15 June 2014 @ 12:40 pm
Who: EVERYONE literally anyone and everyone ever
What: the mingle log for the Ain't Nobody Got Time F'That event!
When: Days 464-466 ( June 15-20 )
Where: anywhere in the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

June 15-16 / Day 464:
Not long after sunrise on Day 464, the air in the city will become briefly charged with magic. It will feel something like static electricity, hanging noticeably before dissipating suddenly a half-minute later. This will mark the beginning of the Visitor's Event! Starting then, characters old and new will begin to tumble into the city. They may appear anywhere there is room for them: in the middle of the street, on top of the Ferris Wheel in Hel's creepy amusement park, in the Comfort House, or ten feet in the air above the lake! Visitors may appear at any point during the duration of the event.

The city's natives will begin to usher them to the courtyard of the palace at the center of the city, where Freyr and the Welcoming Committee will have set up stations. This is where they will be given a bracelet to allow them to communicate with the network and reside safely in the city, provided with food and drink, and given camping supplies - basic tents and sleeping bags - if they choose to stay in the courtyard.


June 17-18 / Day 465:
A minute after midnight, all characters in the city - including the freshly arrived Visitors - may notice something a little odd: a soft, warm glow through their shirts, right at the center of their chests. The light will fade, but it isn't quite finished yet. Starting then, threads of light with that same gold glow will lead from their wrists, beginning as intangible bracelets of light and leading them with anyone they have a "connection" with; what exactly that "connection" is is up to you! It could be romantic interest, or simply belonging to the same world, or sharing a favourite colour. Anything is viable, and they can have "connections" with as many or as few people as you'd like. The closer they get to the person they are bound to, the more brilliant the light. Physical touch will stop the light, and will also bring a sense of something like completion, contentment. When characters close their eyes, the glow of the strings is a soft, gentle one, akin to a nightlight.

The lights are not permanent, and seem to flicker to life and back off again arbitrarily. Your character may have one connection at noon that splinters to fifteen later that afternoon, and then none at all that night. Not all connections will always be "on," and you are welcome to play with this at your discretion! Please note: They will only ever be formed as a result of feelings your character already has - they will not create new ones.

That night, in the Castle Courtyard, Freyr will build an enormous, contained bonfire beneath the Great Oak Tree Merlin planted during an earlier celebration. Things may be rationed, but modest snacks and drinks will still be provided. He will encourage storytelling, games and riddles, and a general welcoming, since who knows how long these new Visitors will be here for, right? Mellow gold lights in the same shade as the ties between the Travelers and Visitors, among other things, will decorate the area to give it a sense of warmth and peace.


June 19-20 / Day 466
Day 466 brings a gentle rain onto the city. Awnings and canopies will be set up in the castle courtyard for shelter, and the Welcoming Committee will continue to operate the bracelet and supply stations for any latecoming Visitors. That evening, a god will make a post to the network, giving notice that the Visitors will soon be sent home, so that people should say their goodbyes. After the given time, they will flicker and then disappear. The strings of light between people will begin to fade at this time as well, a gentle tapering off for a few hours until they are gone for good.


[ OOC NOTES: This is the mingle log for our second Fourth Wall Event! All rules and guidelines can be found on the information post; please do feel free to ask if you're unsure about anything. We'll make an overflow log if the need arises. Please put [OPEN/CLOSED] along with the date and location in the title of your comment. Let us know if you have any questions, and have fun! ]
 
 
25 May 2014 @ 09:10 pm
Both halves of the plot event will be joining in this week, so we're going to slap both summaries in here. Pay close attention to the dates and the summaries of what new effects are popping up!

Week Five: Days 453-456 / May 24-31
Day 453 ( May 24/25 ):
    IN GINNUNGAGAP:
    When they finally breach the surface of Ginnungagap back into those open plains, the Travellers may very well find themselves faced with a higher number of Fire Giants. Movement in the kingdom has not gone unnoticed, and in this time of war, any opportunity to strike is a good one. Once again, the Travellers may have to sneak and fight their way out of Ginnungagap and back into Asgard. At the very least, the fresh air outside of the canyon will lessen the pull of the compulsion, though it will linger as a buried thought in the back of their minds and may worsen again if they retreat from the Giants into Ginnungagap's relative safety.

