15 December 2014 @ 08:50 pm
Who: EVERYONE who isn't a killjoy, and quite possibly some characters who are.
What: A very, very open mingle for snowfights and snowfight-related shenanigans, as laid out here!
When: D555 afternoon, in the middle of the winter celebrations
Where: EVERYWHERE. Or at least everywhere where there's still snow, which is most everywhere.
Rating: PG-13

And that shout goes, 'Alright! Ready, set -' )
 
 
15 November 2014 @ 06:02 am
Who: Everyone going to Thrymheim following Thor's announcement.
What: Bringing the battle to a much weakened Thiazi's front door.
When: Days 540-543 (November 14-21)
Where: To and from Thrymheim.
Rating: PG-13. Anything higher than that should be taken to a private log, please.

Day 540/Nov 14-15 )

Day 541/Nov 16-17 )

Day 542/Nov 18-19 )

Day 543/Nov 20-21 )

[ OOC NOTES: This is the mingle log for the With a Whimper event! Thor and Thiazi will be available for interaction in specifically marked threads, but if you want them somewhere else, let me know and I will do my best! Please put [OPEN/CLOSED] along with the time/location of your character in the title of your comment. Let us know if you have any questions! The ASGARD portion of this event log can be found HERE. ]
 
 
29 October 2014 @ 10:00 pm
Who: Open to all Strike Team members (and allies) and all members of City Patrol! And/or any unfortunate souls breaking curfew on night 535. Feel free to leave threads OTA or lock them to specific people!
What: The Strike Team are setting up secret caches around the city for their purposes, and they are, of course, going to do it after curfew and after everyone's been having mass hallucinations which were physically/emotional exhausting. Yay!
When: Night of 532 to Day of 536 ICly, which is approx. Oct. 30th - Nov. 6th!
Where: All over the city. Just say where your character is in the subject!
Rating: PG-13, though let me know if the warning should be updated. Please mark your subjects as well!

Night 532 - CLOSED to Strike Team & allies )

Day 533 to Day 535 - Training and Supply-Gathering Montage )

Night 535 - OPEN to Strike Team & City Patrol, and any poor fools breaking curfew )

Day 536 - Aftermath )
 
 
21 October 2014 @ 07:26 pm
Who: EVERYONE
What: the Fear Itself mingle log
When: Day 528-531 ( Oct. 21-28 )
Where: all across the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 528 ( Oct. 21/22 )
Not wasting a moment, Odin, Hel, and Heimdall will set out for Ginnungagap once again before dawn and the other gods will stand vigil at the city gates. The natives will filter into the streets, curious for all that news of Tyr's very existence is eye-opening for them and reverent for the prospect of a new deity among them. They will pass around candles to any that want one to hold lit for their patrons until the sunlight is high enough to blow the flames out, and then they will mill around seeking comfort in anyone around them, whether to give it or receive it in this strange time between hope and grieving.

By noon, a great rumbling will crackle across the sky like the beginnings of thunder, despite the thinly clouded skies. The air will grow heavy and acrid, almost choking to breathe, as a pressure builds across the city and across the land. Just as it begins to reach painful levels, the rumbling will finally crack as one stroke of lightning spiderwebs to fill the entire sky, backlit by the distant sound of a woman shrieking in pain or anger or agony. The scream dies down just as the light fades and the sky shifts back into blue, the clouds scattered and the pressure lifted. Either the storm has past, or it has just begun; there's no telling for now.

A few hours after that, a strong wave will wash over the city, rustling plants and loose materials, and the Travellers will feel their hearts pounding once too hard, near painfully as though they've just received a severe fright. It's similar to what happened when Freyr was resurrected, but stronger and twisted into something uncomfortable, almost nauseating. The feeling will pass in the next heartbeat and just before sundown, the three gods will return from their voyage to Ginnungagap; this time, bandages will be wrapped around Odin's head and covering his left eye, and his right middle finger will be missing to the knuckle, same as his left index when they returned from resurrecting Freyr. They will make way directly to the castle and the other gods will filter in behind them, so be sure to grab them quickly if you have any desire to speak to them before the coming storm.

By dusk, the Travellers will begin to feel a creeping sense of paranoia, as though there's someone watching them from nearby and flickering out of sight just before they can turn around to catch them in the act. Over the course of the evening, the paranoia will bud into a headache and an itch at the back of their minds, like a thought they can't shake but can't reach either. By twilight, they will start to hear indistinct whispers not unlike the start of the Dream a Little Dream event, but the name of this game is hallucinations.

This first night will begin with auditory hallucinations: as the Travellers attempt to prepare for sleep ( or after long enough of not sleeping ), the whispering a will morph into crisp, clear voices that might sound as though they're speaking over your shoulder or from behind the couch or maybe it's simply inside your head. The voices can be male or female, familiar or stranger, one or a dozen, it doesn't really matter. What matters is what they say. For this stage of the curse, you will hear these voices speaking your character's fear(s) aloud, almost taunting or goading in the clear spelling of them. The auditory hallucinations will not cease at any point throughout the night and may continue on throughout the rest of the event as you please!

