11 January 2015 @ 01:14 pm
 
Who: Kanji and whoever wants to talk - open to all!
What: Life has to go on. Featuring training, crafting, and general dorkiness.
When: D565
Where: Various locations around the city.
Rating: PG, possibly PG-13 if Kanji's vocabulary has anything to do with it. Will amend this if necessary.

1: Citadel )

2: Gefion Park )

3: Open )
 
 
15 December 2014 @ 08:50 pm
Who: EVERYONE who isn't a killjoy, and quite possibly some characters who are.
What: A very, very open mingle for snowfights and snowfight-related shenanigans, as laid out here!
When: D555 afternoon, in the middle of the winter celebrations
Where: EVERYWHERE. Or at least everywhere where there's still snow, which is most everywhere.
Rating: PG-13

And that shout goes, 'Alright! Ready, set -' )
 
 
15 December 2014 @ 02:39 pm
Who: Everyone!
What: The event mingle for the And A Happy New Year event.
When: Days 555-557
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

DAY 555 (Dec 14-15)
As the last of the black ice is cleared from the city - and the last of its natives wake from their gray slumber - a cautious winter celebration begins. The city itself opens its doors wide to the allied forces still camped outside it and the natives invite the Travelers to observe the beginning of Winter and the approach of the end of the Asgardian year with them.

The day begins with what seems like a typical party in the streets. There is food, music, and an attitude of general warmth and hope from the Natives that hasn't been quite so present in a long time. It will be interrupted in the early afternoon by a snowball fight that starts in one sector of the city and quickly snowballs out of control. For a few hours, the city itself will become a veritable warzone, with most of the city's native children and adults alike getting in on the fight! Watch your back and take no prisoners. (NOTE: Please check THIS LINK for player plot information about the snowball fight!)


DAY 556 (Dec 16-17)
Day 556 sees a brief return to old - and maybe familiar - tricks. The festivities continue on outside, but some Travelers throughout the course of the day may find themselves influenced by magical impulse… all in the name of good holiday fun, of course.

The effects of these miniature curses will last anywhere between ten minutes and an hour and happen spontaneously, and most of them are echoes of similar curses that have been laid upon the city before. Travelers may find themselves:
  • Unable to lie or actively compelled to blurt truths, consequences be damned
  • Only able to communicate in poetry or song
  • Given a nagging urge to (sincerely!) compliment anyone they come across
  • Compelled to just hold hands with whoever they're near
  • Caught under sprigs of magic mistletoe that seem to appear at arbitrary times at equally arbitrary places (though they can either be kissed or just wait a few minutes for it to disappear again)

Your character can be affected by as many and as often as you'd like, but none of them are mandatory. To reward the Travelers for putting up with that silliness one final time, they will find in their rooms that night a basket of chocolate, a horrendously ugly Christmas sweater, and one item from home. The item can be anything that fits within the game's technological and magical rules! If you'd like your character to receive something, please just drop a comment HERE to get it approved.

DAY 557 (Dec 18-19)
Day 557 marks the final day of celebration. That evening, twinkling, magical fairy lights will cover the edges of buildings and the branches of trees all over the city. There are light displays of amazing proportion all over the city, and the Welcome Halls are done up in entirely their signature color. the Travelers will be invited into the castle again for a ball much like the one last year. Thor will announce the end of curfew and tell everyone to party hard, because the hunt for both Surt and a way to heal the World Tree will begin after this.

The party will last until midnight, when everyone will be shuffled out into the courtyard for a brilliant fireworks display. It represents both the victory over Thiazi and the hope that the celebration of this coming new year will not be the last.


[ This is the mingle log for the And A Happy New Year event. Please include your location and the IC day in your top-level comment or your subject line when starting a thread! ]
 
 
Who: Maglor, Elrond, Kevin, Alice and anyone else who wants to visit
What: FAMILY BONDING. PEOPLE KICKING MAGS FOR GETTING NEARLY KILLED. PEOPLE KICKING KEVIN FOR LOSING A HAND. ELVES QUIETLY FREAKING OUT OVER HAND INJURIES.
When: After the battle! Consider this an open post for December
Where: The house in Sigyn~
Rating: PG at this point! Probably not much worse than discussions of blood and gore.