    IN ASGARD:
    The nightmares will begin to worsen: stretching over longer periods of time, becoming harder to wake from, the pain and fear lingering into the waking hours. They will become more vivid as well, bringing to mind images of natural disasters, war, anything destructive ravaging a land that may or may not resemble your own home world. Whether or not it is exactly your canon universe or a vague world that closely resembles it is up to you; they cannot, however, dream of other canon universes being destroyed. These dreams will be easier to remember, though whatever it is in faint memory or stark detail is up to you.

Day 455 ( May 28/29 ):
    Finally returned to the city, the Travellers will find the state of affairs in chaos. Travellers are missing, others are forgetting each other and themselves, and most of all - those that ventured with them into Ginnungagap only to find their deaths will be wandering the streets as spirits, some of which will not be so pleased to see them. These effects may begin to take place in the returning explorers as well, which you can read up about here.

    Over time, as they are cut off from the realm of the living yet unable to pass into the realm of the dead, the ghosts inhabiting the streets of Asgard may grow restless and agitated. They can gradually start to feel the effects of being displaced from their body and disconnect from their physical existence. The intrusive thoughts of 'why can't they hear me' or 'why won't anyone help me' may start to drive them towards anger or resentment for their current situation. Their energies will be fading and fraying the longer they're caught in this netherworld, pushing them into the makings of a malevolent spirit. However you'd like this to manifest is entirely up to you! But over time, being trapped in the veil may very well drive your character to madness.

Day 456 ( May 30/31 ):
    The very last day of this event, these things will reach an overlapping chaos until its conclusion at the strike of midnight. Regardless of whether your character is alive or dead, awake or asleep, in the city or still missing, all Travellers and natives will share one collective dream. Those that were present for the Bad Moon Rising event may recognise it somewhat; they will find themselves in a wide open space, walking on cold, flat dirt with the faint outline of a grand tree in the distance surrounded by flickering lights.

    As they move in any given direction, the ground will begin to crack and split, smoke rising from the surface and the smell of burning wood entering their lungs. The tree will gradually come closer into view, a towering mass of limbs and leaves that stretches across the entirety of your sight as you approach it - but the burning of the ground worsens with each step, and those flickering lights beside the tree are open flames that lick and lash at the tree. The leaves will begin to catch and the flame will spread. The smoke will thicken to near-choking, and just as the heat rises to a near painful point, a familiar voice to some will boom throughout the clearing with a single message:
    "It won't stop. This is the end."
    As the flame swells to engulf the tree and your character both, everyone will simultaneously wake from the dream.

    After this point, everyone will be returned to normal. All memories will be restored, all lost Travellers will return to the city, and the deceased will be resurrected through the castle as per usual.


PREVIOUS MINGLE LOGS:
MAIN PLOT: Weeks One & Two || Weeks Three & Four
OPT-OUT PLOT: Weeks One & Two || Weeks Three & Four


[ OOC NOTES: This is the final mingle log for both of May's events! Please put [OPEN/CLOSED] along with the time and location in the title of your comment. Let us know if you have any questions! ]
 
 
Yggdrasil's collapse is reaching a fever pitch and bringing the decay right into the heart of Asgard. Those that remain in the Holy City for this month will struggle with disappearances, memory loss, memory gain, and other various horrible things. Every week will introduce a new feature for you guys to play with, and by the last week, all four will be occurring at random in one major clusterfuck centering around the idea of collapse.


Week Three: Days 446-449 / May 11-17
    Day 446 ( May 10/11 )
    By this day, the memory loss will begin to worsen and start affecting canon memories as well. Your character may remember seeing their castmate in Asgard, but may not recall knowing them from home. They might lose memories of their childhood, or forget why it is they wanted to get back there. What exactly they forget is entirely up to you, but the recollection of their canon will become hazy if not outright blank.

    This memory loss is not permanent and can return at random, either immediately or gradually, at any point throughout the month.

    Starting during the past week, ghosts began appearing throughout Asgard's streets. The Travellers that have died during the opt-out event will return to Asgard as spectres that cannot speak, touch, or otherwise influence anything around them. Their spirits will be trapped between this world and the next; the living Travellers in Asgard will be able to see them, but they will not be able to hear anything the ghosts might say. Any Travellers inside Asgard that die will join them on the other side of the veil to be trapped there for the time being. These ghosts will continue to appear throughout the month as more of their company fall in Ginnungagap.