Day 529 ( Oct. 23/24 )
Morning brings no relief from the strange sounds, and as the Travellers go about their day, the curse will evolve into visual hallucinations. They will imagine seeing the very thing(s) they fear happening right before their eyes, despite the fact that no such thing is happening at all. It will be like a waking dream, wherein they are conscious and aware but perceiving a different reality built around their innermost fears coming into fruition. Other characters and NPCs can be involved in these hallucinations, but they will not actually be happening; physical contact or very strong words might be able to snap someone out of their visions, or they might further fuel it. Feel free to play around with this. These hallucinations can happen as frequently / last for as long or as short / cycle between fears as you'd like, and can continue to happen until the end of the event.

The general paranoia and unease will continue to grow and the day will pass under constant headaches, like an unceasing pressure inside their heads that follows them around and flares up during any hallucinations. They will begin to feel uncomfortable in their own skin, almost dysphoric with the vague impression that something is wrong and that they themselves might just be the very thing that doesn't fit. Paired with the hallucinations of their fears coming to life, tensions will be running high and even the natives will be affected, keeping to themselves until whatever this is might pass.

Day 530 ( Oct. 25/26 )
By this day, the curse will advance to physical hallucinations. What this means is that your character's fear(s) will begin to manifest in real time, no longer a trick of the imagination but a tangible embodiment of their deep rooted fears. They will be able to interact with their imagined reality, and the hallucinations will interact right back; those witnessing your character's hallucinating will only see the character talking to air, but coming in physical contact with them will absorb them into the hallucination as well. This can be a means of breaking through the episode, or further fueling the delusion.

At this stage, the hallucinations will take on a strength of their own, and they will play to your character's fear(s) to try and draw them deeper into the delusion. They will try to convince you that this is reality, that there is no escape, and that you will end your days shrouded in this fear. These hallucinations can kill your character! They are physical, which means that even if other people can't see them, your character will very much feel the weight of them if they attack or draw you into them.

Day 531 ( Oct. 27/28 )
For the last day of this event, the curse will all come together to result in catatonic hallucinations. This stage is simple: your character will be awake but inert, incapable of moving or seeing past their delusions. They will be forced to watch their fears overwhelm them without any means of snapping out of it by themselves. If your character succumbs to this level of the curse, the only way to break the hallucination will be for someone else to talk them out of it. Again, more on this in the plot notes, as this curse is fairly complicated!

While the majority of the city is either comatose or fighting off ghosts, another wave of energy will pass through the city exactly as it had at the start of the event just before sundown. Plantlife will violently begin blooming, leaves and petals bursting into the wind and carrying across the entire city - and immediately afterwards, they will wither within seconds, shrivelling up and dying on the spot. Vines will rapidly start encroaching across the sides of buildings and across yards, thick tendrils attempting to overtake any available soil and the area around it. Rain will pick up as the city starts to feel lost beneath the general theme of decay, and as the sun is setting, a new face will be seen walking through the Gate of Fire.

Vines will sprout from his footsteps as he sweeps slowly into the city as though in a daze, the storm following him and increasing in strength the further he comes into the city. Travellers can attempt to approach him, but he will be wholly non-responsive, and the pressure in their heads from the curse's headaches will increase the closer they get to him until it becomes debilitating within arm's length.

His path will head in the direction of the castle, but before he makes even halfway there, Loki will be seen running through the streets ( followed closely behind by Thor and Heimdall ) directly towards the new arrival. He will not stop for anything, and anyone in the vicinity at the time can see him use the full force of his running start to punch this frightful stranger in the face. The blow will send him flying a few fair feet, where he will lay prone and unconscious; at this point, the curse will stop, and the three gods will drag the body into the castle without a word. Explanations will have to wait For now, there's some cleaning up to do.


[ OOC NOTES: This is the mingle log for the Fear Itself event! NPCs will be available for interaction on the first day in the log header below. Please put [OPEN/CLOSED] along with the time/location of your character in the title of your comment. Let us know if you have any questions! ]
 
 
26 September 2014 @ 12:15 pm
Who: EVERYONE that stayed in Asgard
What: the Dream a Little Dream mingle log
When: Day 515 ( Sept. 25/26 )
Where: all across the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 515 ( Sept. 25/26 )
Progress through the ice blockade will be slow and narrow, as they can't possibly hope to clear the entirety of the forest that has been buried under Thiazi's black ice. Now that they know the source of her magic's corruption, it might not come as a great surprise when cracking open the ice unleashes a strange burst of magic.

