19 January 2015 @ 11:00 pm
Who: Desmond Miles, Yusuf Tazim
What: Golem crafting!
When: Backdated to D570
Where: Outside the walls of Asgard, near the Svartalfheim camp
Rating: PG, maybe language

a chance of some safe haven )
 
 
27 December 2014 @ 04:22 pm
Who: Everyone!
What: The event mingle for the Into the Fire event.
When: Days 561-563.
Where: Everywhere. Literally.
Rating: PG-13 tops! If it gets worse, move to a private log please.


DAY 561 (Dec 27)
On the night of Day 561, Travelers in Asgard may find themselves going home while they sleep, though perhaps not on the sort of terms that they're used to. They will find their feet planted firmly on the ground in their home worlds with all memories of Asgard in tact, but they will be completely unable to interact with anyone or anything. It will be almost like they have been thrust into a very realistic holographic recreation of what was happening in their world whenever they were brought to Asgard.

They may stay for a few minutes or for up to a few hours, and may appear anywhere in their world, and as stated before will be unable to actually interact in any capacity.


DAY 562 (Dec 28-29)
Starting on Day 562, a touch to any Longtoothed Reinhare will no longer bring just visions of your home or loved ones. Your character may begin seeing people and places that or she has no way of recognizing. That night, when they sleep, they may "appear" in a world that does not belong to them alongside the person it does belong to.. Just as before, they will not be able to interact with or affect the environment. A character visiting the dreamlike impression of another person's canon will not be able to get more than fifteen feet away from his or her "host" before waking abruptly.


DAY 563 (Dec 30-31)
On Day 563, characters may find themselves mentally slipping into other worlds whenever their eyes are shut without the need of a "host" at all. On this day, the locations won't be limited to just the worlds of people currently in the city. The canons of any character who has ever been in game are fair game on this day and night. Some people may even find themselves drifting through parts of the world of Asgard as it currently is: dwarves working hard in the mountains, the merfolk living at peace, the remains of the frost giants wandering aimlessly in the ruins of Thrymheim.


[ This is the mingle log for the Into the Fire event. Please include your location and the IC day in your top-level comment or your subject line when starting a thread! ]
 
 
15 November 2014 @ 06:02 am
Who: Everyone going to Thrymheim following Thor's announcement.
What: Bringing the battle to a much weakened Thiazi's front door.
When: Days 540-543 (November 14-21)
Where: To and from Thrymheim.
Rating: PG-13. Anything higher than that should be taken to a private log, please.

Day 540/Nov 14-15 )

Day 541/Nov 16-17 )

Day 542/Nov 18-19 )

Day 543/Nov 20-21 )

[ OOC NOTES: This is the mingle log for the With a Whimper event! Thor and Thiazi will be available for interaction in specifically marked threads, but if you want them somewhere else, let me know and I will do my best! Please put [OPEN/CLOSED] along with the time/location of your character in the title of your comment. Let us know if you have any questions! The ASGARD portion of this event log can be found HERE. ]
 
 
Who: Ezio, the Assassin fam, and anyone else!
What: Ezio went on a canon update and wakes up to be the ripe age of 52 :V
When: Day 501-502
Where: All around!
Rating: There's feels and family, it'll be low.

I wonder if I have changed. )
 
 
07 September 2014 @ 08:05 pm
Who: Asgard Brotherhood
What: rooftop dinnertimes
When: afternoon/evening 505 (after all 'sassins have voted on Satan)
Where: Needle roof!
Rating: PG-13

because two wasn't a party, we had to invite everyone )

(( you can thread finding them/being invited or hanging out at dinner or both, it's a free for all! ))
 
 
30 August 2014 @ 10:32 pm
Who: Connor, Garrett, eventually Desmond
What: After their earlier agreement, Connor follows through and starts teaching Garrett Assassin skills
When: Day 504
Where: Throughout Hel District
Rating: PG

What a bad child. )
 
 
18 August 2014 @ 11:55 am
Who: EVERYONE going on the Muspellheim excursion
What: the Down the Rabbit Hole mingle log
When: Days 498-501 ( Aug. 18-25 )
Where: Asgard, Muspellheim, and the road inbetween!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 498 ( Aug. 18/19 )
Late last night ( Day 497 / Aug. 17 ), the Military, Supplies Coordinators, and Strike Team will a received a ping to their bracelets to inform them of the mission and tell them to prepare with heat resistant clothing as well as any scavenging gear they might need. Given their objectives, those going on the trip will leave early in the morning on Day 498 ( Aug. 18/19 ), taking with them only a few horses for any supplies they might gather. They'll need to be swift and discreet, as the Fire King won't take kindly to his enemies traipsing about his home.