    Week Four: Days 450-452 / May 18-23
    • Day 450 ( May 18/19 ): Travellers begin having terrifying and painful nightmares whenever they fall asleep. These dreams are short-lived, easy to wake from, and immediately forgotten upon waking.
    • The volunteer opportunity for new characters takes place during this week. Sign-ups are by email and must be received by May 17.


THE LOG FOR WEEKS 1&2 IS LOCATED HERE.

[ OOC NOTES: This is the mingle log for the WEEKS THREE AND FOUR of the Something Ominous plot event! Remember that your character will be part of this event unless they signed up for the opt-out event by the deadline. Please put your character's location in the title, as well as either OPEN or CLOSED. The event fast facts are listed above, but for more details, please head on over to the full rundown HERE. If you have any questions, please let us know, and have fun! The link to the Weeks Three & Four Something Significant log can be found HERE.

SPECIAL NOTE: As of the power expansion plot, bracelets will work outside of the city along with god powers. Characters WILL be able to communicate with those outside of the city of Asgard, as long as the party has his or her bracelet on him. ]
 
 
09 February 2014 @ 06:16 pm
Who: EVERYONE going to Ginnungagap
What: the Down This Road mingle log!
When: Days 401-404 ( Feb. 9-16 )
Where: Asgard, Ginnungagap, and the road inbetween.
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 401 ( Feb. 9/10 )
Waiting by the Gate of Fire will be several carriages all prepared to take the Travellers to their destination. Natives will help them load into the carriages and provide a personal pack of food and blankets to those that need it, all with a grim face and averted eyes. This journey is one few outside the immortals have ever made, and only several thousand years ago. It's a sacred place, and one they are not entirely comfortable with seeing entered. But their King gave them orders, and so the caravan will depart by midday with Mimir and Honir at the head to lead the way onward.

They will continue riding through sunset and stop to make camp by nightfall. The gods will tell the Travellers to rest up, as the rest of the journey will be a strenuous one.

Day 402 ( Feb. 11/12 )
The caravan will pick up again for a few hours, but it will come to a sudden halt with a cry of pain from the leading carriage. The accompanying gods will be feeling the same inexplicable wrenching as the gods in Asgard, but this far from the city, its effects will not reach the Travellers in their party. A moment will be spared for their recovery before Honir announces that it's best they continue on foot; from there on forward, it's a hike, and not a particularly friendly one.

Ginnungagap sparsely littered with old trees and short, soft grass on the outskirts of the canyon, streams flowing from varying mountain peaks into the vast space below; deeper within, it is sheer rock and sharp edges that are harsh and unyielding. If one were to look at it from above, they might think someone stabbed a knife into solid stone and carved out a jagged wound, and so it is moving through the canyon itself, where one false step can lead to certain and painful death.

The vast majority of the day will be spent moving slowly and carefully, with few breaks to stop for water and rest while Honir and Mimir negotiate the safest paths. By the time it goes dark, they will be too deep into the canyon and its steep cliff faces to stop without risking losing someone to the jagged rocks hidden in the darkness, and so the gods will conjure small orbs of light to follow each Traveller as they direct every footfall very precisely until they reach their destination.

They will stop just outside the path that leads to the cavern of the Earth Giants' final resting place. There is ample space to make camp and rest for the night; Honir and Mimir will have to vanquish their lights in order to regain their strength, so they will urge the Travellers not to go off wandering on their own. The sound of slowly streaming water and the echo of emptiness will linger just outside their reach in the darkness as they try to sleep.

Day 403
By early morning, very little sunlight will be able to reach the company from their position on the small plateau, but the gods will wake their companions and relight their guides to lead them further in. It takes less than an hour to reach the entrance to the kingdom of the Earth Giants, and sunlight will flood the ruins in abundance. It may be easy to tell that the sprawling city was once something of magnificence, the architecture careful and precise to maximise their position in the sun carried down into the canyon.

