15 June 2014 @ 12:40 pm
Who: EVERYONE literally anyone and everyone ever
What: the mingle log for the Ain't Nobody Got Time F'That event!
When: Days 464-466 ( June 15-20 )
Where: anywhere in the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

June 15-16 / Day 464:
Not long after sunrise on Day 464, the air in the city will become briefly charged with magic. It will feel something like static electricity, hanging noticeably before dissipating suddenly a half-minute later. This will mark the beginning of the Visitor's Event! Starting then, characters old and new will begin to tumble into the city. They may appear anywhere there is room for them: in the middle of the street, on top of the Ferris Wheel in Hel's creepy amusement park, in the Comfort House, or ten feet in the air above the lake! Visitors may appear at any point during the duration of the event.

The city's natives will begin to usher them to the courtyard of the palace at the center of the city, where Freyr and the Welcoming Committee will have set up stations. This is where they will be given a bracelet to allow them to communicate with the network and reside safely in the city, provided with food and drink, and given camping supplies - basic tents and sleeping bags - if they choose to stay in the courtyard.


June 17-18 / Day 465:
A minute after midnight, all characters in the city - including the freshly arrived Visitors - may notice something a little odd: a soft, warm glow through their shirts, right at the center of their chests. The light will fade, but it isn't quite finished yet. Starting then, threads of light with that same gold glow will lead from their wrists, beginning as intangible bracelets of light and leading them with anyone they have a "connection" with; what exactly that "connection" is is up to you! It could be romantic interest, or simply belonging to the same world, or sharing a favourite colour. Anything is viable, and they can have "connections" with as many or as few people as you'd like. The closer they get to the person they are bound to, the more brilliant the light. Physical touch will stop the light, and will also bring a sense of something like completion, contentment. When characters close their eyes, the glow of the strings is a soft, gentle one, akin to a nightlight.

The lights are not permanent, and seem to flicker to life and back off again arbitrarily. Your character may have one connection at noon that splinters to fifteen later that afternoon, and then none at all that night. Not all connections will always be "on," and you are welcome to play with this at your discretion! Please note: They will only ever be formed as a result of feelings your character already has - they will not create new ones.

That night, in the Castle Courtyard, Freyr will build an enormous, contained bonfire beneath the Great Oak Tree Merlin planted during an earlier celebration. Things may be rationed, but modest snacks and drinks will still be provided. He will encourage storytelling, games and riddles, and a general welcoming, since who knows how long these new Visitors will be here for, right? Mellow gold lights in the same shade as the ties between the Travelers and Visitors, among other things, will decorate the area to give it a sense of warmth and peace.


June 19-20 / Day 466
Day 466 brings a gentle rain onto the city. Awnings and canopies will be set up in the castle courtyard for shelter, and the Welcoming Committee will continue to operate the bracelet and supply stations for any latecoming Visitors. That evening, a god will make a post to the network, giving notice that the Visitors will soon be sent home, so that people should say their goodbyes. After the given time, they will flicker and then disappear. The strings of light between people will begin to fade at this time as well, a gentle tapering off for a few hours until they are gone for good.


[ OOC NOTES: This is the mingle log for our second Fourth Wall Event! All rules and guidelines can be found on the information post; please do feel free to ask if you're unsure about anything. We'll make an overflow log if the need arises. Please put [OPEN/CLOSED] along with the date and location in the title of your comment. Let us know if you have any questions, and have fun! ]
 
 
24 April 2014 @ 03:05 pm
Who: annabeth chase + rachel elizabeth dare
What: if percy jackson were an animal, what sort of animal would he be?
When: D438
Where: rachel's bedroom; freyr district
Rating: pg at most; possible talk of monsters and fighting i suppose

green and seething, fire-breathing, monstrous in sight! )
 
 
02 April 2014 @ 11:01 pm
Who: Sheriff Stilinski, Scott McCall, Rachel Elizabeth Dare, and zombieStiles. sorta.
What: rachel wakes up in bed next to a zombie. basically. hilarity ensues.
When: d426
Where: the McLinski home
Rating: g!

except for canon update comas. it can't conquer those. )
 