At the halfway point between Utgard and Asgard, a pulse of energy will move through the entire city, immediately putting every mortal it touches to sleep. This part of the curse is mandatory and your character must fall asleep; the dream effects of it are not mandatory, and can be played with at your discretion. During this first wave, Travellers will be granted a brief dream - that does not belong to them. They will see, from the dreamer's point of view, every hope and goal and aspiration that the dreamer wishes to complete before the end of days. Whether it's simply confessing their love to an old friend or saving their home planet or perfecting an Asgardian pie, your character will see someone else's ideal resolution before Ragnarok. More on plotting this below!

Upon waking, the Travellers will be plagued with the indistinct whispering of several voices overlapping one another and a slight headache. Both symptoms will gradually increase over time until it reaches incapacitating pain and nausea. The only way to assuage the symptoms is to find the owner of the dream and either maintain physical contact for an hour or discuss the subject of the dream until a full confession has been made. After that, the symptoms will fade and the Travellers will be free to carry on with their day.

There will be other pulses of magic at random throughout the day; these are not mandatory and you can feel free to have your character experience as many or as few dreams as you wish. All dream-sharing will cease by the end of the day, as the blockade progresses past that centre-point of magic.
[ OOC NOTES: This is the mingle log for the Dream a Little Dream opt-out event! Random pairings have already been sent out, but you guys can still feel free to plot with each and pair up anywhere you like. Please remember that these dreams are meant to be positive; details can be found here. Please put [OPEN/CLOSED] along with the time and location in the title of your comment. Let us know if you have any questions! ]
 
 
25 September 2014 @ 11:42 pm
Who: Giovanni, Asuka ([personal profile] splendid_solitude) and Strike Team folks
What: Training, sparring, etc!
When: 512?
Where: The Arena, wherever the strike team trains
Rating: pg13? Possible language, training type violence, discussion of how to maim people?

Surely learning to better stab people is always a good plan, as is keeping up on your skills of stabbing. )
 
 
23 September 2014 @ 05:55 pm
Who: Garrett and YOU
What: Since the wonderful announcement of someone having sex on the rooftop, the thief's taken an interest in finding the hiding places others may take to when patrol is out. If you're in the City Patrol, he's probably told you of his idea at some point. Also, blending practice.
When: day 513
Where: Allllll around Asgard, tbh
Rating: Nothing higher than PG-13 at best.

four am in the morning, I watched your vision forming )
 
 
11 September 2014 @ 10:16 am
Who: EVERYONE
What: the Little Pig, Little Pig mingle log
When: Days 508-509 ( Sept. 11-14 )
Where: all across the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 508 ( Sept. 11/12 )
Towards sundown, a sudden windstorm will pick up within the city walls, not strong enough to lift large objects but enough to send open doors rattling and possibly blow over any unsecured carts. Two dead animals will fall from seemingly nowhere into the Sigyn district: dragons, from the looks of it, but the colour bleeds from them like ink alongside real blood. They were Drawn to Life to seek out the real dragons in Yggdrasil, and seconds after their abrupt appearance, a red one will come crashing into the city walls - literally.

Debris will tumble into the city as its massive claws dig into the stonework and it will bark out its anger, saying "The audacity of such pathetic creatures, to involve my kin in your petty affairs. Perhaps it is high time you submit to your fate". The words can be heard clearly regardless of where you might be in the city, and after it has spoken, it will immediately begin attacking. Breathing fire into the city, beating its wings to send strong gusts of wind through the streets, and outright making grabs at people and animals as it flies over the city, this dragon is not pleased and aims to do some damage.

Fortunately, the attack won't last much longer than a couple of hours, as a second blue dragon appears barrelling into the first one. This new dragon can be heard telling the first to cool its jets to no avail; they'll continue to grapple with each other over the city, leaving Asgard to deal with the odd gust of wind or burst of fire as collateral damage.

As per the player poll, the Travellers will largely be attempting to help the second dragon wrangle the first. Though the House Powers will not work directly on the dragons ( one couldn't, say, Charm the dragon or use Fire Magic to manipulate the dragon's flames ), working together to combine the various Powers, runic arrays, and potions will assist in at least pushing back against the dragon until it's backed into a corner. Please continue to use this post to plot with each other on how to approach this!

There was also a decent amount of votes towards simply bunkering down during the struggle, so the Emergency Response Team, the Military, Medics, and any other available hands should try working together to help get the natives and any Travellers not involving themselves in the fighting to safety. There will be fires to extinguish, layers of debris to avoid and move through, and most importantly, Longtoothed Reinhares to carry to safety!

Both efforts will be largely a success, with the unruly dragon being caught and the damage to the city kept at a relative minimum. Near to the end of the struggle, a third and final bronze dragon will arrive to give one booming roar that echoes across the city and rattles windows in their frames; in the dragon tongue, it is simply 'Enough'. From there, all three dragons will take residence in Gefion Park and tell the Travellers to return to them tomorrow morning.