Day 499 ( Aug. 20/21 )
Travelling towards Surt's kingdom will take the Travellers through the wastelands that were once a sprawling forest, now downtrodden and marshy after the flood that wiped out entire villages and species. Take heart, though, as moving through this area will show sparse signs of growth making its attempts to reclaim the land from the waters that have since drained into the soil.

They won't have time to linger, though, as Muspellheim is a two days' trip and they'll be trying to shorten it as much as possible. The moment the Travellers break the treeline of the forest into rocky terrain, they will be able to see the haze of the Fire kingdom in the distance. Its great volcano is still bursting at the seams, with smoke making the distant desert into a darkened abyss broken only by the occasional flash of red as yet another geiser of fire breaks the earth's surface. The air will quickly become dry and oppressive heat will bear down on them the closer they come to the heart of the kingdom.

The envoy will successfully make it into Fire Giant territory with relatively little obstruction, but be careful as you spread out through the area. The desert is unstable, a vast majority of the buildings and homes that once filled the land destroyed by fire or collapse. The rivers of lava that flow throughout the land overflow and reclaimed several areas, leaving some encased in hard obsidian while others are still bubbling with the liquid flame. The ground might crack open with bursts of hot air or molten lava firing upwards in a deathly fountain.

Worse still, there might be a few stubborn Fire Giants that refused to leave their home lingering about, and they will attack on sight as desperate and crazed victims of their lost territory. Scavenge what you can, but it's best not to linger too much in one place.



Day 500 ( Aug. 22/23 )
After wrestling their way through the fiery kingdom, those on the Strike Team and any that follow them will finally come upon the Fire King's castle. The lower levels will take extreme caution to navigate, as Surt built this castle as a monument to his superiority over all things, including the land itself; the largest river of lava flowing from Muspellheim's heart travelled through here, and its eruption saw the river rising to consume most of the castle grounds. This area will continue to move and bubble with the continuous flow of lava that has not ceased pouring from the mouth of the volcano.

Once inside, the castle will be in varying states of destruction and ruin, largely from the natural disaster itself but partially from the haste to abandon the place. If any of the Supplies Coordinators came up this way, they will be able to find crude weaponry and some valuable metals that might be useful in crafting armour or other various things the Engineers might be interested in.

The Strike Team will have to work their way up to the very centre of the castle, where they will be nearest to the mouth of the volcano and the most dangerous possible location within Muspellheim. This is Surt's throne room, where most of his rule and spells will have taken place. They're welcome to explore any artifacts he might have left laying around, but the most important thing they will find here is a distinct lack of lingering magic. Odin will have told them to look for anything unnatural, such as whispering voices or signs of magical disturbance, but the only thing they'll find out of place here is the volcano's insistence upon chasing them out.

In fact, after their short day and a half of exploring Muspellheim's ruins, the volcano will once again have a massive eruption that sends lava rocketing out over the land. The Travellers will have to fight their way back to the relative safety of the border, and quickly; anyone left behind will be a lost cause.

Day 501 ( Aug. 24/25 )
Singed and exhausted, the Travellers will make way back to Asgard with seemingly little in the way of anything useful from their excursion, but the gods will be most eager to hear of their experience. Arriving late into the evening, the Supplies Coordinators should meet with the Engineers with their spoils while the Medics see to any of the injured and the Strike Team meets with the gods in the castle. The lack of magical disturbance in Surt's throne room can mean only one thing: someone intentionally sent them in the wrong direction. Now time, supplies, and lives have been given to what ended up being a false lead.

Whoever has misled them must be found. And soon.