 
Who: EVERYONE
What: The Putting the "Fun" Back Into Funeral/Thistle Do Nicely Holes Event Mingle Log
When: Days 415-416 (March 9-12)
Where: all across the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 415 (Mar. 9/10)
Not long after the message from the gods on the bracelets, all NPC shops in town will begin shutting down. It is late evening when the city's Natives begin heading toward Gefion Park, some alone, some clustered in small groups, but it seems like citizens of Asgard of all ages are headed that way. It is just before sunset when all of the gods and several thousand natives will stand grouped around the shore of the park's lake. Thor, looking oddly somber, will move to stand on a small podium, voice tight but magically amplified. His posture is straight, head held high, and he will cut a striking image as he speaks with a firm and magically amplified voice:

"We may be the gods of this realm, but we would be nothing without both of you: our people, and our visitors. Even in times of darkness, we mustn't allow ourselves to forget how brightly our lights can shine. In times of weakness and exhaustion, we only need cling to the memory of how strong we truly are. We will fight for the lost, and we will fight for each other. Until my father returns, I will act in his stead. We will continue to move ahead, if only because there is too much to lose if we don't. Salvation is within our grasp, and I will do everything I can to make sure we attain it."

Here Thor will clear his throat, pausing just long enough to wonder how apparent it is that Freyr wrote most of this speech.

"But now I invite you to lay your offerings into the longboats, offerings to the Natives of this world that have lost their lives in this war. Their sacrifices were not in vain, nor shall they be forgotten. In their names, we shall fight for Asgard, and for every world represented here, and for the countless that aren't."


The moment that the newly crowned Prince Regent stops speaking, Natives will place clothes and food and other trinkets inside the boat. Any Traveller with offerings will be given the chance to lay them in the boat then, before Hel sends it off to the center of the lake. It will stall there before bursting into bright flame. Smaller, match-sized flames will light all across the lake, one for every native soul that has left Asgard for Niflheim in the last two years, and they will not extinguish even in the light rainfall that begins into the evening.

After the flames are lit, however, the natives will be opening several dozen casks of different wines, meads, and ales. There will be bottles of harder liquors passed around and glasses given freely to anyone within arm's reach of a native. Time for a bonfire in the park! Anything is free game for this: there will be dancing, eating, body painting, the weaving of flowers into people's hair or into crowns, pretty much anything that is loose and vaguely intimate. The only thing that remains undisturbed is the lake, where the fires burn ceaselessly above the water. This is their farewell; they will drink, tell stories, and laugh their way all through the night.

Day 416 ( Mar. 11/12 )
The next morning, most of the natives will still be in the park, making sure none of that pesky alcohol remains in those barrels. They will take this second day to relax and clean up the park while they continue to drink, singing hymns and generally lending a hand to one another. Where yesterday was a big party, this is more like communal R&R. About halfway through the day, flowers of all types imaginable will begin to sprout from the ground. Many of them will sing along with the Native's hymns of remembrance, though they will linger after.

This is actually our Holes event for the month of March! These flowers will not just sprout at Gefion Park, however! When they first appear on Day 416, they will actually spring up just about everywhere, dirt or not. They may appear on a table, off a wall, or rooted in someone's freshly prepared sandwich. The flowers not in dirt will wilt after about a day. Following their first appearance, these flowers will continue to grow in the city anywhere flowers can grow.


Back at the party, however, everyone is on equal footing and gathered to respect their loved ones. For the time being, nothing else really matters.

They'll go back to their regularly scheduled monotony by sundown, the boat of offerings finally removed from the lake, though the candlelight flames will remain throughout the night and disappear by sunrise. In thanks for their support and continued sacrifice, the Travellers will find one gift from home in their rooms at midnight.


[ OOC NOTES: This is the mingle log for the Putting the "Fun" Back in "Funeral" event AND for the Holes event. More information on this month's Holes event is located HERE. If you haven't had your character's GIFT FROM HOME approved yet, please make sure to do so here!

