they move in any given direction, the ground will begin to crack and split, smoke rising from the surface and the smell of burning wood entering their lungs. The tree will gradually come closer into view, a towering mass of limbs and leaves that stretches across the entirety of your sight as you approach it - but the burning of the ground worsens with each step, and those flickering lights beside the tree are open flames that lick and lash at the tree. The leaves will begin to catch and the flame will spread. The smoke will thicken to near-choking, and just as the heat rises to a near painful point, a familiar voice to some will boom throughout the clearing with a single message:
    "It won't stop. This is the end."
    As the flame swells to engulf the tree and your character both, everyone will simultaneously wake from the dream.

    After this point, everyone will be returned to normal. All memories will be restored, all lost Travellers will return to the city, and the deceased will be resurrected through the castle as per usual.


PREVIOUS MINGLE LOGS:
MAIN PLOT: Weeks One & Two || Weeks Three & Four
OPT-OUT PLOT: Weeks One & Two || Weeks Three & Four


[ OOC NOTES: This is the final mingle log for both of May's events! Please put [OPEN/CLOSED] along with the time and location in the title of your comment. Let us know if you have any questions! ]
 
 
21 April 2014 @ 05:26 pm
Who: EVERYONE
What: the Almost Useful mingle log
When: Day 437 ( Apr. 22/23 )
Where: all across the city
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 437 ( Apr. 22/23 )
After giving some consideration to the nature of their bonds with their patron deities, Sam Winchester posts to the network supposing a theory: if the gods can feed magic into the Travellers to give them their House Powers, perhaps, then, the Travellers can feed magic back into the gods. They have been under great duress both with Odin's collapse and the most recent disasters in the kingdom, even the smallest bit of a boost may make a difference.

Using the same runes from Draco's magic expansion plot, Travellers will be advised to draw the personalised god runes for their patron deity somewhere on their bodies in runic ink, anywhere it might not be disrupted or broken. For the duration of this day, every time the Travellers use any form of magic - be it House Powers or other runic magic - the god rune will glow faintly in the colour of their patron. The energy they pour into their magic will travel along the bond to their god and give them something of an energy shot, just the slightest lift in their strength and energy.

However, performing this transfer comes at a cost. The more magic performed, the more the Travellers will be drained of their own energy in a nearly euphoric way. The exhaustion will come in a vague sense of warmth and affection ( as it is, after all, the spirit of the Mother that gives the gods their magic ), as the need for a nice cup of their favourite cocoa, or perhaps a comfortable nap in the sunlight, or maybe even a profession of love.

Yes, we're giving you an aphrodesiac curse. As the Travellers grow more and more tired, they will grow more and more inclined to cuddle up with someone or something they care about and sleep off the exhaustion. This is generally harmless and will not be an extreme; it will not create feelings of love where there are none and it will not encourage them to do the nasty or anything like that. It's more simplistic than that, a base sort of love that comes in simple touches or a spoken word of love.

Anyone participating in this event is more than welcome to vary up the way this manifests in their characters, but by the end of the day, all Travellers using the transfer will be taking a collective nap for a few hours. When they wake, the euphoric effects will be gone and the god runes will no longer be active. Fingers crossed no one came across them cuddling with their best friend!


[ OOC NOTES: This is the mingle log for the Almost Useful special event! Remember that your character can only use the rune for their patron god. Please put [OPEN/CLOSED] along with the time/location of your character in the title of your comment. Let us know if you have any questions! ]
 
 
10 April 2014 @ 05:23 pm
Who: EVERYONE
What: the LOCUSTS! mingle log
When: Days 431-434 ( Apr. 10-17 )
Where: all across the city
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 431 ( Apr. 10/11 )
Any early risers that head outdoors as the sun is rising will find a somewhat strange sight: hundreds of earthworms, scattered all across any available loose earth, squirming around on the ground. What caused them all to dig their way to the surface isn't clear just yet, but they aren't the only creatures behaving a bit strangely today.

Just as the sun breaks the horizon around 7AM, a single stag will come charging through the city coming from the north and heading straight through the Gate of Frost. Mere minutes after that, a whole herd of deer will follow his lead and stampede their way south without care for anyone or anything that might get in their way. Smaller animals like wolves, foxes, rabbits, and the likes will follow at their feet, birds flying overhead in great flocks - all headed the same direction. Any pets or animals within the city will be irritable and anxious, some trying to escape and follow the same path outside and away from Asgard.

In the midst of the mass exodus, the bracelet's SOS function will blare loudly as one of the gods summons the Travellers to the castle.

The Travellers will have less than an hour to get themselves to the heart of the city where natives will already be ushering people indoors with a nervous calm. The whole of the city will be rushing their way through the barrier, and it will be made obvious fairly early on that not everyone can fit inside the castle. Jockey for a safe position and keep a strong hold on your loved ones so that you don't get separated in the chaos, but be fast about it.