Day 509 ( Sept. 13/14 )
The summit with the dragons will be largely peaceful, as the Travellers elected for the least offensive measures possible. The red dragon will be tame under the scorn of its kin, embarrassed for being caught by mortals and humbled by the presence of an elder. The bronze dragon will lead the discussion by commending the Travellers' efforts and inviting them to speak their bid for alliance in the war; their messages were received, but they still need convinced. This will basically function as a Q&A with the dragons, so there will be a top-level thread for interactions with each of them as the Travellers try to sway them to their side.

[ OOC NOTES: This is the event conclusion and mingle log for the Little Pig, Little Pig event! We will be attempting to NPC the dragons for you, but please do pay in mind that our time is limited and we may keep threads short just to make sure everyone that wants one gets a chance to interact with the dragons. Thank you for your understanding and cooperation in advance! Please put [OPEN/CLOSED] along with the time and location in the title of your comment. Let us know if you have any questions! ]
 
 
18 August 2014 @ 11:55 am
Who: EVERYONE going on the Muspellheim excursion
What: the Down the Rabbit Hole mingle log
When: Days 498-501 ( Aug. 18-25 )
Where: Asgard, Muspellheim, and the road inbetween!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 498 ( Aug. 18/19 )
Late last night ( Day 497 / Aug. 17 ), the Military, Supplies Coordinators, and Strike Team will a received a ping to their bracelets to inform them of the mission and tell them to prepare with heat resistant clothing as well as any scavenging gear they might need. Given their objectives, those going on the trip will leave early in the morning on Day 498 ( Aug. 18/19 ), taking with them only a few horses for any supplies they might gather. They'll need to be swift and discreet, as the Fire King won't take kindly to his enemies traipsing about his home.

Day 499 ( Aug. 20/21 )
Travelling towards Surt's kingdom will take the Travellers through the wastelands that were once a sprawling forest, now downtrodden and marshy after the flood that wiped out entire villages and species. Take heart, though, as moving through this area will show sparse signs of growth making its attempts to reclaim the land from the waters that have since drained into the soil.

They won't have time to linger, though, as Muspellheim is a two days' trip and they'll be trying to shorten it as much as possible. The moment the Travellers break the treeline of the forest into rocky terrain, they will be able to see the haze of the Fire kingdom in the distance. Its great volcano is still bursting at the seams, with smoke making the distant desert into a darkened abyss broken only by the occasional flash of red as yet another geiser of fire breaks the earth's surface. The air will quickly become dry and oppressive heat will bear down on them the closer they come to the heart of the kingdom.

The envoy will successfully make it into Fire Giant territory with relatively little obstruction, but be careful as you spread out through the area. The desert is unstable, a vast majority of the buildings and homes that once filled the land destroyed by fire or collapse. The rivers of lava that flow throughout the land overflow and reclaimed several areas, leaving some encased in hard obsidian while others are still bubbling with the liquid flame. The ground might crack open with bursts of hot air or molten lava firing upwards in a deathly fountain.

Worse still, there might be a few stubborn Fire Giants that refused to leave their home lingering about, and they will attack on sight as desperate and crazed victims of their lost territory. Scavenge what you can, but it's best not to linger too much in one place.



Day 500 ( Aug. 22/23 )
After wrestling their way through the fiery kingdom, those on the Strike Team and any that follow them will finally come upon the Fire King's castle. The lower levels will take extreme caution to navigate, as Surt built this castle as a monument to his superiority over all things, including the land itself; the largest river of lava flowing from Muspellheim's heart travelled through here, and its eruption saw the river rising to consume most of the castle grounds. This area will continue to move and bubble with the continuous flow of lava that has not ceased pouring from the mouth of the volcano.

Once inside, the castle will be in varying states of destruction and ruin, largely from the natural disaster itself but partially from the haste to abandon the place. If any of the Supplies Coordinators came up this way, they will be able to find crude weaponry and some valuable metals that might be useful in crafting armour or other various things the Engineers might be interested in.

The Strike Team will have to work their way up to the very centre of the castle, where they will be nearest to the mouth of the volcano and the most dangerous possible location within Muspellheim. This is Surt's throne room, where most of his rule and spells will have taken place. They're welcome to explore any artifacts he might have left laying around, but the most important thing they will find here is a distinct lack of lingering magic. Odin will have told them to look for anything unnatural, such as whispering voices or signs of magical disturbance, but the only thing they'll find out of place here is the volcano's insistence upon chasing them out.

In fact, after their short day and a half of exploring Muspellheim's ruins, the volcano will once again have a massive eruption that sends lava rocketing out over the land. The Travellers will have to fight their way back to the relative safety of the border, and quickly; anyone left behind will be a lost cause.

