15 December 2014 @ 08:50 pm
Who: EVERYONE who isn't a killjoy, and quite possibly some characters who are.
What: A very, very open mingle for snowfights and snowfight-related shenanigans, as laid out here!
When: D555 afternoon, in the middle of the winter celebrations
Where: EVERYWHERE. Or at least everywhere where there's still snow, which is most everywhere.
Rating: PG-13

And that shout goes, 'Alright! Ready, set -' )
 
 
15 December 2014 @ 02:39 pm
Who: Everyone!
What: The event mingle for the And A Happy New Year event.
When: Days 555-557
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

DAY 555 (Dec 14-15)
As the last of the black ice is cleared from the city - and the last of its natives wake from their gray slumber - a cautious winter celebration begins. The city itself opens its doors wide to the allied forces still camped outside it and the natives invite the Travelers to observe the beginning of Winter and the approach of the end of the Asgardian year with them.

The day begins with what seems like a typical party in the streets. There is food, music, and an attitude of general warmth and hope from the Natives that hasn't been quite so present in a long time. It will be interrupted in the early afternoon by a snowball fight that starts in one sector of the city and quickly snowballs out of control. For a few hours, the city itself will become a veritable warzone, with most of the city's native children and adults alike getting in on the fight! Watch your back and take no prisoners. (NOTE: Please check THIS LINK for player plot information about the snowball fight!)


DAY 556 (Dec 16-17)
Day 556 sees a brief return to old - and maybe familiar - tricks. The festivities continue on outside, but some Travelers throughout the course of the day may find themselves influenced by magical impulse… all in the name of good holiday fun, of course.

The effects of these miniature curses will last anywhere between ten minutes and an hour and happen spontaneously, and most of them are echoes of similar curses that have been laid upon the city before. Travelers may find themselves:
  • Unable to lie or actively compelled to blurt truths, consequences be damned
  • Only able to communicate in poetry or song
  • Given a nagging urge to (sincerely!) compliment anyone they come across
  • Compelled to just hold hands with whoever they're near
  • Caught under sprigs of magic mistletoe that seem to appear at arbitrary times at equally arbitrary places (though they can either be kissed or just wait a few minutes for it to disappear again)

Your character can be affected by as many and as often as you'd like, but none of them are mandatory. To reward the Travelers for putting up with that silliness one final time, they will find in their rooms that night a basket of chocolate, a horrendously ugly Christmas sweater, and one item from home. The item can be anything that fits within the game's technological and magical rules! If you'd like your character to receive something, please just drop a comment HERE to get it approved.

DAY 557 (Dec 18-19)
Day 557 marks the final day of celebration. That evening, twinkling, magical fairy lights will cover the edges of buildings and the branches of trees all over the city. There are light displays of amazing proportion all over the city, and the Welcome Halls are done up in entirely their signature color. the Travelers will be invited into the castle again for a ball much like the one last year. Thor will announce the end of curfew and tell everyone to party hard, because the hunt for both Surt and a way to heal the World Tree will begin after this.

The party will last until midnight, when everyone will be shuffled out into the courtyard for a brilliant fireworks display. It represents both the victory over Thiazi and the hope that the celebration of this coming new year will not be the last.


[ This is the mingle log for the And A Happy New Year event. Please include your location and the IC day in your top-level comment or your subject line when starting a thread! ]
 
 
15 November 2014 @ 06:02 am
Who: Everyone going to Thrymheim following Thor's announcement.
What: Bringing the battle to a much weakened Thiazi's front door.
When: Days 540-543 (November 14-21)
Where: To and from Thrymheim.
Rating: PG-13. Anything higher than that should be taken to a private log, please.

Day 540/Nov 14-15 )

Day 541/Nov 16-17 )

Day 542/Nov 18-19 )

Day 543/Nov 20-21 )

[ OOC NOTES: This is the mingle log for the With a Whimper event! Thor and Thiazi will be available for interaction in specifically marked threads, but if you want them somewhere else, let me know and I will do my best! Please put [OPEN/CLOSED] along with the time/location of your character in the title of your comment. Let us know if you have any questions! The ASGARD portion of this event log can be found HERE. ]
 
 
02 November 2014 @ 04:09 pm
Who: Roland Deschain, Leonardo da Vinci, and OPEN - Come tease Roland!
What: After a failed potion gave him a week of illness Leonardo’s threatened revenge plans finally take shape in the form of a lovely Greek inspired mural on the side of the Ananael potions and herb shop featuring the store’s owner Roland as the unfortunate toga wearing focus of the piece.
When: Morning 534
Where: Right in font of Ananael in the Odin district
Rating: M for Mischief