[ OOC NOTES: This is the mingle log for the Down the Rabbit Hole event! Please put [OPEN/CLOSED] along with the time and location in the title of your comment. Let us know if you have any questions! ]
 
 
14 August 2014 @ 11:54 pm
Who: Tris and OPEN
What: Digesting that canon update and taking a look around the city and the people around with the new developments in Asgard.
When: Day 496
Where: Starting in Sigyn, then in the streets of Asgard, finally at the Strike Team HQ
Rating: on the PG 13 side due to possible bracket content.

and I'll escape myself... )
 
 
12 August 2014 @ 03:12 am
Who: Riley, Maglor, and Desmond
What: Riley is a prankster with time on her hands and better powers
When: D492-494
Where: The park
Rating: PG (Language gosh!)

Did I do that? )
 
 
24 July 2014 @ 03:16 pm
Who: Maria Hill, Altaïr Ibn-La'Ahad, Connor Angel, Desmond Miles
What: Maria is locked out of the Citadel by Hood Club
When: 17th July?
Where: Outside the Citadel
Rating: Assassins, are you going to swear??

never give them a chance )
 
 
15 July 2014 @ 02:05 am
Who: Everyone!
What: The mingle log for Part Two of the Christmas in July event.
When: Days 478-479 (July 13-16th)
Where: Anywhere in the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

CHRISTMAS IN JULY, PART TWO;
Days 478-479 (July 13-16th)

Day 478 (July 14)
Following a network post announcing an impending attack by ice giants and Thiazi's declaration to the city, the fight begins when a small swarm of pixies descends upon the city, no more than eight inches tall and the definition of "glass cannons." They create chaos however they can: shaking snow onto people, carrying off weapons, and attacking directly if approached without an easy exit. Their teeth are curved like fangs and razor-sharp.

While the pixies stir the city up, the frost giants begin to load the golems up into the catapults. Two by two, the massive ice creatures come crashing - literally - into the city. They land hard and inaccurately, as the engineers' defenses on the city walls keep the giants from approaching too quickly, and some golems seem to be damaged already by the same defenses as they land. The pixies seem to lose interest around sunset (though you may find one or two hidden and sleeping in a snowbank if you look hard enough - they'll attack aggressively if woken), but the fights with the golems continue well into the night, until all in the city are dispatched. Where the pixies turn into snow, the golems transform into large hunks of ice after they are killed.

Day 479 (July 15-16)
At sunrise, the pixies ascend from their hiding places and scatter, doing their best to break into homes to attack people directly. Today, anyone who finds himself bitten will begin to feel and act strangely.

Ice golems continue to come crashing into the city throughout the morning. All of the original ones slain, Thiazi begins creating more on the spot: while they may be more numerous, they are weaker, and many have odd physical defects. Some are missing arms, and others have extra heads. Following an attack by the strike team, the number itself will begin to thin considerably as one of the catapults is damaged and the other is destroyed completely.

Just before sunset, Thiazi delivers a final message and makes a hasty retreat with her entourage of frost giants. The spell responsible for the odd weather breaks the moment that she passes the threshold a half mile out, and all remaining pixies and golems in the city immediately, mid-action, turn to snow and ice.

By midnight, the city is thawed completely.


[ OOC NOTES: This is the mingle log for the second half of the Christmas in July plot event. More in-depth details about what's going on can be found in that link! Please put [OPEN/CLOSED] along with the date and location in the title of your comment. Let us know if you have any questions, and have fun! ]
 
 
04 July 2014 @ 03:19 pm
Who: Any/all strike team members
What: Training/mingling/SNACKS
When: Day 473-474
Where: The Citadel

Getting to know all about youuuuuu )
 
 
17 June 2014 @ 01:59 am
 
Who: The Auditore clan (and related fam)
What: 4th wall brings about a family reunion!
When: Day 465-466
Where: Probably Odin and thereabouts
Rating: PG

Read more... )
 
 
15 June 2014 @ 12:40 pm
Who: EVERYONE literally anyone and everyone ever
What: the mingle log for the Ain't Nobody Got Time F'That event!
When: Days 464-466 ( June 15-20 )
Where: anywhere in the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

June 15-16 / Day 464:
Not long after sunrise on Day 464, the air in the city will become briefly charged with magic. It will feel something like static electricity, hanging noticeably before dissipating suddenly a half-minute later. This will mark the beginning of the Visitor's Event! Starting then, characters old and new will begin to tumble into the city. They may appear anywhere there is room for them: in the middle of the street, on top of the Ferris Wheel in Hel's creepy amusement park, in the Comfort House, or ten feet in the air above the lake! Visitors may appear at any point during the duration of the event.

