15 December 2014 @ 08:50 pm
Who: EVERYONE who isn't a killjoy, and quite possibly some characters who are.
What: A very, very open mingle for snowfights and snowfight-related shenanigans, as laid out here!
When: D555 afternoon, in the middle of the winter celebrations
Where: EVERYWHERE. Or at least everywhere where there's still snow, which is most everywhere.
Rating: PG-13

And that shout goes, 'Alright! Ready, set -' )
 
 
15 November 2014 @ 06:02 am
Who: Everyone going to Thrymheim following Thor's announcement.
What: Bringing the battle to a much weakened Thiazi's front door.
When: Days 540-543 (November 14-21)
Where: To and from Thrymheim.
Rating: PG-13. Anything higher than that should be taken to a private log, please.

Day 540/Nov 14-15 )

Day 541/Nov 16-17 )

Day 542/Nov 18-19 )

Day 543/Nov 20-21 )

[ OOC NOTES: This is the mingle log for the With a Whimper event! Thor and Thiazi will be available for interaction in specifically marked threads, but if you want them somewhere else, let me know and I will do my best! Please put [OPEN/CLOSED] along with the time/location of your character in the title of your comment. Let us know if you have any questions! The ASGARD portion of this event log can be found HERE. ]
 
 
13 November 2014 @ 07:25 pm
Who: Richard Castle, Kate Beckett and YOU (seriously if you have CR with either of them, or hell even if you don't, you're welcome to come)
What: WEDDING. :D
When: Evening, Day 539 (before the battle)
Where: Gefion Park
Rating: Sappiness

and for the time of our lives )
 
 
10 November 2014 @ 09:57 pm
Who: Maria Hill + OPEN
What: Looking for information / power testing
When: November 10
Where: The Library
Rating: Curses

to find a method )
 
 
20 October 2014 @ 11:35 pm
Who: Bruce Banner and classmembers!
What: science class at the school
When: day 525
Where: The Albus Dumbledore Memorial Academy
Rating: PG!

bill bill bill bibillbill )
 
 
07 October 2014 @ 05:05 pm
Who: EVERYONE going to Utgard to gather supplies or get curse-drunk
What: the All In This Together mingle log
When: Days 521-522 ( Oct. 7-10 )
Where: Asgard, Utgard, and the road between
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 521 ( Oct. 7/8 )
Early in the morning, a large caravan will be preparing to make way to Utgard for the biggest supply haul Asgard's seen in many many years. The city has been hurting under the shortages and there's a lot to make up for, so the natives will happily and gratefully enlist the assistance of any of the Travellers willing to go with them. The Supplies Coordinators in particular will be organising the wagons by demand, assigning each one with a specific task to make sure that everything they need is purchased. This will take a few hours of coordination and accepting assignments, so work together to form groups and hop onboard for a two-day trip to Utgard.

It's a half-day ride, and the going will be somewhat rough. The ice demolition only cleared enough of the blockade to allow travel; they couldn't get rid of the ice in its entirety, so the caravan will be moving through a long hallway of rough, jagged black ice. It will chill the air, unsettle the horses as well as the natives themselves, and in the eerie silence, the Travellers might be able to hear more indistinct whispering that seems to surround them as they move onward. Touching the ice is still dangerous, so be careful and hold tight until you reach the other side.

Before you can even get started on their mission for supplies, however, the caravan will arrive to find Utgard alive with explosive celebration. The Utgard natives are ceaselessly grateful for the clearing of the ice, and will greet the caravan with bright lights, banners, streamers, confetti, and countless other decorations littering the streets with joviality. As the Travellers step out of their wagons, the natives will be handing them handmade trinkets of gratitude - necklaces, bracelets, masks, even silly hats or capes. These items can be themed in any way you want them to be, or you can have an amalgamated costume of a dozen different things, as the natives won't be any means of conservative in the gifts they shower upon the Travellers.

Among those gifts are booths of free food and drink lining the streets. Be cautious of one in particular, though: the natives seem to favour a certain drink that comes in an endless variety of colours and moves in glowing swirls within their glasses like living galaxies in motion. These drinks will taste different for everyone, calling to mind their favourite flavours that might change from sip to sip, but the effects will be the same. About a half hour after the first drink, people will begin to feel light and bubbly, like the beginnings of being drunk even though the drink itself isn't actually alcoholic in nature, but it will quickly devolve into tactile inclinations ( wanting to touch everything and everyone ) as well as a little bit of character impressions. The partiers will find themselves entranced by bits and pieces of their costumes and start emulating them, acting out the part of whichever character ( or characters! ) they're dressed as.

The curse will wear off as soon as the affected goes to sleep, but the celebration of the Travellers and the reuniting of Asgard and Utgard will go into the early hours of the morning. Everyone will be given a room to stay in in one of Utgard's finer hotels if they manage to make it up to their room!