Settling of scores  )
 
 
21 October 2014 @ 07:26 pm
Who: EVERYONE
What: the Fear Itself mingle log
When: Day 528-531 ( Oct. 21-28 )
Where: all across the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 528 ( Oct. 21/22 )
Not wasting a moment, Odin, Hel, and Heimdall will set out for Ginnungagap once again before dawn and the other gods will stand vigil at the city gates. The natives will filter into the streets, curious for all that news of Tyr's very existence is eye-opening for them and reverent for the prospect of a new deity among them. They will pass around candles to any that want one to hold lit for their patrons until the sunlight is high enough to blow the flames out, and then they will mill around seeking comfort in anyone around them, whether to give it or receive it in this strange time between hope and grieving.

By noon, a great rumbling will crackle across the sky like the beginnings of thunder, despite the thinly clouded skies. The air will grow heavy and acrid, almost choking to breathe, as a pressure builds across the city and across the land. Just as it begins to reach painful levels, the rumbling will finally crack as one stroke of lightning spiderwebs to fill the entire sky, backlit by the distant sound of a woman shrieking in pain or anger or agony. The scream dies down just as the light fades and the sky shifts back into blue, the clouds scattered and the pressure lifted. Either the storm has past, or it has just begun; there's no telling for now.

A few hours after that, a strong wave will wash over the city, rustling plants and loose materials, and the Travellers will feel their hearts pounding once too hard, near painfully as though they've just received a severe fright. It's similar to what happened when Freyr was resurrected, but stronger and twisted into something uncomfortable, almost nauseating. The feeling will pass in the next heartbeat and just before sundown, the three gods will return from their voyage to Ginnungagap; this time, bandages will be wrapped around Odin's head and covering his left eye, and his right middle finger will be missing to the knuckle, same as his left index when they returned from resurrecting Freyr. They will make way directly to the castle and the other gods will filter in behind them, so be sure to grab them quickly if you have any desire to speak to them before the coming storm.

By dusk, the Travellers will begin to feel a creeping sense of paranoia, as though there's someone watching them from nearby and flickering out of sight just before they can turn around to catch them in the act. Over the course of the evening, the paranoia will bud into a headache and an itch at the back of their minds, like a thought they can't shake but can't reach either. By twilight, they will start to hear indistinct whispers not unlike the start of the Dream a Little Dream event, but the name of this game is hallucinations.

This first night will begin with auditory hallucinations: as the Travellers attempt to prepare for sleep ( or after long enough of not sleeping ), the whispering a will morph into crisp, clear voices that might sound as though they're speaking over your shoulder or from behind the couch or maybe it's simply inside your head. The voices can be male or female, familiar or stranger, one or a dozen, it doesn't really matter. What matters is what they say. For this stage of the curse, you will hear these voices speaking your character's fear(s) aloud, almost taunting or goading in the clear spelling of them. The auditory hallucinations will not cease at any point throughout the night and may continue on throughout the rest of the event as you please!

Day 529 ( Oct. 23/24 )
Morning brings no relief from the strange sounds, and as the Travellers go about their day, the curse will evolve into visual hallucinations. They will imagine seeing the very thing(s) they fear happening right before their eyes, despite the fact that no such thing is happening at all. It will be like a waking dream, wherein they are conscious and aware but perceiving a different reality built around their innermost fears coming into fruition. Other characters and NPCs can be involved in these hallucinations, but they will not actually be happening; physical contact or very strong words might be able to snap someone out of their visions, or they might further fuel it. Feel free to play around with this. These hallucinations can happen as frequently / last for as long or as short / cycle between fears as you'd like, and can continue to happen until the end of the event.

The general paranoia and unease will continue to grow and the day will pass under constant headaches, like an unceasing pressure inside their heads that follows them around and flares up during any hallucinations. They will begin to feel uncomfortable in their own skin, almost dysphoric with the vague impression that something is wrong and that they themselves might just be the very thing that doesn't fit. Paired with the hallucinations of their fears coming to life, tensions will be running high and even the natives will be affected, keeping to themselves until whatever this is might pass.