The city's natives will begin to usher them to the courtyard of the palace at the center of the city, where Freyr and the Welcoming Committee will have set up stations. This is where they will be given a bracelet to allow them to communicate with the network and reside safely in the city, provided with food and drink, and given camping supplies - basic tents and sleeping bags - if they choose to stay in the courtyard.


June 17-18 / Day 465:
A minute after midnight, all characters in the city - including the freshly arrived Visitors - may notice something a little odd: a soft, warm glow through their shirts, right at the center of their chests. The light will fade, but it isn't quite finished yet. Starting then, threads of light with that same gold glow will lead from their wrists, beginning as intangible bracelets of light and leading them with anyone they have a "connection" with; what exactly that "connection" is is up to you! It could be romantic interest, or simply belonging to the same world, or sharing a favourite colour. Anything is viable, and they can have "connections" with as many or as few people as you'd like. The closer they get to the person they are bound to, the more brilliant the light. Physical touch will stop the light, and will also bring a sense of something like completion, contentment. When characters close their eyes, the glow of the strings is a soft, gentle one, akin to a nightlight.

The lights are not permanent, and seem to flicker to life and back off again arbitrarily. Your character may have one connection at noon that splinters to fifteen later that afternoon, and then none at all that night. Not all connections will always be "on," and you are welcome to play with this at your discretion! Please note: They will only ever be formed as a result of feelings your character already has - they will not create new ones.

That night, in the Castle Courtyard, Freyr will build an enormous, contained bonfire beneath the Great Oak Tree Merlin planted during an earlier celebration. Things may be rationed, but modest snacks and drinks will still be provided. He will encourage storytelling, games and riddles, and a general welcoming, since who knows how long these new Visitors will be here for, right? Mellow gold lights in the same shade as the ties between the Travelers and Visitors, among other things, will decorate the area to give it a sense of warmth and peace.


June 19-20 / Day 466
Day 466 brings a gentle rain onto the city. Awnings and canopies will be set up in the castle courtyard for shelter, and the Welcoming Committee will continue to operate the bracelet and supply stations for any latecoming Visitors. That evening, a god will make a post to the network, giving notice that the Visitors will soon be sent home, so that people should say their goodbyes. After the given time, they will flicker and then disappear. The strings of light between people will begin to fade at this time as well, a gentle tapering off for a few hours until they are gone for good.


[ OOC NOTES: This is the mingle log for our second Fourth Wall Event! All rules and guidelines can be found on the information post; please do feel free to ask if you're unsure about anything. We'll make an overflow log if the need arises. Please put [OPEN/CLOSED] along with the date and location in the title of your comment. Let us know if you have any questions, and have fun! ]
 
 
Who: Altaïr and assorted loved ones
What: The aftermath of this fight
When: Night of 459 through early the next morning
Where: Odin 105 - A Needle in a Haystack
Rating: Man angst

Nobody said it was easy )
 
 
07 June 2014 @ 02:43 pm
Who: Riley and ANYONE
What: Riley is getting back into the swing of things and that means roof running.
When: D460
Where: Various districts...feel free to pick one.
Rating: PG for her mouth

Running around doing her thing... )
 
 
Yggdrasil's collapse is reaching a fever pitch and bringing the decay right into the heart of Asgard. Those that remain in the Holy City for this month will struggle with disappearances, memory loss, memory gain, and other various horrible things. Every week will introduce a new feature for you guys to play with, and by the last week, all four will be occurring at random in one major clusterfuck centering around the idea of collapse.


Week Three: Days 446-449 / May 11-17
    Day 446 ( May 10/11 )
    By this day, the memory loss will begin to worsen and start affecting canon memories as well. Your character may remember seeing their castmate in Asgard, but may not recall knowing them from home. They might lose memories of their childhood, or forget why it is they wanted to get back there. What exactly they forget is entirely up to you, but the recollection of their canon will become hazy if not outright blank.