Day 522 ( Oct. 9/10 )
The next day, businesses will be opening up as the streets are being cleaned of the previous day's festivities. Operating will be sluggish, however, as even the natives are recovering from the evening. Loud noises and the bright sun will be horribly offensive and sales might even be eased along by any offers of helping ease the aches and pains of the nightlong celebration. It'll be slow going gathering all of the necessary supplies, but once it's all packed into the caravan, the Asgard natives will insist upon leaving as soon as possible. Not that they didn't enjoy the festivities, but - well. All good things in moderation, and they still have a long ride back through the black ice channel. Take plenty of water with you!


[ OOC NOTES: This is the mingle log for the All In This Together event! Please put [OPEN/CLOSED] along with the time and location in the title of your comment. Let us know if you have any questions! ]
 
 
20 August 2014 @ 10:26 am
Who: EVERYONE still in Asgard
What: the Sound the Alarms mingle log
When: Day 499 ( Aug. 20/21 )
Where: all across the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 499 ( Aug. 20/21 )
Under Freya and the Emergency Response Team's guidance, the gods will be hosting a pre-announced emergency drill today. The Travellers will receive a heads-up via a short ping on their bracelets to be prepared for it at any given moment, and that chosen moment will come just after noon with the SOS alarm sounding off throughout the city. The City Patrol should assist in guiding everyone to their respective safe houses while the Medics grab their gear and check over every citizen to take the designated "Injured" to stations that should be set up and prepared for use in the safe zones. The Engineers will be told to employ any new defences and/or lock-down mechanisms they've devised to help keep the enemy at bay.

The drill will conclude after two hours, once everything has been relatively sorted and documented. This event won't end there, though!

Intrigued by the sudden blaring of alarms, a horde of strange looking animals will slowly trickle into the city through the Gate of Fire. They're a new species that have grown from the wreckage of the flood and, being that they are still in the infancy of their evolution, they will be docile and overall friendly upon finding the residents of Asgard as the source of the alarm. This means that they'll be very easy to shoo out of buildings when they curiously walk through open doors, and they'll take to following anyone they find particularly interesting, which means they can be made very easily into pets. They're here to stay, at least for now, so make nice with your new friends!


[ OOC NOTES: This is the mingle log for the Sound the Alarms event! The IC poll to name the new animals is here. Please put [OPEN/CLOSED] along with the time and location in the title of your comment. Let us know if you have any questions! ]
 
 
14 August 2014 @ 11:24 am
Who: EVERYONE
What: the mingle log for To Defeat The Huns
When: Day 496 ( Aug. 14/15 )
Where: all across the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 496 ( Aug. 14/15 )
When the Travellers wake up, they will find a message sent to every bracelet in the city, posted on the door of every building, and framed on the wall in popular areas such as the Welcome Hall kitchens, all of the main buildings on the locations page, and anywhere else people are likely to travel. The message reads the same everywhere you might find it:
ATTENTION

By order of the King and effective immediately, all persons within Asgard will be subject to the following decrees:
  1. Mandatory curfew will be in place every day from the hours of 10PM to 6AM. All persons must be secured within their designated place of residence during these hours.
  2. Only authorised persons will be permitted exit through operational city gates. Requests for authorisation must be submitted to the King at a minimum of seven days prior to any planned objectives beyond the wall.
  3. Food, water, and other essential supplies will be placed under official rationing. All persons will be entitled to receive a rations kit once daily at designated depots.
  4. All persons intending to carry weaponry must register their names at designated depots. This is by name only; this list will be kept secure with city officials.
  5. Report all suspicious behaviour to city officials. In the event of an emergency, use the SOS function of your bracelet to alert the authorities and find shelter to await further instruction.
Failure to comply by these decrees will result in immediate imprisonment and conviction depending on severity of the offence. Inquiries and concerns may be forwarded to the castle for consideration.

Your patrons thank you for your compliance.
After the announcement goes out, there will be booths set up at major locations as well as the castle for weapons registration. The Welcome Committee will be given a pamphlet to give out to newbies and asked to explain the laws to new arrivals and any confused citizens, as well as being tasked with weapons registration upon arrival. The Supplies Coordinators will be enlisted in helping with rationing and the City Patrol will be entrusted to upholding these new laws. Everyone else, hop to those registration desks, because we know you're weapon hoarding paranoid lunatics!