After that hour mark, a wave of water will come crashing through the city from the north, flooding the streets at a height of approximately 10ft / 300cm. Anyone not within the castle barrier by that point will either drown or be swept away in a violent current that will carry send their bodies into whatever solid objects might stand in their way. Those safely within the barrier will see Heimdall at the front gate with his hands raised as though pressed against an invisible wall; if they look closely, they will be able to make out all city structures glowing with a faint shimmer - either royal blue, pale green, or amber - before their view is obscured by the water pounding against the barrier. The dome over the castle will be made visible by the flood encapsulating it as it washes anything that wasn't rooted down through the streets. It will be an awesome sight, though grim enough, as nature takes its course through the city.

The flooding will continue for several hours, during which time the Travellers will be largely left to their own devices as they wait out the worst of it. Sigyn, Freyr, and Freya will be going around with castle maids to make sure that no one in harmed and to try to keep people relatively calm. Hel, Fenrir, and Jormungand will be doing their level best to intimidate people into compliance by coordinating the immediate relief efforts that will take place as soon as they are able to leave. This means that, for the few hours it takes for the flood to die down, the castle will be largely unmonitored as the gods try to minimise the damage.

After the worst of the flooding passes, the residents of Asgard will be free to return to their homes. There will still be a foot of water to wade through, but it will be slow moving and relatively harmless. Thanks to Thor, Baldr, and Loki's protection spells, all buildings will still be structurally sound, if not wholly intact. Glass panes may be shattered and wooden doors may be splintered; anything that wasn't firmly tied down may be displaced somewhere down the road or otherwise destroyed. But for the most part, the damage is minimal. Now just to do something about this pesky water ...

Day 432 ( Apr. 12/13 )
By now, the floodwater has lowered to a scant inch or two, leaving the city streets littered with debris but otherwise safe for travel. Natives will be setting up booths to help coordinate the return of lost possessions or missing pets, reporting any property damage, and recovering any bodies of those that might not've made it to the castle in time. Travellers are welcome and encouraged to assist in the relief efforts. There will be district clean-up sign-ups below, but these are not mandatory to get involved, they're more of a way to see who will be in your district to make plotting easier.

Later in the day, while everyone is still trying to rid the streets of the lingering water and put everything back to rights, the first survivors of the flood will begin trickling into the waterlogged city. Outlying villages and encampments were destroyed in the disaster and are now seeking refuge with their gods in the capitol. Despite the stress Asgard is already under with the supply shortage and the damage from the flood, the Prince Regent will not deny his citizens the aid they require and will welcome them into the city until they can revive the land to health.

Days 433-434 ( Apr. 14-17 )
Relief efforts will now be split into two different areas: recovering the city and creating space for the new arrivals. The natives will need help setting up temporary housing, like filtering families into unused housing and setting up tents for the remaining numbers. They will need to ration out food and general camping supplies, and when Asgard is currently in a supply shortage, making ends meet will be a bit of a struggle. We would really love to see some player created groups banding together to do this! Things like donation collections or fostering an NPC or anything at all, you guys should work together to help facilitate the arrival of these refugees and their temporary(?) stay within the city. There are some player projects already up here if you’d like to take a look and get involved!

On the other side of relief efforts will be cleaning up the streets, boarding up broken windows, things like that. Sigyn will be working to rebuild the wall and could use some assistance in not only construction but the magic of her barrier as well. More player coordination here will help put things back to rights, so if your character has an idea of what they can do to help, please comment below to start up some relief projects! It'll basically be two days of everyone trying to dig themselves out of the mess and get settled again.


[ OOC NOTES: This is the mingle log for the LOCUSTS! event. All of the gods ( except Odin and Frigg, naturally ) will be out and about during the first day of this event, so if you’d like to plot with any of them, please contact either the NPC handler or the mods and we’ll help facilitate some plotting for you. As a reminder, all deaths during this event count towards your death consequences. Please put [OPEN/CLOSED] along with the time/location of your character in the title of your comment. Let us know if you have any questions! ]
 
 
05 April 2014 @ 06:59 pm
Who: Newbies and anyone who wishes to greet them!
What: Getting used to the city
When: Days 429 and forward.
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

[Please include your location and the IC day (ex. Day 429 - this can be found in the schedule) in your top-level comment or your subject line when starting a thread! It can be any welcome hall, major attraction, or just out an about in any district. For newbies making a top-level thread, you may include your character's name/canon/house in your subject line if you'd like, to make housemates easy to find! :) If a God is needed or wanted, please ping the mods and depending on availability we might be able to throw them in where asked.

Also, keep an eye on the event schedule for April! If you're ICly introing during an event, make sure you take that into account. Thank you!

Have fun!]
 