    This memory loss is not permanent and can return at random, either immediately or gradually, at any point throughout the month.

    Starting during the past week, ghosts began appearing throughout Asgard's streets. The Travellers that have died during the opt-out event will return to Asgard as spectres that cannot speak, touch, or otherwise influence anything around them. Their spirits will be trapped between this world and the next; the living Travellers in Asgard will be able to see them, but they will not be able to hear anything the ghosts might say. Any Travellers inside Asgard that die will join them on the other side of the veil to be trapped there for the time being. These ghosts will continue to appear throughout the month as more of their company fall in Ginnungagap.

    Week Four: Days 450-452 / May 18-23
    • Day 450 ( May 18/19 ): Travellers begin having terrifying and painful nightmares whenever they fall asleep. These dreams are short-lived, easy to wake from, and immediately forgotten upon waking.
    • The volunteer opportunity for new characters takes place during this week. Sign-ups are by email and must be received by May 17.


THE LOG FOR WEEKS 1&2 IS LOCATED HERE.

[ OOC NOTES: This is the mingle log for the WEEKS THREE AND FOUR of the Something Ominous plot event! Remember that your character will be part of this event unless they signed up for the opt-out event by the deadline. Please put your character's location in the title, as well as either OPEN or CLOSED. The event fast facts are listed above, but for more details, please head on over to the full rundown HERE. If you have any questions, please let us know, and have fun! The link to the Weeks Three & Four Something Significant log can be found HERE.

SPECIAL NOTE: As of the power expansion plot, bracelets will work outside of the city along with god powers. Characters WILL be able to communicate with those outside of the city of Asgard, as long as the party has his or her bracelet on him. ]
 
 
14 April 2014 @ 10:04 am
Who: ANYONE opting out of the latter half of the LOCUSTS! plot event.
What: the mingle log for The Soothesayers’ Silence
When: Days 433-435 ( Apr. 14-19 )
Where: Asgard, Mirror Lake, and the journey between
Rating: PG-13. Anything higher than that should be taken to a private log, please!
Day 433 ( Apr. 14/15 )
Those of you that were around for the Nature and Nurture event may see a few familiar faces amidst the refugees. Most of the Asgardian hippies will have died in the flood, but the Loljesker's warnings were heard by enough to help them escape the worst of it. They will be tired, grieving, but most of all, they will be panicked. They will speak of the mirror's collapse, the loss of reflection, and a deep rooted emptiness. Their babblings will make little sense to most anyone, but they are adamant in their confused distress, causing quite the commotion until one of the gods come to settle affairs. Freyr will listen closely to their words and decipher the messages lost within their despair.
The Loljesker warned them of something happening to Mirror Lake, and all was lost to the waters.
What exactly this means in plain terms, however, is a mystery. The young god will discuss matters with his sister before bringing it to the Prince Regent, and they will all three agree that perhaps a trip out to the Lake is in order. Any Travellers able and willing to go on a bit of a journey will be given instructions on how to reach Mirror Lake from Asgard. Pack an overnight kit for this one, as it will take some time to wade through the flood-ravaged land. The first day's travel will be fairly uneventful, largely spent sloughing through mud and collapsed woods. As soon as they come across a dry enough clearing, they should lay down their pallets for the night and do their best to keep warm.