Day 530 ( Oct. 25/26 )
By this day, the curse will advance to physical hallucinations. What this means is that your character's fear(s) will begin to manifest in real time, no longer a trick of the imagination but a tangible embodiment of their deep rooted fears. They will be able to interact with their imagined reality, and the hallucinations will interact right back; those witnessing your character's hallucinating will only see the character talking to air, but coming in physical contact with them will absorb them into the hallucination as well. This can be a means of breaking through the episode, or further fueling the delusion.

At this stage, the hallucinations will take on a strength of their own, and they will play to your character's fear(s) to try and draw them deeper into the delusion. They will try to convince you that this is reality, that there is no escape, and that you will end your days shrouded in this fear. These hallucinations can kill your character! They are physical, which means that even if other people can't see them, your character will very much feel the weight of them if they attack or draw you into them.

Day 531 ( Oct. 27/28 )
For the last day of this event, the curse will all come together to result in catatonic hallucinations. This stage is simple: your character will be awake but inert, incapable of moving or seeing past their delusions. They will be forced to watch their fears overwhelm them without any means of snapping out of it by themselves. If your character succumbs to this level of the curse, the only way to break the hallucination will be for someone else to talk them out of it. Again, more on this in the plot notes, as this curse is fairly complicated!

While the majority of the city is either comatose or fighting off ghosts, another wave of energy will pass through the city exactly as it had at the start of the event just before sundown. Plantlife will violently begin blooming, leaves and petals bursting into the wind and carrying across the entire city - and immediately afterwards, they will wither within seconds, shrivelling up and dying on the spot. Vines will rapidly start encroaching across the sides of buildings and across yards, thick tendrils attempting to overtake any available soil and the area around it. Rain will pick up as the city starts to feel lost beneath the general theme of decay, and as the sun is setting, a new face will be seen walking through the Gate of Fire.

Vines will sprout from his footsteps as he sweeps slowly into the city as though in a daze, the storm following him and increasing in strength the further he comes into the city. Travellers can attempt to approach him, but he will be wholly non-responsive, and the pressure in their heads from the curse's headaches will increase the closer they get to him until it becomes debilitating within arm's length.

His path will head in the direction of the castle, but before he makes even halfway there, Loki will be seen running through the streets ( followed closely behind by Thor and Heimdall ) directly towards the new arrival. He will not stop for anything, and anyone in the vicinity at the time can see him use the full force of his running start to punch this frightful stranger in the face. The blow will send him flying a few fair feet, where he will lay prone and unconscious; at this point, the curse will stop, and the three gods will drag the body into the castle without a word. Explanations will have to wait For now, there's some cleaning up to do.


[ OOC NOTES: This is the mingle log for the Fear Itself event! NPCs will be available for interaction on the first day in the log header below. Please put [OPEN/CLOSED] along with the time/location of your character in the title of your comment. Let us know if you have any questions! ]
 
 
07 October 2014 @ 05:05 pm
Who: EVERYONE going to Utgard to gather supplies or get curse-drunk
What: the All In This Together mingle log
When: Days 521-522 ( Oct. 7-10 )
Where: Asgard, Utgard, and the road between
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 521 ( Oct. 7/8 )
Early in the morning, a large caravan will be preparing to make way to Utgard for the biggest supply haul Asgard's seen in many many years. The city has been hurting under the shortages and there's a lot to make up for, so the natives will happily and gratefully enlist the assistance of any of the Travellers willing to go with them. The Supplies Coordinators in particular will be organising the wagons by demand, assigning each one with a specific task to make sure that everything they need is purchased. This will take a few hours of coordination and accepting assignments, so work together to form groups and hop onboard for a two-day trip to Utgard.

It's a half-day ride, and the going will be somewhat rough. The ice demolition only cleared enough of the blockade to allow travel; they couldn't get rid of the ice in its entirety, so the caravan will be moving through a long hallway of rough, jagged black ice. It will chill the air, unsettle the horses as well as the natives themselves, and in the eerie silence, the Travellers might be able to hear more indistinct whispering that seems to surround them as they move onward. Touching the ice is still dangerous, so be careful and hold tight until you reach the other side.

Before you can even get started on their mission for supplies, however, the caravan will arrive to find Utgard alive with explosive celebration. The Utgard natives are ceaselessly grateful for the clearing of the ice, and will greet the caravan with bright lights, banners, streamers, confetti, and countless other decorations littering the streets with joviality. As the Travellers step out of their wagons, the natives will be handing them handmade trinkets of gratitude - necklaces, bracelets, masks, even silly hats or capes. These items can be themed in any way you want them to be, or you can have an amalgamated costume of a dozen different things, as the natives won't be any means of conservative in the gifts they shower upon the Travellers.