Maglor always wants a drink =p )
 
 
28 November 2014 @ 07:40 pm
Who: Everyone!
What: The event mingle for the Friends, Indeed event.
When: Day 546 & 547
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

DAY 546 (Nov 26-27)
A message will arrive at the gates that more reinforcements from other cities are on the way. The death of the Frost Giants' queen has not gone unnoticed by the rest of the world -- not in small because it also means that the prophecy following Ragnarok can no longer happen as foretold. Unable to sit back and rely on fate now, groups of varying sizes from all over begin to arrive. First come scholars and medics from Vanaheim, followed by a ragtag but enthusiastic militia from Salt Side and other nearby villages, followed still by a military force of gruff and grumpy dwarves from Svartalfheim bringing with them a vast and diverse array of weapons to share.

They set up their semi-permanent camps outside the gates of the city - though many of them can be frequently found inside of the city too, and for the most part these new allies seem ready to learn about and contribute to whatever resources Asgard and its Travelers have already. Everyone in the camp seems to be prepared to stay there until the war for Yggdrasil is over, and especially so now: it's anyone's guess how Surt will react with Thiazi now permanently out of play.


DAY 547 (Nov 28-29)
On the morning of Day 547, every character with a bracelet will receive an invite from Freyr to come the courtyard of the castle at nightfall. The ice will be completely cleared from it, and a few magically tended bonfires will provide a gentle, radiating heat that keeps most of the area comfortably warm. As some of the castle's maids pass out snacks and hot cocoa in warm mugs, he will give a short speech to and then makes a small request of those who arrive.


[ This is the mingle log for the Friends, Indeed event. Please include your location and the IC day in your top-level comment or your subject line when starting a thread! ]
 
 
15 November 2014 @ 06:02 am
Who: Everyone going to Thrymheim following Thor's announcement.
What: Bringing the battle to a much weakened Thiazi's front door.
When: Days 540-543 (November 14-21)
Where: To and from Thrymheim.
Rating: PG-13. Anything higher than that should be taken to a private log, please.

Day 540/Nov 14-15 )

Day 541/Nov 16-17 )

Day 542/Nov 18-19 )

Day 543/Nov 20-21 )

[ OOC NOTES: This is the mingle log for the With a Whimper event! Thor and Thiazi will be available for interaction in specifically marked threads, but if you want them somewhere else, let me know and I will do my best! Please put [OPEN/CLOSED] along with the time/location of your character in the title of your comment. Let us know if you have any questions! The ASGARD portion of this event log can be found HERE. ]
 
 
09 November 2014 @ 12:16 am
Who: Military Members, and anyone who'd like to get some training in
What: Open training log for the month 
When: The whole month~
Where: The Citadel
Rating: PG13 - scripted violence

I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory, I love only that which they defend )
 
 
07 November 2014 @ 01:33 am
Who: Maglor, Leonardo da Vinci, and OPEN
What: Two musical friends get together to share their talent with the people of Asgard, write a few songs… maybe even a song or two about those in the audience.
When: D536
Where: Gefion Park
Rating: PG13 - beware possible limericks

Read more... )
 
 
Who: Maglor, OTA
What: training, sparring, the usual~
When: This month!
Where: the Citadel
Rating: G for now~

As he is every morning, Maglor is up at the citadel - he has his own classes to teach, but more than that, he is retraining himself as well, working on trying to get as close to his elven speed as he can, relearning old skills half forgotten in the wear of wandering though two relatively peaceful Ages of the world. Care to join him?



[ ooc: consider this a catchall post for anyone who wants to do Military shenannigans this month, or you can use this to ping Mags if you need him for anything ]
 
 
12 August 2014 @ 03:12 am
Who: Riley, Maglor, and Desmond
What: Riley is a prankster with time on her hands and better powers
When: D492-494
Where: The park
Rating: PG (Language gosh!)

Did I do that? )
 
 
31 July 2014 @ 01:07 pm
 
Who: residents of Sigyn 106 and anyone who has reason to be there
What: teenage chaos
When: day 480
Where: Sigyn appartment 106
Rating: G

Kevin rummages around the kitchen. It's been a long couple days and he hasn't had time to eat as much as usual. The result? This teenage boy is starving. He grabs a slab of meat and throws it in a frying pan. The problem? He doesn't know how to cook. It's not long before the kitchen's full of smoke.
 