Day 434 ( Apr. 16/17 )
As they continue on in early morning, their path will take them past the hippie camp that is now only strips of fabric and scattered belongings; the Loljesker's forest is near completely uprooted, and no tittering will be heard throughout the entirety of the Travellers' walk past this grim scene. Several hours after that, when the sun is already beginning to make its way down to the horizon, they will come across a vast expanse of nothing. They are not lost, however; they followed Freyr and Freya's instructions to the tee. It's simply as the frenzied Asgardians foretold, Mirror Lake is completely gone.
In its place is a seemingly bottomless pit that stretches several hundred feet across - the exact diameter of Mirror Lake. Peering into the sinkhole, the Travellers will find only an endless darkness and an empty silence. The Lake, as most things in this world, held a very unique magic that would show one's true reflection, speaking of truths otherwise lost to the nether. If a Traveller had looked into its waters, they would have seen themselves staring back but in the backdrop of their home world, their true place in the threads of existence. Now, however, there is only darkness.
It will almost be compelling to give the emptiness your attention, a sort of magnetic drag towards the edges of the sinkhole. Staring into the depths for too long will bring bone-creeping chill and a profound sense of loss, as though something very precious to them had been taken - though what, exactly, is not clear. If one happened to slip from the brink as they are lured to the darkness, however, things might become a bit more clear.
Falling into the sinkhole will kill your character. Death will not be immediate, though. The Lake speaks of truths lost to the nether; the fall will seem endless, as though suspended in time and place despite the distinct feeling of a drop, and down here, you will not be alone. Those that fall in will be given waking visions of home, just as they would've in the waters, but now there is darkness swallowing the light. They will see their worlds in ruin, burning in wildfire or ravaged by warfare, torn apart by plagues and disasters or simply collapsing into itself like a folding house of cards. Whatever form it takes, these visions will be nightmarish glimpses of the complete destruction of their home world. It will last no longer than five minutes in reality, but to the Traveller experiencing it, it may feel like hours or even days during which they fall into nothing. At its end, they will wake in the castle by the standard means of resurrection, and they will remember every second of their fall.
Back on the surface, once the Travellers have tired of being sapped of warmth and happiness and hearing their fallen friends' screams, they will opt not to linger in this madness for longer than is necessary to agree there is no hope for salvaging this area. They will head right back the way they came, making camp in the hippies' ruins for the night to think on their experiences.

Day 435 ( Apr. 18/19 )
The trip back to Asgard will be equally uneventful, though their numbers are fewer and the ground more solid from the drying water. By their return, the refugee camps will have been built just outside of Asgard's gates and natives will be attempting to find a means of living in these dire times. If the Travellers seek out the hippies to speak to them of their discovery, they will find their mellow friends lost too deeply into their own minds for conversation. Reflecting on oneself for two long can very well lead to madness. Better, perhaps, to simply forget what they saw ...

[ OOC NOTES: This is the mingle log for the Soothesayers’ Silence opt-out event! As a reminder, all deaths during this event count towards your death consequences. Please put [OPEN/CLOSED] along with the time/location of your character in the title of your comment. Let us know if you have any questions! ]
 
 
10 April 2014 @ 05:23 pm
Who: EVERYONE
What: the LOCUSTS! mingle log
When: Days 431-434 ( Apr. 10-17 )
Where: all across the city
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 431 ( Apr. 10/11 )
Any early risers that head outdoors as the sun is rising will find a somewhat strange sight: hundreds of earthworms, scattered all across any available loose earth, squirming around on the ground. What caused them all to dig their way to the surface isn't clear just yet, but they aren't the only creatures behaving a bit strangely today.

Just as the sun breaks the horizon around 7AM, a single stag will come charging through the city coming from the north and heading straight through the Gate of Frost. Mere minutes after that, a whole herd of deer will follow his lead and stampede their way south without care for anyone or anything that might get in their way. Smaller animals like wolves, foxes, rabbits, and the likes will follow at their feet, birds flying overhead in great flocks - all headed the same direction. Any pets or animals within the city will be irritable and anxious, some trying to escape and follow the same path outside and away from Asgard.

In the midst of the mass exodus, the bracelet's SOS function will blare loudly as one of the gods summons the Travellers to the castle.

The Travellers will have less than an hour to get themselves to the heart of the city where natives will already be ushering people indoors with a nervous calm. The whole of the city will be rushing their way through the barrier, and it will be made obvious fairly early on that not everyone can fit inside the castle. Jockey for a safe position and keep a strong hold on your loved ones so that you don't get separated in the chaos, but be fast about it.

After that hour mark, a wave of water will come crashing through the city from the north, flooding the streets at a height of approximately 10ft / 300cm. Anyone not within the castle barrier by that point will either drown or be swept away in a violent current that will carry send their bodies into whatever solid objects might stand in their way. Those safely within the barrier will see Heimdall at the front gate with his hands raised as though pressed against an invisible wall; if they look closely, they will be able to make out all city structures glowing with a faint shimmer - either royal blue, pale green, or amber - before their view is obscured by the water pounding against the barrier. The dome over the castle will be made visible by the flood encapsulating it as it washes anything that wasn't rooted down through the streets. It will be an awesome sight, though grim enough, as nature takes its course through the city.