Among those gifts are booths of free food and drink lining the streets. Be cautious of one in particular, though: the natives seem to favour a certain drink that comes in an endless variety of colours and moves in glowing swirls within their glasses like living galaxies in motion. These drinks will taste different for everyone, calling to mind their favourite flavours that might change from sip to sip, but the effects will be the same. About a half hour after the first drink, people will begin to feel light and bubbly, like the beginnings of being drunk even though the drink itself isn't actually alcoholic in nature, but it will quickly devolve into tactile inclinations ( wanting to touch everything and everyone ) as well as a little bit of character impressions. The partiers will find themselves entranced by bits and pieces of their costumes and start emulating them, acting out the part of whichever character ( or characters! ) they're dressed as.

The curse will wear off as soon as the affected goes to sleep, but the celebration of the Travellers and the reuniting of Asgard and Utgard will go into the early hours of the morning. Everyone will be given a room to stay in in one of Utgard's finer hotels if they manage to make it up to their room!

Day 522 ( Oct. 9/10 )
The next day, businesses will be opening up as the streets are being cleaned of the previous day's festivities. Operating will be sluggish, however, as even the natives are recovering from the evening. Loud noises and the bright sun will be horribly offensive and sales might even be eased along by any offers of helping ease the aches and pains of the nightlong celebration. It'll be slow going gathering all of the necessary supplies, but once it's all packed into the caravan, the Asgard natives will insist upon leaving as soon as possible. Not that they didn't enjoy the festivities, but - well. All good things in moderation, and they still have a long ride back through the black ice channel. Take plenty of water with you!


[ OOC NOTES: This is the mingle log for the All In This Together event! Please put [OPEN/CLOSED] along with the time and location in the title of your comment. Let us know if you have any questions! ]
 
 
22 September 2014 @ 02:41 pm
Who: Anyone Sick of a gigantic Ice-cicle on our front porch who wants to hep out!
What: Removing the Corrupted Ice
When: d513 and onward
Where: The Viscinity of the Gate of Fire and surrounding areas
Rating: Keep it PG

Anyone bring the vodka? )
 
 
11 September 2014 @ 10:16 am
Who: EVERYONE
What: the Little Pig, Little Pig mingle log
When: Days 508-509 ( Sept. 11-14 )
Where: all across the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 508 ( Sept. 11/12 )
Towards sundown, a sudden windstorm will pick up within the city walls, not strong enough to lift large objects but enough to send open doors rattling and possibly blow over any unsecured carts. Two dead animals will fall from seemingly nowhere into the Sigyn district: dragons, from the looks of it, but the colour bleeds from them like ink alongside real blood. They were Drawn to Life to seek out the real dragons in Yggdrasil, and seconds after their abrupt appearance, a red one will come crashing into the city walls - literally.

Debris will tumble into the city as its massive claws dig into the stonework and it will bark out its anger, saying "The audacity of such pathetic creatures, to involve my kin in your petty affairs. Perhaps it is high time you submit to your fate". The words can be heard clearly regardless of where you might be in the city, and after it has spoken, it will immediately begin attacking. Breathing fire into the city, beating its wings to send strong gusts of wind through the streets, and outright making grabs at people and animals as it flies over the city, this dragon is not pleased and aims to do some damage.

Fortunately, the attack won't last much longer than a couple of hours, as a second blue dragon appears barrelling into the first one. This new dragon can be heard telling the first to cool its jets to no avail; they'll continue to grapple with each other over the city, leaving Asgard to deal with the odd gust of wind or burst of fire as collateral damage.

As per the player poll, the Travellers will largely be attempting to help the second dragon wrangle the first. Though the House Powers will not work directly on the dragons ( one couldn't, say, Charm the dragon or use Fire Magic to manipulate the dragon's flames ), working together to combine the various Powers, runic arrays, and potions will assist in at least pushing back against the dragon until it's backed into a corner. Please continue to use this post to plot with each other on how to approach this!

There was also a decent amount of votes towards simply bunkering down during the struggle, so the Emergency Response Team, the Military, Medics, and any other available hands should try working together to help get the natives and any Travellers not involving themselves in the fighting to safety. There will be fires to extinguish, layers of debris to avoid and move through, and most importantly, Longtoothed Reinhares to carry to safety!