Day 501 ( Aug. 24/25 )
Singed and exhausted, the Travellers will make way back to Asgard with seemingly little in the way of anything useful from their excursion, but the gods will be most eager to hear of their experience. Arriving late into the evening, the Supplies Coordinators should meet with the Engineers with their spoils while the Medics see to any of the injured and the Strike Team meets with the gods in the castle. The lack of magical disturbance in Surt's throne room can mean only one thing: someone intentionally sent them in the wrong direction. Now time, supplies, and lives have been given to what ended up being a false lead.

Whoever has misled them must be found. And soon.


[ OOC NOTES: This is the mingle log for the Down the Rabbit Hole event! Please put [OPEN/CLOSED] along with the time and location in the title of your comment. Let us know if you have any questions! ]
 
 
03 August 2014 @ 05:45 pm
 
Who: Pitch Black, anyone.
What: Pitch, returning to his 'lair', after he's liberated some books from the library.
When: D488, twilight
Where: Odin towards Hel District
Rating: PG, will update if needed.

Strollin' )
 
 
15 July 2014 @ 02:05 am
Who: Everyone!
What: The mingle log for Part Two of the Christmas in July event.
When: Days 478-479 (July 13-16th)
Where: Anywhere in the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

CHRISTMAS IN JULY, PART TWO;
Days 478-479 (July 13-16th)

Day 478 (July 14)
Following a network post announcing an impending attack by ice giants and Thiazi's declaration to the city, the fight begins when a small swarm of pixies descends upon the city, no more than eight inches tall and the definition of "glass cannons." They create chaos however they can: shaking snow onto people, carrying off weapons, and attacking directly if approached without an easy exit. Their teeth are curved like fangs and razor-sharp.

While the pixies stir the city up, the frost giants begin to load the golems up into the catapults. Two by two, the massive ice creatures come crashing - literally - into the city. They land hard and inaccurately, as the engineers' defenses on the city walls keep the giants from approaching too quickly, and some golems seem to be damaged already by the same defenses as they land. The pixies seem to lose interest around sunset (though you may find one or two hidden and sleeping in a snowbank if you look hard enough - they'll attack aggressively if woken), but the fights with the golems continue well into the night, until all in the city are dispatched. Where the pixies turn into snow, the golems transform into large hunks of ice after they are killed.

Day 479 (July 15-16)
At sunrise, the pixies ascend from their hiding places and scatter, doing their best to break into homes to attack people directly. Today, anyone who finds himself bitten will begin to feel and act strangely.

Ice golems continue to come crashing into the city throughout the morning. All of the original ones slain, Thiazi begins creating more on the spot: while they may be more numerous, they are weaker, and many have odd physical defects. Some are missing arms, and others have extra heads. Following an attack by the strike team, the number itself will begin to thin considerably as one of the catapults is damaged and the other is destroyed completely.

Just before sunset, Thiazi delivers a final message and makes a hasty retreat with her entourage of frost giants. The spell responsible for the odd weather breaks the moment that she passes the threshold a half mile out, and all remaining pixies and golems in the city immediately, mid-action, turn to snow and ice.

By midnight, the city is thawed completely.


[ OOC NOTES: This is the mingle log for the second half of the Christmas in July plot event. More in-depth details about what's going on can be found in that link! Please put [OPEN/CLOSED] along with the date and location in the title of your comment. Let us know if you have any questions, and have fun! ]
 
 
04 July 2014 @ 03:19 pm
Who: Any/all strike team members
What: Training/mingling/SNACKS
When: Day 473-474
Where: The Citadel

Getting to know all about youuuuuu )
 
 
30 June 2014 @ 02:20 pm
 
Who: Pitch Black and Mother Nature
What: Lots of mockery and meanness, and hopefully some shadow power tips.
When: Day 471, pre-bugpocalypse.
Where: Hel House
Rating: PG?

Read more... )
 
 
10 June 2014 @ 02:49 pm
Who: EVERYONE
What: the Good God, Y'all mingle log.
When: Days 461-462 ( June 9-12 )
Where: the castle courtyard
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 461 ( June 9/10 )
When the Travellers wake up, they will find a message sent to every bracelet in the city:
As per the agreement between the gods and their Travellers, all persons within Asgard are humbly requested at the castle courtyard for enlistment in the Holy City's war efforts. Every individual is invited to find their resolve and seek out their purpose; this is the final stand in Ragnarok, and your help is needed now more than ever.

Enlistment is mandatory! Please see your local officials for more information.
A friendly if not a touch formal invitation to what will essentially be Asgard's job fair! A mandatory job fair. This is why we can't have nice things.

The castle courtyard and the streets leading into it will be crowded with bustling natives and several booths, not uncommon in appearance to the many festivals they've had over the last two years. This time, however, there is no music or celebration to be had. Everyone is hard at work organising their efforts for the war and doing their level best to assist in the transition.