The flooding will continue for several hours, during which time the Travellers will be largely left to their own devices as they wait out the worst of it. Sigyn, Freyr, and Freya will be going around with castle maids to make sure that no one in harmed and to try to keep people relatively calm. Hel, Fenrir, and Jormungand will be doing their level best to intimidate people into compliance by coordinating the immediate relief efforts that will take place as soon as they are able to leave. This means that, for the few hours it takes for the flood to die down, the castle will be largely unmonitored as the gods try to minimise the damage.

After the worst of the flooding passes, the residents of Asgard will be free to return to their homes. There will still be a foot of water to wade through, but it will be slow moving and relatively harmless. Thanks to Thor, Baldr, and Loki's protection spells, all buildings will still be structurally sound, if not wholly intact. Glass panes may be shattered and wooden doors may be splintered; anything that wasn't firmly tied down may be displaced somewhere down the road or otherwise destroyed. But for the most part, the damage is minimal. Now just to do something about this pesky water ...

Day 432 ( Apr. 12/13 )
By now, the floodwater has lowered to a scant inch or two, leaving the city streets littered with debris but otherwise safe for travel. Natives will be setting up booths to help coordinate the return of lost possessions or missing pets, reporting any property damage, and recovering any bodies of those that might not've made it to the castle in time. Travellers are welcome and encouraged to assist in the relief efforts. There will be district clean-up sign-ups below, but these are not mandatory to get involved, they're more of a way to see who will be in your district to make plotting easier.

Later in the day, while everyone is still trying to rid the streets of the lingering water and put everything back to rights, the first survivors of the flood will begin trickling into the waterlogged city. Outlying villages and encampments were destroyed in the disaster and are now seeking refuge with their gods in the capitol. Despite the stress Asgard is already under with the supply shortage and the damage from the flood, the Prince Regent will not deny his citizens the aid they require and will welcome them into the city until they can revive the land to health.

Days 433-434 ( Apr. 14-17 )
Relief efforts will now be split into two different areas: recovering the city and creating space for the new arrivals. The natives will need help setting up temporary housing, like filtering families into unused housing and setting up tents for the remaining numbers. They will need to ration out food and general camping supplies, and when Asgard is currently in a supply shortage, making ends meet will be a bit of a struggle. We would really love to see some player created groups banding together to do this! Things like donation collections or fostering an NPC or anything at all, you guys should work together to help facilitate the arrival of these refugees and their temporary(?) stay within the city. There are some player projects already up here if you’d like to take a look and get involved!

On the other side of relief efforts will be cleaning up the streets, boarding up broken windows, things like that. Sigyn will be working to rebuild the wall and could use some assistance in not only construction but the magic of her barrier as well. More player coordination here will help put things back to rights, so if your character has an idea of what they can do to help, please comment below to start up some relief projects! It'll basically be two days of everyone trying to dig themselves out of the mess and get settled again.


[ OOC NOTES: This is the mingle log for the LOCUSTS! event. All of the gods ( except Odin and Frigg, naturally ) will be out and about during the first day of this event, so if you’d like to plot with any of them, please contact either the NPC handler or the mods and we’ll help facilitate some plotting for you. As a reminder, all deaths during this event count towards your death consequences. Please put [OPEN/CLOSED] along with the time/location of your character in the title of your comment. Let us know if you have any questions! ]
 
 
05 April 2014 @ 06:59 pm
Who: Newbies and anyone who wishes to greet them!
What: Getting used to the city
When: Days 429 and forward.
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

[Please include your location and the IC day (ex. Day 429 - this can be found in the schedule) in your top-level comment or your subject line when starting a thread! It can be any welcome hall, major attraction, or just out an about in any district. For newbies making a top-level thread, you may include your character's name/canon/house in your subject line if you'd like, to make housemates easy to find! :) If a God is needed or wanted, please ping the mods and depending on availability we might be able to throw them in where asked.

Also, keep an eye on the event schedule for April! If you're ICly introing during an event, make sure you take that into account. Thank you!

Have fun!]