Both efforts will be largely a success, with the unruly dragon being caught and the damage to the city kept at a relative minimum. Near to the end of the struggle, a third and final bronze dragon will arrive to give one booming roar that echoes across the city and rattles windows in their frames; in the dragon tongue, it is simply 'Enough'. From there, all three dragons will take residence in Gefion Park and tell the Travellers to return to them tomorrow morning.

Day 509 ( Sept. 13/14 )
The summit with the dragons will be largely peaceful, as the Travellers elected for the least offensive measures possible. The red dragon will be tame under the scorn of its kin, embarrassed for being caught by mortals and humbled by the presence of an elder. The bronze dragon will lead the discussion by commending the Travellers' efforts and inviting them to speak their bid for alliance in the war; their messages were received, but they still need convinced. This will basically function as a Q&A with the dragons, so there will be a top-level thread for interactions with each of them as the Travellers try to sway them to their side.

[ OOC NOTES: This is the event conclusion and mingle log for the Little Pig, Little Pig event! We will be attempting to NPC the dragons for you, but please do pay in mind that our time is limited and we may keep threads short just to make sure everyone that wants one gets a chance to interact with the dragons. Thank you for your understanding and cooperation in advance! Please put [OPEN/CLOSED] along with the time and location in the title of your comment. Let us know if you have any questions! ]
 
 
04 August 2014 @ 06:26 am
Who: The Ninth Doctor and open.
What: The Doctor's trying to get his head set back on straight, but it's an ongoing process.
When: Day 489.
Where: Gefion Park and the Great Library.
Rating: PG-13.

I have no reason to run )
 
 
31 July 2014 @ 09:39 am
Who: Spike & you!
What: Training day cue the music.
When: 487 and beyond basically
Where: The Arena/outside the Arena/Thor district
Rating: PG-13 for fighty i'd guess

i'll wait a thousand years just to see you smile again )
 
 
15 July 2014 @ 02:05 am
Who: Everyone!
What: The mingle log for Part Two of the Christmas in July event.
When: Days 478-479 (July 13-16th)
Where: Anywhere in the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

CHRISTMAS IN JULY, PART TWO;
Days 478-479 (July 13-16th)

Day 478 (July 14)
Following a network post announcing an impending attack by ice giants and Thiazi's declaration to the city, the fight begins when a small swarm of pixies descends upon the city, no more than eight inches tall and the definition of "glass cannons." They create chaos however they can: shaking snow onto people, carrying off weapons, and attacking directly if approached without an easy exit. Their teeth are curved like fangs and razor-sharp.

While the pixies stir the city up, the frost giants begin to load the golems up into the catapults. Two by two, the massive ice creatures come crashing - literally - into the city. They land hard and inaccurately, as the engineers' defenses on the city walls keep the giants from approaching too quickly, and some golems seem to be damaged already by the same defenses as they land. The pixies seem to lose interest around sunset (though you may find one or two hidden and sleeping in a snowbank if you look hard enough - they'll attack aggressively if woken), but the fights with the golems continue well into the night, until all in the city are dispatched. Where the pixies turn into snow, the golems transform into large hunks of ice after they are killed.

Day 479 (July 15-16)
At sunrise, the pixies ascend from their hiding places and scatter, doing their best to break into homes to attack people directly. Today, anyone who finds himself bitten will begin to feel and act strangely.

Ice golems continue to come crashing into the city throughout the morning. All of the original ones slain, Thiazi begins creating more on the spot: while they may be more numerous, they are weaker, and many have odd physical defects. Some are missing arms, and others have extra heads. Following an attack by the strike team, the number itself will begin to thin considerably as one of the catapults is damaged and the other is destroyed completely.

Just before sunset, Thiazi delivers a final message and makes a hasty retreat with her entourage of frost giants. The spell responsible for the odd weather breaks the moment that she passes the threshold a half mile out, and all remaining pixies and golems in the city immediately, mid-action, turn to snow and ice.

By midnight, the city is thawed completely.