Day 462 ( June 11/12 )
The fair will continue for two days, to give everyone time to get down there and make their decisions. Anyone that hasn't signed up by the end of this day will be visited at home by a city rep and a few guards that will politely ask them to register for a group and weaponry if they plan to carry it. Refusal will land them in jail for the day, where they will still be politely asked to please, seriously, just pick something. Anything. Uncle Odin wants you.

At the end of the fair, there will be food and drinks to thank the Travellers for their support and cooperation. Throughout the entirety of the event and for the rest of their stay, the natives will be more reverent and grateful than ever than the Travellers have chosen to stay and fight at their side. They will do anything they can to help them win this war; this evening will be one of camaraderie and appreciation for the past, present, and future sacrifices to save the World Tree.


[ OOC NOTES: This is the mingle log for the Good God, Y'all event. Remember that all characters must be signed up for at least one group by June 12. Information on the currently established groups can be found here; sign-ups are in the comments section on the same post. Please put [OPEN/CLOSED] along with the time/location in the title of your comment. Let us know if you have any questions! ]
 
 
Who: Maglor, Athelstan, Alice the Elder, anyone who wants to do a sparring log with Mags here or just talk to him
What: Training! Talking! Whatever you like
When: Any time in June
Where: The Citadel
Rating: ...PG for scripted violence? I will update if this changes.

The Citadel. Maglor sighs softly to himself. War is no stranger to the Feanorionnath, who so often carried it in their steps. But they are so young here, so many of them, so bright a light that he would rather see unsullied. 

It does not take a warrior to die on a blade murmurs memory, and he closes his eyes briefly. 

If it will save even one life, then, he reminds himself, it is worth it. And with that he slips easily into the first steps of the dance of swords. He is out of practice, and the brief time that Elrond was here was not long enough to return to him all his old skills, but two thousand years of siege and war, and another six thousand of quiet skirmishes are not easily forgotten, and he is already better than he was before. Sword in his left and knife in his right, he dances, a deadly whirl of blades, swift and agile as a cat and terrifying swift. He has time, he knows, until those who wish to learn will come, and so he looses himself in the dance of battle for a while. The spear lays forgotten for a time, as does the great battle axe (although he does not think he can wield that any longer, not with his hands as they are). A great warbow lies unstrung nearby, but that is for his students, for he can no longer draw it. 

Option A: Come interrupt him training! But don't get too close~ 
Option B: Come in after and ask for training!
Option C: Choose your own adventure
 
 
25 May 2014 @ 09:10 pm
Both halves of the plot event will be joining in this week, so we're going to slap both summaries in here. Pay close attention to the dates and the summaries of what new effects are popping up!

Week Five: Days 453-456 / May 24-31
Day 453 ( May 24/25 ):
    IN GINNUNGAGAP:
    When they finally breach the surface of Ginnungagap back into those open plains, the Travellers may very well find themselves faced with a higher number of Fire Giants. Movement in the kingdom has not gone unnoticed, and in this time of war, any opportunity to strike is a good one. Once again, the Travellers may have to sneak and fight their way out of Ginnungagap and back into Asgard. At the very least, the fresh air outside of the canyon will lessen the pull of the compulsion, though it will linger as a buried thought in the back of their minds and may worsen again if they retreat from the Giants into Ginnungagap's relative safety.

    IN ASGARD:
    The nightmares will begin to worsen: stretching over longer periods of time, becoming harder to wake from, the pain and fear lingering into the waking hours. They will become more vivid as well, bringing to mind images of natural disasters, war, anything destructive ravaging a land that may or may not resemble your own home world. Whether or not it is exactly your canon universe or a vague world that closely resembles it is up to you; they cannot, however, dream of other canon universes being destroyed. These dreams will be easier to remember, though whatever it is in faint memory or stark detail is up to you.

Day 455 ( May 28/29 ):
    Finally returned to the city, the Travellers will find the state of affairs in chaos. Travellers are missing, others are forgetting each other and themselves, and most of all - those that ventured with them into Ginnungagap only to find their deaths will be wandering the streets as spirits, some of which will not be so pleased to see them. These effects may begin to take place in the returning explorers as well, which you can read up about here.

    Over time, as they are cut off from the realm of the living yet unable to pass into the realm of the dead, the ghosts inhabiting the streets of Asgard may grow restless and agitated. They can gradually start to feel the effects of being displaced from their body and disconnect from their physical existence. The intrusive thoughts of 'why can't they hear me' or 'why won't anyone help me' may start to drive them towards anger or resentment for their current situation. Their energies will be fading and fraying the longer they're caught in this netherworld, pushing them into the makings of a malevolent spirit. However you'd like this to manifest is entirely up to you! But over time, being trapped in the veil may very well drive your character to madness.