 
22 March 2014 @ 10:09 pm
Who: EVERYONE
What: The The BURNING BRIDGES Mingle Log (Part One of Two)
When: Days 421-422 (March 21-24)
Where: All over the city.
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 421 ( Mar. 21/22 )
All throughout the day, the inhabitants of the Holy City will occasionally hear low rumbling sounds not unlike the beginnings of an earthquake, but nothing shakes or stirs beyond the quiet trickle of rain for most of the day. However, as the rain picks up and blots out the sunset, the rumbling grows louder just before a rift opens in the ground. Though it's not terribly deep, the split is two feet across at its widest and travels several hundred yards, starting from beneath the city wall at the corner of the Thor district and moving quickly into Loki's district. The ground nearby shifts somewhat with it and any buildings unfortunate to be affected will start to sink into the gap.

Any shouts of surprise or cries for help from this tear in the earth will be short lived, however, as large shards of ice begin to rip through the wall in various places throughout Sigyn and Hel's districts, piercing holes into anything - and anyone - in their path before shattering or melting. These are not directed or precise by any means; they fly in random places at random times. It may very well seem like the least coordinated attack ever and the Giants have really lost their game, but as the rumbling reaches its loudest peak, a burst of flame far outside the city wall may hint that it is not an attack at all. At least, not one intended for the Travellers.

To the east of the city, not nearly far enough from the thick wall that separates Asgard from the rest of Yggdrasil, a massive battle between the Frost Giants and the Fire Giants is being waged. What splinters off and reaches the city is purely by accident; collateral damage, as it were.

The shattering of rock and the splintering ice as well as bursts of flame and cracking of trees can be heard all throughout the night as more debris and stray projectiles find their way over the city wall. This can be anything from more needles of ice and much smaller cracks in the ground to flaming stones and sheets of hail. For now, these will remain small things that come over the wall rather than through it, but feel free to play around with what exactly comes your way.

Day 422 ( Mar. 23/24 )
The battle continues on into the next day, and by early morning, the city guard will ride through the city to alert everyone as to what's happening beyond the gates. From what they can see, Thiazi's army is pushing Surt's back and away as the Fire Giants attempt to encroach forward. They know of little else, but the battle is coming closer and closer to the city, which means the collateral damage will continue to worsen.

This is where the decision whether or not to fight will come in! The decision will be left to the Travellers in whether they ride out to force the Giants out of Asgard's land or simply bunker down and wait out the war. All action and inaction comes with a list of pros and cons, so consider it carefully before settling on your decision today.

[ OOC NOTES: This is the mingle log for the first half of the Burning Bridges event, leading up to the decision on how the Travelers will react to the battle. The poll, though closed, is located HERE for reference! The mingle log for the second half of this event will be going up soon, and a link will be provided here when it is.

A Special Note: As of the beginning of this event, god-given powers will now work outside of the Asgard. More information on this OOCly is forthcoming, and characters involved in the plot please be on the lookout for contact from us! Please feel free to assume that all Travelers have been made ICly aware of the fact that they can now use their powers outside of the city now.

Please put [OPEN/CLOSED] in the title of your comment, along with the time and location. Let us know if you have any questions! ]
 
 
Who: Anyone who wants in on it!
What: The school is on fire.
When: Days 420 around sundown and after.
Where: The school in Odin's district.
Rating: We'll see!

The sun is slowly going down and Barty Crouch jr is in Odin's district, as he's been every day for a good while though, since he first realized how easily Will Graham fell into habits. The difference is that today he isn't headed to the cafe they always meet at right away. Instead he stands leaning against a wall, ever now and then glancing at the school and waiting for a sign. He has placed the mirror - a present from Albus Dumbledore himself - in just the right position fixed it to the corner of a building and waited for the sun to hit the reflective surface at the right angle.

Dumbledore had talked of smoke and mirrors and now Barty had found the right tinder. He waits until he can see smoke, faintly but there. It would be another hour, he suspects, maybe even more before the fire spreads far enough to be noticed. But it would burn, of that he had no doubt.

It is starting to get dark when he takes the mirror back, making sure to remain unseen, and he heads down the road to meet Will. He doesn't know if anyone is still in the building he just set on fire, he doesn't much care either way. The flames would rise high and Severus Snape would feel the heat.

[OOC Notes: I purposefully set this up like an event log, so just like for them, feel free to make a header comment detailing what your character is doing at any given time. If you want to do any more last minute plotting, head on over to the plotting post! Also, here is the IC post with some of what led up to this if you want to read up and/or still tag in! I backtag forever. Slowly.

If your character has been near/around/in the school before the fire started and would thus be a suspect and/or suspect other people he or she has seen, you can play that part out here too!

Times: Before the fire, during the fire, right after the fire. ...duh.
Places: The parts of the schools that will be affected are: The library, the auditorium and several classrooms as well as Evy's office.
Obviously you can also have your character be outside the school or in the hallways or any unaffected part if they want to use the chaos to, I don't know, mess up Snape's office a little.