[ OOC NOTES: This is the mingle log for the second half of the Christmas in July plot event. More in-depth details about what's going on can be found in that link! Please put [OPEN/CLOSED] along with the date and location in the title of your comment. Let us know if you have any questions, and have fun! ]
 
 
07 July 2014 @ 10:49 am
Who: Everyone!
What: The mingle log for Part One of the Christmas in July event.
When: Days 475-477 (July 7-12)
Where: Anywhere in the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

CHRISTMAS IN JULY, PART ONE;
(July 7-12/Days 475-477)

Days 475-477 (July 7-11)
Day 475 begins with a strange and unseasonable cold snap. The sunrise does little to fight the thin, harmless layer of frost that covers the city, and fat gray clouds crowd the skies by noon. Snow will fall heavily (but intermittently) over the course of the next three days, leading to high snow drifts and buildings that strain under the weight of the snowfall. Most of the Natives seem unsettled, regarding it as an omen, but the city's children seem to be glad for the change. They sled around the streets with little regard for their own safety - or the safety of the pedestrians around them. Any who leave the city will find that the temperature slowly normalizes the further one gets from Asgard, leveling out to normal about a half mile from it.

Day 477 (July 12)
When the city's clocks strike eleven PM on the night of the third consecutive snowday, the temperature makes a harsh dive as a violent snowstorm blows in without warning. It leaves little physical damage on the city, but hard pellets of sleet and hail mix with the snow. The precipitation is so heavy that visibility is practically nonexistent, and the wind blows hard enough to overturn mailboxes and tables. At precisely midnight, the electricity in all apartments and homes in the cities seems to flicker for a split second. The storm dies abruptly, and all is still.


[ OOC NOTES: This is the mingle log for the first half of the Christmas in July plot event. Please put [OPEN/CLOSED] along with the date and location in the title of your comment. Let us know if you have any questions, and have fun! ]
 
 
22 June 2014 @ 09:13 am
Who: Rusty and YOU
What: BONFIRE. Hang out, roast processed foods, sing dumb songs.
When: 467, evening
Where: Gefion Park
Rating: PG?

away, i've gone away )
 
 
16 June 2014 @ 06:28 pm
Who: Leonardo da Vinci + OPEN (Even for visitors)
What: Its difficult to work on a project when distractions prevent it. But, such nice distractions!
When: Day 464
Where: His workshop / around Asgard proper
Rating: Probably nothing too serious will happen. I'll update if that's not the case.

Read more... )

 
 
16 June 2014 @ 12:53 pm
Who: Bruce Banner, the school staff, and tentatively open
What: Staff party staff party staff party!
When: 462
Where: At the school.
Rating: PG
socialization )
 
 
10 June 2014 @ 02:49 pm
Who: EVERYONE
What: the Good God, Y'all mingle log.
When: Days 461-462 ( June 9-12 )
Where: the castle courtyard
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 461 ( June 9/10 )
When the Travellers wake up, they will find a message sent to every bracelet in the city:
As per the agreement between the gods and their Travellers, all persons within Asgard are humbly requested at the castle courtyard for enlistment in the Holy City's war efforts. Every individual is invited to find their resolve and seek out their purpose; this is the final stand in Ragnarok, and your help is needed now more than ever.

Enlistment is mandatory! Please see your local officials for more information.
A friendly if not a touch formal invitation to what will essentially be Asgard's job fair! A mandatory job fair. This is why we can't have nice things.

The castle courtyard and the streets leading into it will be crowded with bustling natives and several booths, not uncommon in appearance to the many festivals they've had over the last two years. This time, however, there is no music or celebration to be had. Everyone is hard at work organising their efforts for the war and doing their level best to assist in the transition.

Day 462 ( June 11/12 )
The fair will continue for two days, to give everyone time to get down there and make their decisions. Anyone that hasn't signed up by the end of this day will be visited at home by a city rep and a few guards that will politely ask them to register for a group and weaponry if they plan to carry it. Refusal will land them in jail for the day, where they will still be politely asked to please, seriously, just pick something. Anything. Uncle Odin wants you.

At the end of the fair, there will be food and drinks to thank the Travellers for their support and cooperation. Throughout the entirety of the event and for the rest of their stay, the natives will be more reverent and grateful than ever than the Travellers have chosen to stay and fight at their side. They will do anything they can to help them win this war; this evening will be one of camaraderie and appreciation for the past, present, and future sacrifices to save the World Tree.


[ OOC NOTES: This is the mingle log for the Good God, Y'all event. Remember that all characters must be signed up for at least one group by June 12. Information on the currently established groups can be found here; sign-ups are in the comments section on the same post. Please put [OPEN/CLOSED] along with the time/location in the title of your comment. Let us know if you have any questions! ]
 
 
07 June 2014 @ 12:02 am
Who: Athelstan ([personal profile] thralls), Roland ([personal profile] ka_sera_sera)
What: Drinks!
When: The day after Athelstan's post
Where: Freyr disctrict!
Rating: PG-13? It's a viking and a cowboy idk.