However, nearly all buildings lay in varying states of destruction, as though a large bomb went off at the centre and blew outwards. Every surface is overgrown by moss, weeds, and chaotic tangles of vines. Waterfalls that were contained and utilised in artful structures and fountains have worn down the walls of the cavern and flow freely throughout the ruins, leaving the earth a sodden constant. The kingdom has fallen into complete disrepair in the eighteen-thousand years it's been deserted.

Most notable, however, is the distinct lack of life anywhere throughout the cavern. Ginnungagap on the whole is not terribly occupied by wildlife, but there are animals and insects that can be found roaming the cliffs; here, there is absolutely none to be found. Nothing stirs but the sound of water echoing off of empty walls, and there is, it seems, a very unnatural hollow sensation from simply standing in this space so devoid of life.

It has long been believed that the tragedy of the Earth Giants' obliteration starved this land of its will to thrive, but this is an extreme the gods did not foresee. The Travellers will be free to explore for a few hours, but will be ushered out at the insistence of the unnerved gods before midday. They have a long journey ahead of them, and they will not stop for anything until night has fallen and they are far from this barren wasteland.

Day 404 ( Feb. 13/14 )
Travel back to Asgard is otherwise uneventful in the wake of their discovery in Ginnungagap. They will arrive to the city pulling itself together after its latest blight, and the gods that accompanied the caravan will give hurried farewells before quickly making their way to the castle to bring news of their experience. The natives will once again help the Travellers unload, this time even more grim than before. Strange things are stirring, and the confusion on both sides will leave many questions unanswered.


[ OOC NOTES: This is the mingle log for the Down This Road event! Remember that you must leave Asgard on Day 401 ( Feb. 9/10 ) if you want to opt out of this month's body horror event! Please put [OPEN/CLOSED] in the subject of your comment, as well as the time and location. Both Honir and Mimir will be around in this log, so feel free to contact us if you'd like them in a particular thread somewhere. Let us know if you have any questions! ]
 
 
19 January 2014 @ 03:14 pm
Who: Kyouko Kirigiri ([personal profile] twoendings) & Makoto Naegi ([personal profile] optimistical)
What: A long overdue reunion
When: Backdated all the way to D381
Where: Hel Welcome House - Room 101
Rating: P-13 for talks of death

it only invites more emotions )
 
 
19 November 2013 @ 11:35 am
Who: EVERYONE in the mirror!verse of Asgard
What: A House Divided mingle log for characters in the mirror!verse. The log for the real Asgard is here.
When: Days 360 - 364 ( Nov. 21 - 30 )
Where: in the mirror-Asgard, all across the city
Rating: PG-13 with warnings for graphic violence. Anything that warrants an "R" rating should be taken to a private log, please!

[ When the Travellers wake up on Day 360, they will find themselves in their beds, in their rooms, exactly where they fell asleep the night before, but something will be quite obviously off about the city. For one, the colours are all inverted, as though the whole of Asgard has gone grey again and the only colour remaining is in the places that were previously without. Odd, but not terribly damaging. It may be discouraging to think that colour will have to be restored all over again, but worse things have happened in the city. At least the city is still intact.

Or perhaps not. As the Travellers attempt to go about their business, it will soon become obvious that its wrongness extends past poor decorating choices. The city is near empty of all other Travellers, and the natives seem wary to interact with the few that are around. Communicating with them is impossible; the spell that translates all communication into Asgardian is gone and leaving characters to either speak in their native tongue or find alternative methods of communicating. The bracelets are inoperable and cannot connect to the network for anything.

Before long, as the Travellers attempt to figure out what's happening, other differences will become noticeable. Some Travellers' forms will have changed to reflect their true bodies or natures in ways you may not have been aware of. There will be a compulsion curse urging people to tell each other secrets and truths they've kept buried deep. Most importantly for some, their abilities from home will be restored. Please remember that no canon abilities used in the mirror!verse can affect the real Asgard in any way. What happens in the mirror!verse stays in the mirror!verse. More Travellers will start appearing by the evening of the same day, which may or may not be a good thing.