 
Current Mood: chipper
 
 
15 July 2014 @ 02:33 am
Who: Newbies and anyone who wishes to greet them!
What: Getting used to the city
When: Days 474 and forward.
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

[ Please include your location and the IC day (ex. Day 43 - this can be found in the schedule) in your top-level comment or your subject line when starting a thread! It can be any welcome hall, major attraction, or just out an about in any district. For newbies making a top-level thread, you may include your character's name/canon/house in your subject line if you'd like, to make housemates easy to find! :) If a God is needed or wanted, please ping the mods and depending on availability we might be able to throw them in where asked.

Also, keep an eye on the event schedule for July. If you're ICly introing during an event, make sure you take that into account. Thank you!

Have fun! ]
 
 
15 July 2014 @ 02:05 am
Who: Everyone!
What: The mingle log for Part Two of the Christmas in July event.
When: Days 478-479 (July 13-16th)
Where: Anywhere in the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

CHRISTMAS IN JULY, PART TWO;
Days 478-479 (July 13-16th)

Day 478 (July 14)
Following a network post announcing an impending attack by ice giants and Thiazi's declaration to the city, the fight begins when a small swarm of pixies descends upon the city, no more than eight inches tall and the definition of "glass cannons." They create chaos however they can: shaking snow onto people, carrying off weapons, and attacking directly if approached without an easy exit. Their teeth are curved like fangs and razor-sharp.

While the pixies stir the city up, the frost giants begin to load the golems up into the catapults. Two by two, the massive ice creatures come crashing - literally - into the city. They land hard and inaccurately, as the engineers' defenses on the city walls keep the giants from approaching too quickly, and some golems seem to be damaged already by the same defenses as they land. The pixies seem to lose interest around sunset (though you may find one or two hidden and sleeping in a snowbank if you look hard enough - they'll attack aggressively if woken), but the fights with the golems continue well into the night, until all in the city are dispatched. Where the pixies turn into snow, the golems transform into large hunks of ice after they are killed.

Day 479 (July 15-16)
At sunrise, the pixies ascend from their hiding places and scatter, doing their best to break into homes to attack people directly. Today, anyone who finds himself bitten will begin to feel and act strangely.

Ice golems continue to come crashing into the city throughout the morning. All of the original ones slain, Thiazi begins creating more on the spot: while they may be more numerous, they are weaker, and many have odd physical defects. Some are missing arms, and others have extra heads. Following an attack by the strike team, the number itself will begin to thin considerably as one of the catapults is damaged and the other is destroyed completely.

Just before sunset, Thiazi delivers a final message and makes a hasty retreat with her entourage of frost giants. The spell responsible for the odd weather breaks the moment that she passes the threshold a half mile out, and all remaining pixies and golems in the city immediately, mid-action, turn to snow and ice.

By midnight, the city is thawed completely.


[ OOC NOTES: This is the mingle log for the second half of the Christmas in July plot event. More in-depth details about what's going on can be found in that link! Please put [OPEN/CLOSED] along with the date and location in the title of your comment. Let us know if you have any questions, and have fun! ]
 
 
07 July 2014 @ 10:49 am
Who: Everyone!
What: The mingle log for Part One of the Christmas in July event.
When: Days 475-477 (July 7-12)
Where: Anywhere in the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

CHRISTMAS IN JULY, PART ONE;
(July 7-12/Days 475-477)

Days 475-477 (July 7-11)
Day 475 begins with a strange and unseasonable cold snap. The sunrise does little to fight the thin, harmless layer of frost that covers the city, and fat gray clouds crowd the skies by noon. Snow will fall heavily (but intermittently) over the course of the next three days, leading to high snow drifts and buildings that strain under the weight of the snowfall. Most of the Natives seem unsettled, regarding it as an omen, but the city's children seem to be glad for the change. They sled around the streets with little regard for their own safety - or the safety of the pedestrians around them. Any who leave the city will find that the temperature slowly normalizes the further one gets from Asgard, leveling out to normal about a half mile from it.