Day 456 ( May 30/31 ):
    The very last day of this event, these things will reach an overlapping chaos until its conclusion at the strike of midnight. Regardless of whether your character is alive or dead, awake or asleep, in the city or still missing, all Travellers and natives will share one collective dream. Those that were present for the Bad Moon Rising event may recognise it somewhat; they will find themselves in a wide open space, walking on cold, flat dirt with the faint outline of a grand tree in the distance surrounded by flickering lights.

    As they move in any given direction, the ground will begin to crack and split, smoke rising from the surface and the smell of burning wood entering their lungs. The tree will gradually come closer into view, a towering mass of limbs and leaves that stretches across the entirety of your sight as you approach it - but the burning of the ground worsens with each step, and those flickering lights beside the tree are open flames that lick and lash at the tree. The leaves will begin to catch and the flame will spread. The smoke will thicken to near-choking, and just as the heat rises to a near painful point, a familiar voice to some will boom throughout the clearing with a single message:
    "It won't stop. This is the end."
    As the flame swells to engulf the tree and your character both, everyone will simultaneously wake from the dream.

    After this point, everyone will be returned to normal. All memories will be restored, all lost Travellers will return to the city, and the deceased will be resurrected through the castle as per usual.


PREVIOUS MINGLE LOGS:
MAIN PLOT: Weeks One & Two || Weeks Three & Four
OPT-OUT PLOT: Weeks One & Two || Weeks Three & Four


[ OOC NOTES: This is the final mingle log for both of May's events! Please put [OPEN/CLOSED] along with the time and location in the title of your comment. Let us know if you have any questions! ]
 
 
Yggdrasil's collapse is reaching a fever pitch and bringing the decay right into the heart of Asgard. Those that remain in the Holy City for this month will struggle with disappearances, memory loss, memory gain, and other various horrible things. Every week will introduce a new feature for you guys to play with, and by the last week, all four will be occurring at random in one major clusterfuck centering around the idea of collapse.


Week Three: Days 446-449 / May 11-17
    Day 446 ( May 10/11 )
    By this day, the memory loss will begin to worsen and start affecting canon memories as well. Your character may remember seeing their castmate in Asgard, but may not recall knowing them from home. They might lose memories of their childhood, or forget why it is they wanted to get back there. What exactly they forget is entirely up to you, but the recollection of their canon will become hazy if not outright blank.

    This memory loss is not permanent and can return at random, either immediately or gradually, at any point throughout the month.

    Starting during the past week, ghosts began appearing throughout Asgard's streets. The Travellers that have died during the opt-out event will return to Asgard as spectres that cannot speak, touch, or otherwise influence anything around them. Their spirits will be trapped between this world and the next; the living Travellers in Asgard will be able to see them, but they will not be able to hear anything the ghosts might say. Any Travellers inside Asgard that die will join them on the other side of the veil to be trapped there for the time being. These ghosts will continue to appear throughout the month as more of their company fall in Ginnungagap.

    Week Four: Days 450-452 / May 18-23
    • Day 450 ( May 18/19 ): Travellers begin having terrifying and painful nightmares whenever they fall asleep. These dreams are short-lived, easy to wake from, and immediately forgotten upon waking.
    • The volunteer opportunity for new characters takes place during this week. Sign-ups are by email and must be received by May 17.


THE LOG FOR WEEKS 1&2 IS LOCATED HERE.

[ OOC NOTES: This is the mingle log for the WEEKS THREE AND FOUR of the Something Ominous plot event! Remember that your character will be part of this event unless they signed up for the opt-out event by the deadline. Please put your character's location in the title, as well as either OPEN or CLOSED. The event fast facts are listed above, but for more details, please head on over to the full rundown HERE. If you have any questions, please let us know, and have fun! The link to the Weeks Three & Four Something Significant log can be found HERE.

SPECIAL NOTE: As of the power expansion plot, bracelets will work outside of the city along with god powers. Characters WILL be able to communicate with those outside of the city of Asgard, as long as the party has his or her bracelet on him. ]
 
 
02 May 2014 @ 06:59 pm
 
Who: The Boogeyman and you!
What: Pitch snaps.
When: Early dawn, Day 442 and onwards.
Where: Starts in Hel District and... anywhere else, later on.
Rating: PG-13, could be violent?

The precioussss )
 
 
 
10 April 2014 @ 05:23 pm
Who: EVERYONE
What: the LOCUSTS! mingle log
When: Days 431-434 ( Apr. 10-17 )
Where: all across the city
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 431 ( Apr. 10/11 )
Any early risers that head outdoors as the sun is rising will find a somewhat strange sight: hundreds of earthworms, scattered all across any available loose earth, squirming around on the ground. What caused them all to dig their way to the surface isn't clear just yet, but they aren't the only creatures behaving a bit strangely today.