But sooner or later, God'll cut you down )
 
 
The volunteers from the LOCUSTS! event last month found in Odin's office endless research into Ginnungagap and a handwritten note from the King prior to his collapse. All arrows are pointing in the direction of the sacred canyon, and so it is that the Travellers will be initiating their own investigation into whatever Odin believes may be down there. It will be done without the eyes of the gods, however, so the trip will be a dangerous one without a map to lead the way and there may be many unforeseen obstacles along the way.

Week Three: Days 446-449 / May 11-17
    Day 446 ( May 10/11 )
    Treading slowly and carefully, those that have not fallen to a Giant's blade or the canyon's stones will find themselves hiking through rough formations and scaling across rock walls and the cracks between them. Sunlight is sparse inside the canyon, making travel difficult at some points during the day and near impossible at night even with the liberal use of flashlights and torches. Moving through here will take some measure of skill, flexibility, strength, and above all else, teamwork. It will be far too easy to get lost down here, and in a land that no others are willing to brave, there is little hope for ever being found.

    As they move deeper into the canyon, the compulsion to be there will grow stronger. It might feel like it's easier to breathe or they're under less pressure the further in they go as something inside them tells them they're supposed to be here. This compulsion may drive characters to stray from the pack or otherwise take a leap of faith into whatever crevasse seems to ring most true to home. This is, obviously, not the best of ideas! So please do keep an eye on each other, lest anyone find peace with the bottom of the canyon.

    Day 448 ( May 14/15 )


    With perseverance and a decent amount of luck, the remaining Travellers will eventually find themselves stumbling into Laufey's fallen kingdom. It will be in the same exact state of ruin as before, as it always will be. Sunlight floods the area through cracks artfully utilised to illuminate what remains of the once great civilisation. Nearly all buildings lay in varying states of destruction, as though a large bomb went off at the centre and blew outwards. Every surface is overgrown by moss, weeds, and chaotic tangles of vines. Waterfalls that were contained and utilised in artful structures and fountains have worn down the walls of the cavern and flow freely throughout the ruins, leaving the earth a sodden constant. The kingdom has fallen into complete disrepair in the eighteen-thousand years it's been deserted.

    Most notable, however, and what the Travellers rather came to inspect, is the distinct lack of life anywhere throughout the cavern. In all of Odin's research, the conclusion that he came to was the name of his fallen brother that was killed in this very cavern. The space where Freyr gave his life has since thrived with plant and animal life as his energy was revived within Yggdrasil, and yet this land is devoid of both. Not only does it not grow on its own in this land, but that which does come near refuses to enter this space. It is as though the cavern actively repulses the flow of life.

    The land is essentially dead, which makes no sense for the deathbed of an immortal being.

    The Travellers will remain here for a few days, testing out theories and exploring every inch they can reach in search of the meaning to Odin's note. Any that are familiar with runic magic may want to attempt to trace the laylines of magic that are, by nature, in the earth; at the end of all things, the Travellers will ultimately find that there is no magic in Laufey's kingdom. The bracelets' magic will go abruptly dead when they cross into Laufey's kingdom, much less a cell phone going through a tunnel: Travelers will not have access to the network here. What this means and how it happened is unclear, but if Odin's research holds any weight, it must have something to do with the former god. For now, at least, it may be prudent to return with these new findings.


    Week Four: Days 450-452 / May 18-23
      Day 450 ( May 18/19 )
      Leaving the canyon will be harder than entering, both for the now upward-climb and for the increasing strength of the compulsion to remain here. This close to the source, the Travellers will have to fight against the tugging sensation that tells them they belong in the depths of the canyon. Moving away from it will put a strain on their bodies, almost as though they are swimming for the surface of a pool when something has tied one of their ankles to the bottom. They will need to move carefully and work together to make sure the remaining Travellers make it out of this canyon alive.


THE LOG FOR WEEKS 1&2 IS LOCATED HERE.


[ OOC NOTES: This is the mingle log for WEEKS THREE AND FOUR of the Something Significant plot event! Remember that your only characters who signed up for this opt-out event by the deadline will be able to participate. Please put your character's location in the title, as well as either OPEN or CLOSED and the DATE. For more details, please head on over to the full rundown HERE. If you have any questions, please let us know, and have fun! The Weeks 3 and 4 event log for the SOMETHING OMINOUS opt-out plot log can be found HERE.