Day 477 (July 12)
When the city's clocks strike eleven PM on the night of the third consecutive snowday, the temperature makes a harsh dive as a violent snowstorm blows in without warning. It leaves little physical damage on the city, but hard pellets of sleet and hail mix with the snow. The precipitation is so heavy that visibility is practically nonexistent, and the wind blows hard enough to overturn mailboxes and tables. At precisely midnight, the electricity in all apartments and homes in the cities seems to flicker for a split second. The storm dies abruptly, and all is still.


[ OOC NOTES: This is the mingle log for the first half of the Christmas in July plot event. Please put [OPEN/CLOSED] along with the date and location in the title of your comment. Let us know if you have any questions, and have fun! ]
 
 
05 July 2014 @ 11:51 pm
Who: Maglor & Mother Nature
What: Just hanging out totally not a date
When: Er. Probably. Just before/possibly during the start of the bugapocalypse?
Where: Roof of the Library, to start (although they'll probably remove to the tavern, since MN is currently trying not to be involved in the war, and wants privacy)
Rating: G for now!

Maglor's habits haven't changed overly - he is busier in the Citadel these days, perhaps, but otherwise he keeps his schedule - mornings in the citadel, afternoons in the park, evenings in the tavern - unless things change. He likes to watch the sun set from the Libary roof however, and that is where he is today, watching for the first stars to come out (it isn't the same as home - he does not recognise the constellations, nor do they sing as they do at home, or if they do he cannot hear them - but stars are still stars, and their light is comforting)
Tags:
 
 
15 June 2014 @ 12:40 pm
Who: EVERYONE literally anyone and everyone ever
What: the mingle log for the Ain't Nobody Got Time F'That event!
When: Days 464-466 ( June 15-20 )
Where: anywhere in the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

June 15-16 / Day 464:
Not long after sunrise on Day 464, the air in the city will become briefly charged with magic. It will feel something like static electricity, hanging noticeably before dissipating suddenly a half-minute later. This will mark the beginning of the Visitor's Event! Starting then, characters old and new will begin to tumble into the city. They may appear anywhere there is room for them: in the middle of the street, on top of the Ferris Wheel in Hel's creepy amusement park, in the Comfort House, or ten feet in the air above the lake! Visitors may appear at any point during the duration of the event.

The city's natives will begin to usher them to the courtyard of the palace at the center of the city, where Freyr and the Welcoming Committee will have set up stations. This is where they will be given a bracelet to allow them to communicate with the network and reside safely in the city, provided with food and drink, and given camping supplies - basic tents and sleeping bags - if they choose to stay in the courtyard.


June 17-18 / Day 465:
A minute after midnight, all characters in the city - including the freshly arrived Visitors - may notice something a little odd: a soft, warm glow through their shirts, right at the center of their chests. The light will fade, but it isn't quite finished yet. Starting then, threads of light with that same gold glow will lead from their wrists, beginning as intangible bracelets of light and leading them with anyone they have a "connection" with; what exactly that "connection" is is up to you! It could be romantic interest, or simply belonging to the same world, or sharing a favourite colour. Anything is viable, and they can have "connections" with as many or as few people as you'd like. The closer they get to the person they are bound to, the more brilliant the light. Physical touch will stop the light, and will also bring a sense of something like completion, contentment. When characters close their eyes, the glow of the strings is a soft, gentle one, akin to a nightlight.

The lights are not permanent, and seem to flicker to life and back off again arbitrarily. Your character may have one connection at noon that splinters to fifteen later that afternoon, and then none at all that night. Not all connections will always be "on," and you are welcome to play with this at your discretion! Please note: They will only ever be formed as a result of feelings your character already has - they will not create new ones.

That night, in the Castle Courtyard, Freyr will build an enormous, contained bonfire beneath the Great Oak Tree Merlin planted during an earlier celebration. Things may be rationed, but modest snacks and drinks will still be provided. He will encourage storytelling, games and riddles, and a general welcoming, since who knows how long these new Visitors will be here for, right? Mellow gold lights in the same shade as the ties between the Travelers and Visitors, among other things, will decorate the area to give it a sense of warmth and peace.