I just ask that no one saw Barty do what he did, so we can have more fun with various suspicions cast about.]
 
 
Who: EVERYONE
What: The Putting the "Fun" Back Into Funeral/Thistle Do Nicely Holes Event Mingle Log
When: Days 415-416 (March 9-12)
Where: all across the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 415 (Mar. 9/10)
Not long after the message from the gods on the bracelets, all NPC shops in town will begin shutting down. It is late evening when the city's Natives begin heading toward Gefion Park, some alone, some clustered in small groups, but it seems like citizens of Asgard of all ages are headed that way. It is just before sunset when all of the gods and several thousand natives will stand grouped around the shore of the park's lake. Thor, looking oddly somber, will move to stand on a small podium, voice tight but magically amplified. His posture is straight, head held high, and he will cut a striking image as he speaks with a firm and magically amplified voice:

"We may be the gods of this realm, but we would be nothing without both of you: our people, and our visitors. Even in times of darkness, we mustn't allow ourselves to forget how brightly our lights can shine. In times of weakness and exhaustion, we only need cling to the memory of how strong we truly are. We will fight for the lost, and we will fight for each other. Until my father returns, I will act in his stead. We will continue to move ahead, if only because there is too much to lose if we don't. Salvation is within our grasp, and I will do everything I can to make sure we attain it."

Here Thor will clear his throat, pausing just long enough to wonder how apparent it is that Freyr wrote most of this speech.

"But now I invite you to lay your offerings into the longboats, offerings to the Natives of this world that have lost their lives in this war. Their sacrifices were not in vain, nor shall they be forgotten. In their names, we shall fight for Asgard, and for every world represented here, and for the countless that aren't."


The moment that the newly crowned Prince Regent stops speaking, Natives will place clothes and food and other trinkets inside the boat. Any Traveller with offerings will be given the chance to lay them in the boat then, before Hel sends it off to the center of the lake. It will stall there before bursting into bright flame. Smaller, match-sized flames will light all across the lake, one for every native soul that has left Asgard for Niflheim in the last two years, and they will not extinguish even in the light rainfall that begins into the evening.

After the flames are lit, however, the natives will be opening several dozen casks of different wines, meads, and ales. There will be bottles of harder liquors passed around and glasses given freely to anyone within arm's reach of a native. Time for a bonfire in the park! Anything is free game for this: there will be dancing, eating, body painting, the weaving of flowers into people's hair or into crowns, pretty much anything that is loose and vaguely intimate. The only thing that remains undisturbed is the lake, where the fires burn ceaselessly above the water. This is their farewell; they will drink, tell stories, and laugh their way all through the night.

Day 416 ( Mar. 11/12 )
The next morning, most of the natives will still be in the park, making sure none of that pesky alcohol remains in those barrels. They will take this second day to relax and clean up the park while they continue to drink, singing hymns and generally lending a hand to one another. Where yesterday was a big party, this is more like communal R&R. About halfway through the day, flowers of all types imaginable will begin to sprout from the ground. Many of them will sing along with the Native's hymns of remembrance, though they will linger after.

This is actually our Holes event for the month of March! These flowers will not just sprout at Gefion Park, however! When they first appear on Day 416, they will actually spring up just about everywhere, dirt or not. They may appear on a table, off a wall, or rooted in someone's freshly prepared sandwich. The flowers not in dirt will wilt after about a day. Following their first appearance, these flowers will continue to grow in the city anywhere flowers can grow.


Back at the party, however, everyone is on equal footing and gathered to respect their loved ones. For the time being, nothing else really matters.

They'll go back to their regularly scheduled monotony by sundown, the boat of offerings finally removed from the lake, though the candlelight flames will remain throughout the night and disappear by sunrise. In thanks for their support and continued sacrifice, the Travellers will find one gift from home in their rooms at midnight.


[ OOC NOTES: This is the mingle log for the Putting the "Fun" Back in "Funeral" event AND for the Holes event. More information on this month's Holes event is located HERE. If you haven't had your character's GIFT FROM HOME approved yet, please make sure to do so here!

Please put [OPEN/CLOSED] in the title of your comment, along with the time and location. Let us know if you have any questions! ]
 
 
09 February 2014 @ 06:16 pm
Who: EVERYONE going to Ginnungagap
What: the Down This Road mingle log!
When: Days 401-404 ( Feb. 9-16 )
Where: Asgard, Ginnungagap, and the road inbetween.
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 401 ( Feb. 9/10 )
Waiting by the Gate of Fire will be several carriages all prepared to take the Travellers to their destination. Natives will help them load into the carriages and provide a personal pack of food and blankets to those that need it, all with a grim face and averted eyes. This journey is one few outside the immortals have ever made, and only several thousand years ago. It's a sacred place, and one they are not entirely comfortable with seeing entered. But their King gave them orders, and so the caravan will depart by midday with Mimir and Honir at the head to lead the way onward.