Please put [OPEN/CLOSED] in the title of your comment, along with the time and location. Let us know if you have any questions! ]
 
 
07 March 2014 @ 11:15 pm
Who: Stiles and Rachel
What: Date night
When: 414
Where: Gefion Park
Rating: R. Not sure what's exactly going to happen, but there'll likely be gratuitous amounts of sickly sweet schmoopy stuff and kissing at the very minimum. If it bumps up, I'll change the rating.

Something in the way you move makes me feel like I can't live without you. )
 
 
Who: Rachel Elizabeth Dare and YOU. ( with a speshul starter for James Potter because plans )
What: oh, just drawing. and maybe pulling things off the page.
When: day(s) 412-414, she's kind of always out drawing. so. whenever.
Where: out and about!
Rating: G, maybe PG for language, who knows.
Note: for anyone that responded to her art club post, I'll be putting up a log for that later on in the month ( probably after the funeral ), as well as having her send out texts to everybody that replied. this is just an open thinger. yus.

my artpop could mean anything )
 
 
12 January 2014 @ 02:16 pm
Who: Everyone going to Alfheim
What: The mingle log for A Friend In Need
When: Days 387-390 ( Jan. 12-19 )
Where: Asgard, Alfheim, and the train ride inbetween
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 387 ( Jan. 12/13 )
Before boarding the train around dawn, the leaders of the separate groups should run checks on everyone that's signed up. Natives will help dish out a simple weapon to those without their own that want one, medical supplies to the healers and a simple kit for everyone else, and a simple mask with strict instructions to put them on as soon as the kingdom is within sight. After everyone is geared up and boarded, Odin's spies will set out on horseback first, masks already in place, to clear the path ahead. This gives you a five hour train ride to go over strategies and coordinate with your fellow Travellers and the Asgard natives that have joined the ranks.

As the train crosses the halfway mark between Asgard and Alfheim, the dark black clouds of smoke and ash will sprawl across the horizon and thicken the air, prompting early placement of the gas masks as a precautionary measure. It's a short trip from there, and once the train has stopped, it's time to get to work. The homes and buildings of Alfheim will be in varying states of disarray and ruin, some still burning as the inhabitants and neighbours struggle to douse the flames. Others will be smouldering, successfully saved or otherwise left to burn itself out in the days since the initial attack. There will still be Fire Giants sparsely wreaking havoc amongst the living quarters, but the vast majority of the fighting will have been drawn into the treeline by the Elves to give room for relief efforts and any evacuation attempts. Homes and larger buildings still largely intact will have been turned into temporary hospital rooms or safe houses for the young and incapable of fighting, with the injured laid out anywhere there is room; the dead will be wrapped in sodden sheets in the alleys between buildings until they can be properly buried - if ever they should find the opportunity.

This leaves the Travellers to split up and jump head first into their tasks. The Elves will be pleasantly surprised and immensely grateful for the arrival of aid, but they will not spare much time to gratitude when the battle wages and every second counts. Those fighting will immediately accept the Travellers into their defence, and from there, they will begin to push back against the Giants' forces. At this point, it will be largely defensive combat, an attempt to keep the Giants from moving further into the kingdom and setting more to flames. Surt himself will be present in this, and a vast majority of those that try to stand against him will be met with a heavy hand. Move carefully, Travellers, for there is still fight left in these desperate Giants.

Day 388/389 ( Jan. 14-17 )
By early morning, just as the Sun is beginning to rise, the Travellers will receive some support from their patron deities back in Asgard. For the next two days, they will have their House Powers to give them that extra edge on the battlefield. Another surprise will arrive as well, as the trees themselves seem to move through the battlefield to push back the Giants. The Treepeople will have arrived, many of whom direct their efforts towards the support group to help control the flames while others exact their grief and anger on the enemy forces that still linger around. These beings are the oldest in Yggdrasil, second only to the immortals, and strongly resemble their respective forests, but they are strong and firmly rooted in the Mother's survival.

They will fight alongside the Travellers until they are cut down or the battle is won, which it seems it will be when the flames begin to significantly dwindle nearing sunrise on Day 389. From that point onward, those fighting for Alfheim will rise to the offence and the Giants will begin to fall back as their numbers lessen and their advantage wanes. They will begin fleeing the kingdom, leaving Surt with only his loyalists at his side - and against the might of the Travellers and the Elves emboldened by their allies' support, they few will not be enough to claim the entire kingdom.