[ OOC NOTES: This is the mingle log for To Defeat the Huns! The NPC post for IC questions is over here. Please put [OPEN/CLOSED] in the title of your comment, along with the time and location of your character. Let us know if you have any questions! ]
 
 
07 July 2014 @ 10:49 am
Who: Everyone!
What: The mingle log for Part One of the Christmas in July event.
When: Days 475-477 (July 7-12)
Where: Anywhere in the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

CHRISTMAS IN JULY, PART ONE;
(July 7-12/Days 475-477)

Days 475-477 (July 7-11)
Day 475 begins with a strange and unseasonable cold snap. The sunrise does little to fight the thin, harmless layer of frost that covers the city, and fat gray clouds crowd the skies by noon. Snow will fall heavily (but intermittently) over the course of the next three days, leading to high snow drifts and buildings that strain under the weight of the snowfall. Most of the Natives seem unsettled, regarding it as an omen, but the city's children seem to be glad for the change. They sled around the streets with little regard for their own safety - or the safety of the pedestrians around them. Any who leave the city will find that the temperature slowly normalizes the further one gets from Asgard, leveling out to normal about a half mile from it.

Day 477 (July 12)
When the city's clocks strike eleven PM on the night of the third consecutive snowday, the temperature makes a harsh dive as a violent snowstorm blows in without warning. It leaves little physical damage on the city, but hard pellets of sleet and hail mix with the snow. The precipitation is so heavy that visibility is practically nonexistent, and the wind blows hard enough to overturn mailboxes and tables. At precisely midnight, the electricity in all apartments and homes in the cities seems to flicker for a split second. The storm dies abruptly, and all is still.


[ OOC NOTES: This is the mingle log for the first half of the Christmas in July plot event. Please put [OPEN/CLOSED] along with the date and location in the title of your comment. Let us know if you have any questions, and have fun! ]
 
 
04 July 2014 @ 08:12 pm
Who: Richard Castle, Kate Beckett and YOU
What: A housewarming party
When: The evening of day 473
Where: Their new apartment in Baldr
Rating: PG

[Castle and Beckett are opening up their new apartment for a housewarming party. Any and everyone is invited, whether you have past CR with them or not. Figure if you're a friend of either of them you got a specific invite but they're not going to turn away party crashers. Dai and I are going to make open comments below for you to reply to. You can also make your own top level comments and treat this like a mingle log if you'd like to. Do what you want.]
 
 
16 June 2014 @ 12:53 pm
Who: Bruce Banner, the school staff, and tentatively open
What: Staff party staff party staff party!
When: 462
Where: At the school.
Rating: PG
socialization )
 
 
10 June 2014 @ 02:49 pm
Who: EVERYONE
What: the Good God, Y'all mingle log.
When: Days 461-462 ( June 9-12 )
Where: the castle courtyard
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 461 ( June 9/10 )
When the Travellers wake up, they will find a message sent to every bracelet in the city:
As per the agreement between the gods and their Travellers, all persons within Asgard are humbly requested at the castle courtyard for enlistment in the Holy City's war efforts. Every individual is invited to find their resolve and seek out their purpose; this is the final stand in Ragnarok, and your help is needed now more than ever.

Enlistment is mandatory! Please see your local officials for more information.
A friendly if not a touch formal invitation to what will essentially be Asgard's job fair! A mandatory job fair. This is why we can't have nice things.

The castle courtyard and the streets leading into it will be crowded with bustling natives and several booths, not uncommon in appearance to the many festivals they've had over the last two years. This time, however, there is no music or celebration to be had. Everyone is hard at work organising their efforts for the war and doing their level best to assist in the transition.

Day 462 ( June 11/12 )
The fair will continue for two days, to give everyone time to get down there and make their decisions. Anyone that hasn't signed up by the end of this day will be visited at home by a city rep and a few guards that will politely ask them to register for a group and weaponry if they plan to carry it. Refusal will land them in jail for the day, where they will still be politely asked to please, seriously, just pick something. Anything. Uncle Odin wants you.

At the end of the fair, there will be food and drinks to thank the Travellers for their support and cooperation. Throughout the entirety of the event and for the rest of their stay, the natives will be more reverent and grateful than ever than the Travellers have chosen to stay and fight at their side. They will do anything they can to help them win this war; this evening will be one of camaraderie and appreciation for the past, present, and future sacrifices to save the World Tree.


[ OOC NOTES: This is the mingle log for the Good God, Y'all event. Remember that all characters must be signed up for at least one group by June 12. Information on the currently established groups can be found here; sign-ups are in the comments section on the same post. Please put [OPEN/CLOSED] along with the time/location in the title of your comment. Let us know if you have any questions! ]
 
 
21 April 2014 @ 05:26 pm
Who: EVERYONE
What: the Almost Useful mingle log
When: Day 437 ( Apr. 22/23 )
Where: all across the city
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 437 ( Apr. 22/23 )
After giving some consideration to the nature of their bonds with their patron deities, Sam Winchester posts to the network supposing a theory: if the gods can feed magic into the Travellers to give them their House Powers, perhaps, then, the Travellers can feed magic back into the gods. They have been under great duress both with Odin's collapse and the most recent disasters in the kingdom, even the smallest bit of a boost may make a difference.