They will continue riding through sunset and stop to make camp by nightfall. The gods will tell the Travellers to rest up, as the rest of the journey will be a strenuous one.

Day 402 ( Feb. 11/12 )
The caravan will pick up again for a few hours, but it will come to a sudden halt with a cry of pain from the leading carriage. The accompanying gods will be feeling the same inexplicable wrenching as the gods in Asgard, but this far from the city, its effects will not reach the Travellers in their party. A moment will be spared for their recovery before Honir announces that it's best they continue on foot; from there on forward, it's a hike, and not a particularly friendly one.

Ginnungagap sparsely littered with old trees and short, soft grass on the outskirts of the canyon, streams flowing from varying mountain peaks into the vast space below; deeper within, it is sheer rock and sharp edges that are harsh and unyielding. If one were to look at it from above, they might think someone stabbed a knife into solid stone and carved out a jagged wound, and so it is moving through the canyon itself, where one false step can lead to certain and painful death.

The vast majority of the day will be spent moving slowly and carefully, with few breaks to stop for water and rest while Honir and Mimir negotiate the safest paths. By the time it goes dark, they will be too deep into the canyon and its steep cliff faces to stop without risking losing someone to the jagged rocks hidden in the darkness, and so the gods will conjure small orbs of light to follow each Traveller as they direct every footfall very precisely until they reach their destination.

They will stop just outside the path that leads to the cavern of the Earth Giants' final resting place. There is ample space to make camp and rest for the night; Honir and Mimir will have to vanquish their lights in order to regain their strength, so they will urge the Travellers not to go off wandering on their own. The sound of slowly streaming water and the echo of emptiness will linger just outside their reach in the darkness as they try to sleep.

Day 403
By early morning, very little sunlight will be able to reach the company from their position on the small plateau, but the gods will wake their companions and relight their guides to lead them further in. It takes less than an hour to reach the entrance to the kingdom of the Earth Giants, and sunlight will flood the ruins in abundance. It may be easy to tell that the sprawling city was once something of magnificence, the architecture careful and precise to maximise their position in the sun carried down into the canyon.

However, nearly all buildings lay in varying states of destruction, as though a large bomb went off at the centre and blew outwards. Every surface is overgrown by moss, weeds, and chaotic tangles of vines. Waterfalls that were contained and utilised in artful structures and fountains have worn down the walls of the cavern and flow freely throughout the ruins, leaving the earth a sodden constant. The kingdom has fallen into complete disrepair in the eighteen-thousand years it's been deserted.

Most notable, however, is the distinct lack of life anywhere throughout the cavern. Ginnungagap on the whole is not terribly occupied by wildlife, but there are animals and insects that can be found roaming the cliffs; here, there is absolutely none to be found. Nothing stirs but the sound of water echoing off of empty walls, and there is, it seems, a very unnatural hollow sensation from simply standing in this space so devoid of life.

It has long been believed that the tragedy of the Earth Giants' obliteration starved this land of its will to thrive, but this is an extreme the gods did not foresee. The Travellers will be free to explore for a few hours, but will be ushered out at the insistence of the unnerved gods before midday. They have a long journey ahead of them, and they will not stop for anything until night has fallen and they are far from this barren wasteland.

Day 404 ( Feb. 13/14 )
Travel back to Asgard is otherwise uneventful in the wake of their discovery in Ginnungagap. They will arrive to the city pulling itself together after its latest blight, and the gods that accompanied the caravan will give hurried farewells before quickly making their way to the castle to bring news of their experience. The natives will once again help the Travellers unload, this time even more grim than before. Strange things are stirring, and the confusion on both sides will leave many questions unanswered.


[ OOC NOTES: This is the mingle log for the Down This Road event! Remember that you must leave Asgard on Day 401 ( Feb. 9/10 ) if you want to opt out of this month's body horror event! Please put [OPEN/CLOSED] in the subject of your comment, as well as the time and location. Both Honir and Mimir will be around in this log, so feel free to contact us if you'd like them in a particular thread somewhere. Let us know if you have any questions! ]
 
 
28 January 2014 @ 03:37 pm
Who: Everyone!
What: The mingle log for Wife Swap: Asgard Edition.
When: Days 395 & 396 (Jan 28-31)
Where: The cities of Asgard and Alfheim.
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 395 (Jan 28-29)
Soon after sunrise, a train from Alfheim arrives in the city packed with a few dozen elves and crates and crates of supplies for the city. After the city's natives assist them in unloading everything, they will set up camp outside the castle.
In Asgard:
During the day, they will spend their time helping to repair and reinforce the city where it is still damaged from previous attacks. Their unusual technology is built entirely around steam and clockwork, with zero waste output, and they do everything that they can to help the city in a display of gratitude for the help that they have received.