SPECIAL NOTE: As of the power expansion plot, bracelets will work outside of the city along with god powers. Characters WILL be able to communicate with those inside of the city of Asgard, WITH THE FOLLOWING EXCEPTION: The bracelets' magic will go abruptly dead when they cross into Laufey's kingdom, much less a cell phone going through a tunnel. Travelers will not have access to the network here. ]
 
 
04 May 2014 @ 10:21 pm
Who: Tony Stark and You!
What:  Do you have a piece of tech that needs to be repaired? Curious about metalwork? Come and bother Tony as he tinkers with the Iron Man suit  that will never really be functional in Asgard (not that he will ever give up trying) and some other Asgardian devices.
When: BACKDATED! Throughout the day on 339.
Where: The communal forge in Baldr District
Rating: PG-13 ish for language. It's Tony Stark.

Tony needs a break from magic... )
 
 
The volunteers from the LOCUSTS! event last month found in Odin's office endless research into Ginnungagap and a handwritten note from the King prior to his collapse. All arrows are pointing in the direction of the sacred canyon, and so it is that the Travellers will be initiating their own investigation into whatever Odin believes may be down there. It will be done without the eyes of the gods, however, so the trip will be a dangerous one without a map to lead the way and there may be many unforeseen obstacles along the way.

Week One: Day 441 / May 1-3
    Day 441 ( April 30/May 1 )
    As per the whispers on the street, the Travellers that've decided to go on this trip will meet up in the earliest hours of Day 441 at the Gate of Fire. Pack and prepare for a long haul, as this one will be a difficult journey. Any of those that went on the Down This Road opt-out event may want to offer up their memories as a vague guide into the canyon, but either way - without the guidance of the gods, making it to Ginnungagap safely will be nigh impossible.

    After the Travellers sneak their way out of Asgard, they will make way towards the canyon to the east. Travel will be slow and difficult, particularly in moving through the forests that have been ravaged by the recent flooding. When they make camp for the evening, they will suffer the same strange sensations as those in Asgard just before 11PM: they will simultaneously feel a flicker in their bodies, like a missed heartbeat or a cut-off breath. Those in Freyr house that were present for the god's death and those that were present for the Friendly Fire event will recognise the sensation; it will happen twice more before one final blip. In that moment, everyone will essentially have a minor blackout: their vision will fade, their bodies will freeze, and there will be an internal sensation of dropping.

    After this, the Travellers outside of the city will feel something of a drag towards Ginnungagap. It will feel like an outside force beckoning them inward, to someplace they belong. The compulsion will be relatively easy to overcome, but it will linger all throughout their journey through the depths of Yggdrasil.

Week Two: Days 443-445 / May 4-9
    Day 443 ( May 4/5 )
    Approaching the border between Asgard and Ginnungagap will bring the Travellers closer to the Fire Giants' kingdom of Muspellheim. From this distance, they will just barely be able to make out the great volcano, still lit at its peak, and a heavy black cloud that lingers over most of the kingdom. In this area, it may behoove them to keep an eye out for Giant patrols and pockets of defects from Surt's ranks, all seeking safe ground somewhere in the relatively neutral territory of Ginnungagap. They will be volatile and attack upon sight, but no groups will be any larger than five, maybe six at most.

    As they sneak and fight their way across the plains, they will find that Ginnungagap is sparsely littered with old trees and short, soft grass on the outskirts of the canyon, streams flowing from varying mountain peaks into the vast space below; deeper within, it is sheer rock and sharp edges that are harsh and unyielding. If one were to look at it from above, they might think someone stabbed a knife into solid stone and carved out a jagged wound, and so it is moving through the canyon itself, where one false step can lead to certain and painful death.




[ OOC NOTES: This is the mingle log for WEEKS ONE AND TWO of the Something Significant plot event! Remember that your only characters who signed up for this opt-out event by the deadline will be able to participate. Please put your character's location in the title, as well as either OPEN or CLOSED and the DATE. For more details, please head on over to the full rundown HERE. If you have any questions, please let us know, and have fun! The event log for the SOMETHING OMINOUS opt-out plot log can be found HERE.

SPECIAL NOTE: As of the power expansion plot, bracelets will work outside of the city along with god powers. Characters WILL be able to communicate with those inside of the city of Asgard, as long as the party has his or her bracelet on him. ]