June 19-20 / Day 466
Day 466 brings a gentle rain onto the city. Awnings and canopies will be set up in the castle courtyard for shelter, and the Welcoming Committee will continue to operate the bracelet and supply stations for any latecoming Visitors. That evening, a god will make a post to the network, giving notice that the Visitors will soon be sent home, so that people should say their goodbyes. After the given time, they will flicker and then disappear. The strings of light between people will begin to fade at this time as well, a gentle tapering off for a few hours until they are gone for good.


[ OOC NOTES: This is the mingle log for our second Fourth Wall Event! All rules and guidelines can be found on the information post; please do feel free to ask if you're unsure about anything. We'll make an overflow log if the need arises. Please put [OPEN/CLOSED] along with the date and location in the title of your comment. Let us know if you have any questions, and have fun! ]
 
 
10 June 2014 @ 02:49 pm
Who: EVERYONE
What: the Good God, Y'all mingle log.
When: Days 461-462 ( June 9-12 )
Where: the castle courtyard
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 461 ( June 9/10 )
When the Travellers wake up, they will find a message sent to every bracelet in the city:
As per the agreement between the gods and their Travellers, all persons within Asgard are humbly requested at the castle courtyard for enlistment in the Holy City's war efforts. Every individual is invited to find their resolve and seek out their purpose; this is the final stand in Ragnarok, and your help is needed now more than ever.

Enlistment is mandatory! Please see your local officials for more information.
A friendly if not a touch formal invitation to what will essentially be Asgard's job fair! A mandatory job fair. This is why we can't have nice things.

The castle courtyard and the streets leading into it will be crowded with bustling natives and several booths, not uncommon in appearance to the many festivals they've had over the last two years. This time, however, there is no music or celebration to be had. Everyone is hard at work organising their efforts for the war and doing their level best to assist in the transition.

Day 462 ( June 11/12 )
The fair will continue for two days, to give everyone time to get down there and make their decisions. Anyone that hasn't signed up by the end of this day will be visited at home by a city rep and a few guards that will politely ask them to register for a group and weaponry if they plan to carry it. Refusal will land them in jail for the day, where they will still be politely asked to please, seriously, just pick something. Anything. Uncle Odin wants you.

At the end of the fair, there will be food and drinks to thank the Travellers for their support and cooperation. Throughout the entirety of the event and for the rest of their stay, the natives will be more reverent and grateful than ever than the Travellers have chosen to stay and fight at their side. They will do anything they can to help them win this war; this evening will be one of camaraderie and appreciation for the past, present, and future sacrifices to save the World Tree.


[ OOC NOTES: This is the mingle log for the Good God, Y'all event. Remember that all characters must be signed up for at least one group by June 12. Information on the currently established groups can be found here; sign-ups are in the comments section on the same post. Please put [OPEN/CLOSED] along with the time/location in the title of your comment. Let us know if you have any questions! ]
 
 
Who: Maglor, Athelstan, Alice the Elder, anyone who wants to do a sparring log with Mags here or just talk to him
What: Training! Talking! Whatever you like
When: Any time in June
Where: The Citadel
Rating: ...PG for scripted violence? I will update if this changes.

The Citadel. Maglor sighs softly to himself. War is no stranger to the Feanorionnath, who so often carried it in their steps. But they are so young here, so many of them, so bright a light that he would rather see unsullied. 

It does not take a warrior to die on a blade murmurs memory, and he closes his eyes briefly. 

If it will save even one life, then, he reminds himself, it is worth it. And with that he slips easily into the first steps of the dance of swords. He is out of practice, and the brief time that Elrond was here was not long enough to return to him all his old skills, but two thousand years of siege and war, and another six thousand of quiet skirmishes are not easily forgotten, and he is already better than he was before. Sword in his left and knife in his right, he dances, a deadly whirl of blades, swift and agile as a cat and terrifying swift. He has time, he knows, until those who wish to learn will come, and so he looses himself in the dance of battle for a while. The spear lays forgotten for a time, as does the great battle axe (although he does not think he can wield that any longer, not with his hands as they are). A great warbow lies unstrung nearby, but that is for his students, for he can no longer draw it. 

Option A: Come interrupt him training! But don't get too close~ 
Option B: Come in after and ask for training!
Option C: Choose your own adventure
 
 
25 May 2014 @ 09:10 pm
Both halves of the plot event will be joining in this week, so we're going to slap both summaries in here. Pay close attention to the dates and the summaries of what new effects are popping up!