They will spend their nights sticking close to their camp, but are friendly and cautiously curious about any Travelers who approach. Overall, they are intelligent and well-mannered, and though some of them seem not to know what to make of these visitors from other worlds, their appreciation is open and sincere.
In Alfheim:
Not all of the elves who arrive will be remaining in the city, however. Soon after they arrive, they will make an offer to escort any willing Travelers back to Alfheim to assist them in rebuilding their own city. After the flames went out and the Giants went home, several of the elven homes were left in ruin but the true damage is to the forestry that is the heart of their kingdom. Those in Sigyn with Growth or those with energy sharing, healing, or other such abilities as well as anyone simply interested in helping or curious about a new corner of Yggdrasil will be escorted back to the forests for two days of some mutual benefit.

Alfheim itself will be in burnt disrepair but still very much bustling with life. Charred wood is being stripped and stacked, replaced with fresh building materials as elves work together as efficiently as they can to return their home to what it once was.
Day 396 (Jan 30-31st)
Sunrise brings another long day of hard work, but things begin to slow down and relax in both kingdoms as the sun sets. Each city will set up a feast in the courtyards of their respective castles to celebrate their victory against the fire giants, to show their gratitude to the Travelers of Asgard, and to cement their alliance in the war.
In Asgard:
The city's natives will ask the travelers to assist them in setting up dishes from their home world to serve the their Elven friends, but there will be enormous tables heaped high with food from this one as well. The courtyard itself will be lit up with long strings of softly glowing white lights that seem magical in nature. While their fuzzy light is cool to the touch, the air near them is warm, and that warmth radiates out into the courtyard to cut away the biting chill from the entire area. Round tables with modest but elegant tablecloths will provide seating for anyone at the banquet, and some of the more adventurous elves themselves can be found carefully sampling just about everything from the Travelers' worlds.
In Alfheim:
Alfheim's natives will provide food and entertainment in the courtyard of their own castle. This feast will be a little louder as the drink begins to flow alongside Elven delicacies, and the food comes accompanied by joyous song and dance. There is a lot to celebrate, and the natives here seem eager to include the Travelers here in that celebration. When the party winds to a close, they will supply Asgard's travelers with both blankets and small packages of food and drink for the late night train ride home. They will arrive back in the city early on the morning of Day 397 (February 1st), when the visiting Elves still in Asgard will board and head back home.


[ OOC NOTES: This is the mingle log for the Wife Swap: Asgard Edition. We won't be posting headers, so feel free to simply make your own - just make sure to include your location and the IC date, and whether or not your header is open or closed. Let us know if you have any questions or concerns! ]
 
 
12 January 2014 @ 07:54 pm
Who: Healers
What: [A Friend In Need] Pre-train ride healers' meeting thrown together by Hawkeye and Ril. Time to group up.
When: [backdated] Days 386 ( Jan. 11; Evening )
Where: Time & Tea, Loki District
Rating: PG


Grab a chair... )
 
 
Current Mood: determined
 
 
12 January 2014 @ 02:16 pm
Who: Everyone going to Alfheim
What: The mingle log for A Friend In Need
When: Days 387-390 ( Jan. 12-19 )
Where: Asgard, Alfheim, and the train ride inbetween
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 387 ( Jan. 12/13 )
Before boarding the train around dawn, the leaders of the separate groups should run checks on everyone that's signed up. Natives will help dish out a simple weapon to those without their own that want one, medical supplies to the healers and a simple kit for everyone else, and a simple mask with strict instructions to put them on as soon as the kingdom is within sight. After everyone is geared up and boarded, Odin's spies will set out on horseback first, masks already in place, to clear the path ahead. This gives you a five hour train ride to go over strategies and coordinate with your fellow Travellers and the Asgard natives that have joined the ranks.

As the train crosses the halfway mark between Asgard and Alfheim, the dark black clouds of smoke and ash will sprawl across the horizon and thicken the air, prompting early placement of the gas masks as a precautionary measure. It's a short trip from there, and once the train has stopped, it's time to get to work. The homes and buildings of Alfheim will be in varying states of disarray and ruin, some still burning as the inhabitants and neighbours struggle to douse the flames. Others will be smouldering, successfully saved or otherwise left to burn itself out in the days since the initial attack. There will still be Fire Giants sparsely wreaking havoc amongst the living quarters, but the vast majority of the fighting will have been drawn into the treeline by the Elves to give room for relief efforts and any evacuation attempts. Homes and larger buildings still largely intact will have been turned into temporary hospital rooms or safe houses for the young and incapable of fighting, with the injured laid out anywhere there is room; the dead will be wrapped in sodden sheets in the alleys between buildings until they can be properly buried - if ever they should find the opportunity.