Just as the sun breaks the horizon around 7AM, a single stag will come charging through the city coming from the north and heading straight through the Gate of Frost. Mere minutes after that, a whole herd of deer will follow his lead and stampede their way south without care for anyone or anything that might get in their way. Smaller animals like wolves, foxes, rabbits, and the likes will follow at their feet, birds flying overhead in great flocks - all headed the same direction. Any pets or animals within the city will be irritable and anxious, some trying to escape and follow the same path outside and away from Asgard.

In the midst of the mass exodus, the bracelet's SOS function will blare loudly as one of the gods summons the Travellers to the castle.

The Travellers will have less than an hour to get themselves to the heart of the city where natives will already be ushering people indoors with a nervous calm. The whole of the city will be rushing their way through the barrier, and it will be made obvious fairly early on that not everyone can fit inside the castle. Jockey for a safe position and keep a strong hold on your loved ones so that you don't get separated in the chaos, but be fast about it.

After that hour mark, a wave of water will come crashing through the city from the north, flooding the streets at a height of approximately 10ft / 300cm. Anyone not within the castle barrier by that point will either drown or be swept away in a violent current that will carry send their bodies into whatever solid objects might stand in their way. Those safely within the barrier will see Heimdall at the front gate with his hands raised as though pressed against an invisible wall; if they look closely, they will be able to make out all city structures glowing with a faint shimmer - either royal blue, pale green, or amber - before their view is obscured by the water pounding against the barrier. The dome over the castle will be made visible by the flood encapsulating it as it washes anything that wasn't rooted down through the streets. It will be an awesome sight, though grim enough, as nature takes its course through the city.

The flooding will continue for several hours, during which time the Travellers will be largely left to their own devices as they wait out the worst of it. Sigyn, Freyr, and Freya will be going around with castle maids to make sure that no one in harmed and to try to keep people relatively calm. Hel, Fenrir, and Jormungand will be doing their level best to intimidate people into compliance by coordinating the immediate relief efforts that will take place as soon as they are able to leave. This means that, for the few hours it takes for the flood to die down, the castle will be largely unmonitored as the gods try to minimise the damage.

After the worst of the flooding passes, the residents of Asgard will be free to return to their homes. There will still be a foot of water to wade through, but it will be slow moving and relatively harmless. Thanks to Thor, Baldr, and Loki's protection spells, all buildings will still be structurally sound, if not wholly intact. Glass panes may be shattered and wooden doors may be splintered; anything that wasn't firmly tied down may be displaced somewhere down the road or otherwise destroyed. But for the most part, the damage is minimal. Now just to do something about this pesky water ...

Day 432 ( Apr. 12/13 )
By now, the floodwater has lowered to a scant inch or two, leaving the city streets littered with debris but otherwise safe for travel. Natives will be setting up booths to help coordinate the return of lost possessions or missing pets, reporting any property damage, and recovering any bodies of those that might not've made it to the castle in time. Travellers are welcome and encouraged to assist in the relief efforts. There will be district clean-up sign-ups below, but these are not mandatory to get involved, they're more of a way to see who will be in your district to make plotting easier.

Later in the day, while everyone is still trying to rid the streets of the lingering water and put everything back to rights, the first survivors of the flood will begin trickling into the waterlogged city. Outlying villages and encampments were destroyed in the disaster and are now seeking refuge with their gods in the capitol. Despite the stress Asgard is already under with the supply shortage and the damage from the flood, the Prince Regent will not deny his citizens the aid they require and will welcome them into the city until they can revive the land to health.

Days 433-434 ( Apr. 14-17 )
Relief efforts will now be split into two different areas: recovering the city and creating space for the new arrivals. The natives will need help setting up temporary housing, like filtering families into unused housing and setting up tents for the remaining numbers. They will need to ration out food and general camping supplies, and when Asgard is currently in a supply shortage, making ends meet will be a bit of a struggle. We would really love to see some player created groups banding together to do this! Things like donation collections or fostering an NPC or anything at all, you guys should work together to help facilitate the arrival of these refugees and their temporary(?) stay within the city. There are some player projects already up here if you’d like to take a look and get involved!

On the other side of relief efforts will be cleaning up the streets, boarding up broken windows, things like that. Sigyn will be working to rebuild the wall and could use some assistance in not only construction but the magic of her barrier as well. More player coordination here will help put things back to rights, so if your character has an idea of what they can do to help, please comment below to start up some relief projects! It'll basically be two days of everyone trying to dig themselves out of the mess and get settled again.


[ OOC NOTES: This is the mingle log for the LOCUSTS! event. All of the gods ( except Odin and Frigg, naturally ) will be out and about during the first day of this event, so if you’d like to plot with any of them, please contact either the NPC handler or the mods and we’ll help facilitate some plotting for you. As a reminder, all deaths during this event count towards your death consequences. Please put [OPEN/CLOSED] along with the time/location of your character in the title of your comment. Let us know if you have any questions! ]