Day 390 ( Jan. 18-19 )
The Travellers' House Powers will fade before sunrise, but between the combined strengths of them, the Elves, and the Treepeople, they will still quickly overpower Surt's remaining forces and send them scurrying back to their ruined kingdom of Muspellheim. Surt will leave weary and more furious than ever at his failure, but he knows too that to stand alone would be his downfall. The battle is won, but the damage has been great and there is little time for celebration. The Travellers will be given the most sincere gratitude from the people of Alfheim, and sent back home with packs of food and supplies to patch themselves up before they arrive back in Asgard as the loyal and true allies to Yggdrasil and her children.


[ OOC NOTES: This is the mingle log for the A Friend In Need plot event! Team sign-ups are over here and it is never too late to join, thought the leadership positions have already been chosen. To plot out a thread with Surt, please comment here. Let us know if you have any questions or concerns! ]
 
 
28 December 2013 @ 10:37 pm
Who: Stiles Stilinski & Rachel Elizabeth Dare
What: complete and utter shmoop in the form of a first sleepover.
When: day 378, late night.
Where: Rachel's room in Freyr.
Rating: pg-13, because makeouts!

a guy like you should wear a warning. )
 
 
20 December 2013 @ 02:38 am
Who: Stiles, Dad, Scott and pretty much all of Asgard (Party crashing encouraged)
What: Christmas dinner/party
When: 377
Where: The McLinski Home (Sigyn Paid 103)
Rating: Possibly R for language/emo teen talk

Or at least pretend you are )

{ooc: This is going to be an open party post. I've put in a few starter threads, but please feel free to just start one with your character wherever and with whomever. Tag around. Party crash. Go nuts. Happy Holidays =)}
 
 
05 December 2013 @ 04:30 pm
Who: EVERYONE
What: The End
When: Day 367 ( Dec. 5/6 )
Where: all across the city
Rating: PG-13. Anything higher than that should be taken to a private log, please!

[ Just before noon on what is otherwise a normal enough day, if not still graced by the unnatural heat from Muspellheim's explosion, a low rumbling will start across the city. Those that've been in Asgard for some time now might recognise it from the last two earthquakes, and may think to shrug it off as easily as those minor shakes that lasted hardly a few seconds.

But this one grows in strength near immediately, and the Holy City is not built to withstand earthquakes. In fact, by the look of panic on the native's faces as the flood to the streets, it might be safe to say they've never seen one before at all.

This quake clocks in just over a minute and would rank near a 6.0 on the Richter scale. Buildings will shift and splinter, glass panes shatter and there will be moderate to significant damage crumbling smaller structures; the Welcome Halls will not be structurally impaired but objects and appliances inside the buildings will be in varying states of disorder and/or destruction; a few slight cracks will appear in the earth around the city that aren't terribly deep but will still cause imbalances and dangerous ground in several places; etc etc.

Anyone that does not evacuate crumbling buildings or get to safe ground during the quake may receive moderate to severe injuries, but the death toll should be reserved to only a handful of Natives in poorly designed structures. Relief efforts will begin immediately following the quake, so now is a good time to get outside and lend a hand to your neighbour.

Later in the evening, after things have had some time to calm down, characters that have psychic / precognitive / telepathic / spiritual abilities in their canon will begin to hear the whispers of the Norn. Just before midnight, all Travellers will be able to hear their murmurings of 'It won't stop' until at the strike of midnight, they collectively say 'This is only the beginning' at once.

The final message and the new prophecy of Ragnarok will ring clearly throughout everyone's minds.
"The End has yet to pass as it has been told from the Beginning. The sands are slipping through the cracks left behind. The world tree is decaying.

Nurture or burn. A decision must be reached, or the mother will decide for you. It will not stop, and this is only the beginning."
Following this ominous message, everyone will be left to their own devices. For now ... ]

[ OOC NOTES: This is the mingle log for The End, which concludes Arc 3! Please put [OPEN/CLOSED] in the title of your comment along with the time and location. Let us know if you have any questions! ]