This leaves the Travellers to split up and jump head first into their tasks. The Elves will be pleasantly surprised and immensely grateful for the arrival of aid, but they will not spare much time to gratitude when the battle wages and every second counts. Those fighting will immediately accept the Travellers into their defence, and from there, they will begin to push back against the Giants' forces. At this point, it will be largely defensive combat, an attempt to keep the Giants from moving further into the kingdom and setting more to flames. Surt himself will be present in this, and a vast majority of those that try to stand against him will be met with a heavy hand. Move carefully, Travellers, for there is still fight left in these desperate Giants.

Day 388/389 ( Jan. 14-17 )
By early morning, just as the Sun is beginning to rise, the Travellers will receive some support from their patron deities back in Asgard. For the next two days, they will have their House Powers to give them that extra edge on the battlefield. Another surprise will arrive as well, as the trees themselves seem to move through the battlefield to push back the Giants. The Treepeople will have arrived, many of whom direct their efforts towards the support group to help control the flames while others exact their grief and anger on the enemy forces that still linger around. These beings are the oldest in Yggdrasil, second only to the immortals, and strongly resemble their respective forests, but they are strong and firmly rooted in the Mother's survival.

They will fight alongside the Travellers until they are cut down or the battle is won, which it seems it will be when the flames begin to significantly dwindle nearing sunrise on Day 389. From that point onward, those fighting for Alfheim will rise to the offence and the Giants will begin to fall back as their numbers lessen and their advantage wanes. They will begin fleeing the kingdom, leaving Surt with only his loyalists at his side - and against the might of the Travellers and the Elves emboldened by their allies' support, they few will not be enough to claim the entire kingdom.

Day 390 ( Jan. 18-19 )
The Travellers' House Powers will fade before sunrise, but between the combined strengths of them, the Elves, and the Treepeople, they will still quickly overpower Surt's remaining forces and send them scurrying back to their ruined kingdom of Muspellheim. Surt will leave weary and more furious than ever at his failure, but he knows too that to stand alone would be his downfall. The battle is won, but the damage has been great and there is little time for celebration. The Travellers will be given the most sincere gratitude from the people of Alfheim, and sent back home with packs of food and supplies to patch themselves up before they arrive back in Asgard as the loyal and true allies to Yggdrasil and her children.


[ OOC NOTES: This is the mingle log for the A Friend In Need plot event! Team sign-ups are over here and it is never too late to join, thought the leadership positions have already been chosen. To plot out a thread with Surt, please comment here. Let us know if you have any questions or concerns! ]
 
 
19 November 2013 @ 11:35 am
Who: EVERYONE in the mirror!verse of Asgard
What: A House Divided mingle log for characters in the mirror!verse. The log for the real Asgard is here.
When: Days 360 - 364 ( Nov. 21 - 30 )
Where: in the mirror-Asgard, all across the city
Rating: PG-13 with warnings for graphic violence. Anything that warrants an "R" rating should be taken to a private log, please!

[ When the Travellers wake up on Day 360, they will find themselves in their beds, in their rooms, exactly where they fell asleep the night before, but something will be quite obviously off about the city. For one, the colours are all inverted, as though the whole of Asgard has gone grey again and the only colour remaining is in the places that were previously without. Odd, but not terribly damaging. It may be discouraging to think that colour will have to be restored all over again, but worse things have happened in the city. At least the city is still intact.

Or perhaps not. As the Travellers attempt to go about their business, it will soon become obvious that its wrongness extends past poor decorating choices. The city is near empty of all other Travellers, and the natives seem wary to interact with the few that are around. Communicating with them is impossible; the spell that translates all communication into Asgardian is gone and leaving characters to either speak in their native tongue or find alternative methods of communicating. The bracelets are inoperable and cannot connect to the network for anything.

Before long, as the Travellers attempt to figure out what's happening, other differences will become noticeable. Some Travellers' forms will have changed to reflect their true bodies or natures in ways you may not have been aware of. There will be a compulsion curse urging people to tell each other secrets and truths they've kept buried deep. Most importantly for some, their abilities from home will be restored. Please remember that no canon abilities used in the mirror!verse can affect the real Asgard in any way. What happens in the mirror!verse stays in the mirror!verse. More Travellers will start appearing by the evening of the same day, which may or may not be a good thing.

On Day 361, those previously wary natives will become outright hostile, attacking the Travellers on sight by any means available to them. They might even follow you home and throw rocks through your windows or riot against your workplace. You are strangers in their land and they want you out, almost as badly as the Fire Giants do. And there will be Giants, as they begin to fall into the city alongside more of your fellow Travellers. They will arrive immediately bewildered and frightened, attacking out of base instinct and desperation. As both the Giants and the natives attempt to drive the Travellers out of this strange version of Asgard, the sky will start sprinkling dust in random bursts, but this is by no means as threatening as the guy coming at you with a kitchen knife.