On Day 361, those previously wary natives will become outright hostile, attacking the Travellers on sight by any means available to them. They might even follow you home and throw rocks through your windows or riot against your workplace. You are strangers in their land and they want you out, almost as badly as the Fire Giants do. And there will be Giants, as they begin to fall into the city alongside more of your fellow Travellers. They will arrive immediately bewildered and frightened, attacking out of base instinct and desperation. As both the Giants and the natives attempt to drive the Travellers out of this strange version of Asgard, the sky will start sprinkling dust in random bursts, but this is by no means as threatening as the guy coming at you with a kitchen knife.

The fighting continues to escalate through Day 362 as more Travellers and Giants fall into the mirror!verse. Dust continues to fall more frequently and large cracks can be seen running across the sky, a bad omen for the fate of those living beneath it, a notion that will become literal by Day 363 when everything goes off the charts.

The colours will blow out of proportion in random places, some appearing like overexposed photos while others fall into black and white or sepia, or a mixture of anything and everything in between. The truth compulsion wears off for some, while other start to feel compelled even further to profess their secrets to anyone that will listen. Frost Giants will begin appearing alongside more and more Fire Giants and Travellers. The city becomes full to bursting with things that want the Travellers dead, until even the city itself starts ejecting them. Those whose canon abilities returned will die painfully all throughout the day as their magic is rejected by Yggdrasil's. As everything begins collapsing, the sky comes down with it like massive shards of broken glass that shatter upon impact and immediately kill anyone caught beneath it, leaving empty dark holes where the sky once was. Everything is wrong wrong wrong, and there seems no hope of correcting it.

At least, not from this side of the veil. Your fate will be left in the hands of another, and what they decide may come to surprise you ... ]

[ OOC NOTES: This is the mingle log for characters in the mirror-Asgard at any point during the A House Divided event. The log for the real Asgard can be found here. The event's conclusion will be announced on November 27 because you are going into this one just as blind as your characters! For those of you regaining your character's canon abilities, please remember to be reasonable and respectful of your fellow players in the use of your powers. Please put [OPEN/CLOSED] in the title of your comment along with the day/location. Let us know if you have any questions! ]
 
 
05 November 2013 @ 04:32 pm
Who: EVERYONE
What: the Can We Fix It? community service mingle log
When: Day 352 - 353 ( Nov. 5 - 8 )
Where: all across the city
Rating: PG-13. Anything higher than that should be taken to another log, please!

[ All across the city, natives are closing up shop and turning their efforts towards rebuilding the city after its latest disasters. They'll be offering help to business owners still struggling to clean up property damage, walking around with paint buckets and brushes to paint over graffiti and wash away unseemly stains, etcetera etcetera.

There's plenty of room for any willing Travellers to lend a helping hand, so go ahead and jump in on this month's community service project! ]

[ OOC NOTES: This is the mingle log for the Can We Fix It? event. Feel free to assume any general sort of community service activities are available here, think of the city's losses and use your imagination! Please put [OPEN/CLOSED] along with the date and location in the title of your comment. Let us know if you have any questions! ]
 
 
06 October 2013 @ 10:27 am
Who: Newbies and anyone who wishes to greet them!
What: Getting used to the city
When: Days 337 and forward
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

[Please include your location and the IC day (ex. Day 338 - this can be found in the schedule) in your top-level comment or your subject line when starting a thread! It can be any welcome hall, major attraction, or just out an about in any district. For newbies making a top-level thread, you may include your character's name/canon/house in your subject line if you'd like, to make housemates easy to find! :) If a God is needed or wanted, please ping the mods and depending on availability we might be able to throw them in where asked.

Also, keep an eye on the event schedule for October! If you're ICly introing during an event, make sure you take that into account. Thank you!

Have fun!]
 
 
01 September 2013 @ 01:15 pm
Who: Newbies and anyone who wishes to greet them!
What: Getting used to the city
When: Days 319 and forward
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

[Please include your location and the IC day (ex. Day 275 - this can be found in the schedule) in your top-level comment or your subject line when starting a thread! It can be any welcome hall, major attraction, or just out an about in any district. For newbies making a top-level thread, you may include your character's name/canon/house in your subject line if you'd like, to make housemates easy to find! :) If a God is needed or wanted, please ping the mods and depending on availability we might be able to throw them in where asked.

Also, keep an eye on the event schedule for September! If you're ICly introing during an event, make sure you take that into account. Thank you!

Have fun!]