Week Five: Days 453-456 / May 24-31
Day 453 ( May 24/25 ):
    IN GINNUNGAGAP:
    When they finally breach the surface of Ginnungagap back into those open plains, the Travellers may very well find themselves faced with a higher number of Fire Giants. Movement in the kingdom has not gone unnoticed, and in this time of war, any opportunity to strike is a good one. Once again, the Travellers may have to sneak and fight their way out of Ginnungagap and back into Asgard. At the very least, the fresh air outside of the canyon will lessen the pull of the compulsion, though it will linger as a buried thought in the back of their minds and may worsen again if they retreat from the Giants into Ginnungagap's relative safety.

    IN ASGARD:
    The nightmares will begin to worsen: stretching over longer periods of time, becoming harder to wake from, the pain and fear lingering into the waking hours. They will become more vivid as well, bringing to mind images of natural disasters, war, anything destructive ravaging a land that may or may not resemble your own home world. Whether or not it is exactly your canon universe or a vague world that closely resembles it is up to you; they cannot, however, dream of other canon universes being destroyed. These dreams will be easier to remember, though whatever it is in faint memory or stark detail is up to you.

Day 455 ( May 28/29 ):
    Finally returned to the city, the Travellers will find the state of affairs in chaos. Travellers are missing, others are forgetting each other and themselves, and most of all - those that ventured with them into Ginnungagap only to find their deaths will be wandering the streets as spirits, some of which will not be so pleased to see them. These effects may begin to take place in the returning explorers as well, which you can read up about here.

    Over time, as they are cut off from the realm of the living yet unable to pass into the realm of the dead, the ghosts inhabiting the streets of Asgard may grow restless and agitated. They can gradually start to feel the effects of being displaced from their body and disconnect from their physical existence. The intrusive thoughts of 'why can't they hear me' or 'why won't anyone help me' may start to drive them towards anger or resentment for their current situation. Their energies will be fading and fraying the longer they're caught in this netherworld, pushing them into the makings of a malevolent spirit. However you'd like this to manifest is entirely up to you! But over time, being trapped in the veil may very well drive your character to madness.

Day 456 ( May 30/31 ):
    The very last day of this event, these things will reach an overlapping chaos until its conclusion at the strike of midnight. Regardless of whether your character is alive or dead, awake or asleep, in the city or still missing, all Travellers and natives will share one collective dream. Those that were present for the Bad Moon Rising event may recognise it somewhat; they will find themselves in a wide open space, walking on cold, flat dirt with the faint outline of a grand tree in the distance surrounded by flickering lights.

    As they move in any given direction, the ground will begin to crack and split, smoke rising from the surface and the smell of burning wood entering their lungs. The tree will gradually come closer into view, a towering mass of limbs and leaves that stretches across the entirety of your sight as you approach it - but the burning of the ground worsens with each step, and those flickering lights beside the tree are open flames that lick and lash at the tree. The leaves will begin to catch and the flame will spread. The smoke will thicken to near-choking, and just as the heat rises to a near painful point, a familiar voice to some will boom throughout the clearing with a single message:
    "It won't stop. This is the end."
    As the flame swells to engulf the tree and your character both, everyone will simultaneously wake from the dream.

    After this point, everyone will be returned to normal. All memories will be restored, all lost Travellers will return to the city, and the deceased will be resurrected through the castle as per usual.


PREVIOUS MINGLE LOGS:
MAIN PLOT: Weeks One & Two || Weeks Three & Four
OPT-OUT PLOT: Weeks One & Two || Weeks Three & Four


[ OOC NOTES: This is the final mingle log for both of May's events! Please put [OPEN/CLOSED] along with the time and location in the title of your comment. Let us know if you have any questions! ]
 
 
Who: Alice, Maglor, and Kevin
What: Alice kicking not!dad going into high gear and collecting Kevin. Awkward introductions included
When: Day 451
Where: Hel's district and onward
Warnings: It will be tame for now unless otherwise noted and if there's anything triggering, it will also be noted, but I also doubt it.
OOC Notes: I know some of us tag with our phones, so if there's a sudden change of action prose, there's the reason why!

Some things are best left in dreams. Reality, can be a cruel mistress )