The fighting continues to escalate through Day 362 as more Travellers and Giants fall into the mirror!verse. Dust continues to fall more frequently and large cracks can be seen running across the sky, a bad omen for the fate of those living beneath it, a notion that will become literal by Day 363 when everything goes off the charts.

The colours will blow out of proportion in random places, some appearing like overexposed photos while others fall into black and white or sepia, or a mixture of anything and everything in between. The truth compulsion wears off for some, while other start to feel compelled even further to profess their secrets to anyone that will listen. Frost Giants will begin appearing alongside more and more Fire Giants and Travellers. The city becomes full to bursting with things that want the Travellers dead, until even the city itself starts ejecting them. Those whose canon abilities returned will die painfully all throughout the day as their magic is rejected by Yggdrasil's. As everything begins collapsing, the sky comes down with it like massive shards of broken glass that shatter upon impact and immediately kill anyone caught beneath it, leaving empty dark holes where the sky once was. Everything is wrong wrong wrong, and there seems no hope of correcting it.

At least, not from this side of the veil. Your fate will be left in the hands of another, and what they decide may come to surprise you ... ]

[ OOC NOTES: This is the mingle log for characters in the mirror-Asgard at any point during the A House Divided event. The log for the real Asgard can be found here. The event's conclusion will be announced on November 27 because you are going into this one just as blind as your characters! For those of you regaining your character's canon abilities, please remember to be reasonable and respectful of your fellow players in the use of your powers. Please put [OPEN/CLOSED] in the title of your comment along with the day/location. Let us know if you have any questions! ]
 
 
05 November 2013 @ 04:32 pm
Who: EVERYONE
What: the Can We Fix It? community service mingle log
When: Day 352 - 353 ( Nov. 5 - 8 )
Where: all across the city
Rating: PG-13. Anything higher than that should be taken to another log, please!

[ All across the city, natives are closing up shop and turning their efforts towards rebuilding the city after its latest disasters. They'll be offering help to business owners still struggling to clean up property damage, walking around with paint buckets and brushes to paint over graffiti and wash away unseemly stains, etcetera etcetera.

There's plenty of room for any willing Travellers to lend a helping hand, so go ahead and jump in on this month's community service project! ]

[ OOC NOTES: This is the mingle log for the Can We Fix It? event. Feel free to assume any general sort of community service activities are available here, think of the city's losses and use your imagination! Please put [OPEN/CLOSED] along with the date and location in the title of your comment. Let us know if you have any questions! ]
 
 
09 October 2013 @ 04:29 pm
Who: EVERYONE
What: Look! A Masquerade! Festival log part two, for the masquerade. Part one can be found here.
When: Day 342 (Oct. 16-17th)
Where: The banquet hall and ballroom inside Gladsheim Palace.
Rating: PG-13. Anything higher than that should be taken to a private log, please.

[ On the fifth day of the festival, Travelers will be welcomed into the castle itself -- many for the first time since their arrival -- for a masquerade ball! Live ensembles will be providing music for people to dance to in the ballroom, and maidstaff outfitted in fancy clothing will be walking around and providing flutes of sweet champagne. (There will be food and an open bar in the banquet hall, as well as comfortable seats to rest, relax, and chat.)

The gods will be gods, however, and it won't stop at that. This is the last day of their epic party; at the stroke of midnight, a small curse will hit everyone inside the castle barrier and the Travellers will be compelled to kiss their dates! This can be their date-auction dates, whomever they're dancing with at the time, their secret crush, or even everyone they came to the party with. The gods aren't picky about what defines a "date" this time around, so go crazy and pucker up!

EDIT: ( Because we mods miss things too ) By the time the party starts dwindling down and people are ushered out of the castle, it will have started raining outside. It's nothing so heavy as to trap everyone indoors, but those without an umbrella or a coat may find themselves soaked before they reach home. Stick together and try to keep each other dry - or at the very least, warm! Honir and the castle maids will be handing out umbrellas at the door, but Loki will be cursing the vast majority of them to turn into paper as soon as water touches them. Sorry, not sorry.

Part one of the event can be found HERE. Please include your location in top-level comment of your subject line when starting a thread! If you want to request a certain god, feel free to ping them and we will do what we can. Otherwise, have fun, and as always - let us know if there's anything you need! ]
 
 
06 October 2013 @ 10:27 am
Who: Newbies and anyone who wishes to greet them!
What: Getting used to the city
When: Days 337 and forward
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

[Please include your location and the IC day (ex. Day 338 - this can be found in the schedule) in your top-level comment or your subject line when starting a thread! It can be any welcome hall, major attraction, or just out an about in any district. For newbies making a top-level thread, you may include your character's name/canon/house in your subject line if you'd like, to make housemates easy to find! :) If a God is needed or wanted, please ping the mods and depending on availability we might be able to throw them in where asked.

Also, keep an eye on the event schedule for October! If you're ICly introing during an event, make sure you take that into account. Thank you!

Have fun!]