Using the same runes from Draco's magic expansion plot, Travellers will be advised to draw the personalised god runes for their patron deity somewhere on their bodies in runic ink, anywhere it might not be disrupted or broken. For the duration of this day, every time the Travellers use any form of magic - be it House Powers or other runic magic - the god rune will glow faintly in the colour of their patron. The energy they pour into their magic will travel along the bond to their god and give them something of an energy shot, just the slightest lift in their strength and energy.

However, performing this transfer comes at a cost. The more magic performed, the more the Travellers will be drained of their own energy in a nearly euphoric way. The exhaustion will come in a vague sense of warmth and affection ( as it is, after all, the spirit of the Mother that gives the gods their magic ), as the need for a nice cup of their favourite cocoa, or perhaps a comfortable nap in the sunlight, or maybe even a profession of love.

Yes, we're giving you an aphrodesiac curse. As the Travellers grow more and more tired, they will grow more and more inclined to cuddle up with someone or something they care about and sleep off the exhaustion. This is generally harmless and will not be an extreme; it will not create feelings of love where there are none and it will not encourage them to do the nasty or anything like that. It's more simplistic than that, a base sort of love that comes in simple touches or a spoken word of love.

Anyone participating in this event is more than welcome to vary up the way this manifests in their characters, but by the end of the day, all Travellers using the transfer will be taking a collective nap for a few hours. When they wake, the euphoric effects will be gone and the god runes will no longer be active. Fingers crossed no one came across them cuddling with their best friend!


[ OOC NOTES: This is the mingle log for the Almost Useful special event! Remember that your character can only use the rune for their patron god. Please put [OPEN/CLOSED] along with the time/location of your character in the title of your comment. Let us know if you have any questions! ]
 
 
10 April 2014 @ 05:23 pm
Who: EVERYONE
What: the LOCUSTS! mingle log
When: Days 431-434 ( Apr. 10-17 )
Where: all across the city
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 431 ( Apr. 10/11 )
Any early risers that head outdoors as the sun is rising will find a somewhat strange sight: hundreds of earthworms, scattered all across any available loose earth, squirming around on the ground. What caused them all to dig their way to the surface isn't clear just yet, but they aren't the only creatures behaving a bit strangely today.

Just as the sun breaks the horizon around 7AM, a single stag will come charging through the city coming from the north and heading straight through the Gate of Frost. Mere minutes after that, a whole herd of deer will follow his lead and stampede their way south without care for anyone or anything that might get in their way. Smaller animals like wolves, foxes, rabbits, and the likes will follow at their feet, birds flying overhead in great flocks - all headed the same direction. Any pets or animals within the city will be irritable and anxious, some trying to escape and follow the same path outside and away from Asgard.

In the midst of the mass exodus, the bracelet's SOS function will blare loudly as one of the gods summons the Travellers to the castle.

The Travellers will have less than an hour to get themselves to the heart of the city where natives will already be ushering people indoors with a nervous calm. The whole of the city will be rushing their way through the barrier, and it will be made obvious fairly early on that not everyone can fit inside the castle. Jockey for a safe position and keep a strong hold on your loved ones so that you don't get separated in the chaos, but be fast about it.

After that hour mark, a wave of water will come crashing through the city from the north, flooding the streets at a height of approximately 10ft / 300cm. Anyone not within the castle barrier by that point will either drown or be swept away in a violent current that will carry send their bodies into whatever solid objects might stand in their way. Those safely within the barrier will see Heimdall at the front gate with his hands raised as though pressed against an invisible wall; if they look closely, they will be able to make out all city structures glowing with a faint shimmer - either royal blue, pale green, or amber - before their view is obscured by the water pounding against the barrier. The dome over the castle will be made visible by the flood encapsulating it as it washes anything that wasn't rooted down through the streets. It will be an awesome sight, though grim enough, as nature takes its course through the city.

The flooding will continue for several hours, during which time the Travellers will be largely left to their own devices as they wait out the worst of it. Sigyn, Freyr, and Freya will be going around with castle maids to make sure that no one in harmed and to try to keep people relatively calm. Hel, Fenrir, and Jormungand will be doing their level best to intimidate people into compliance by coordinating the immediate relief efforts that will take place as soon as they are able to leave. This means that, for the few hours it takes for the flood to die down, the castle will be largely unmonitored as the gods try to minimise the damage.

After the worst of the flooding passes, the residents of Asgard will be free to return to their homes. There will still be a foot of water to wade through, but it will be slow moving and relatively harmless. Thanks to Thor, Baldr, and Loki's protection spells, all buildings will still be structurally sound, if not wholly intact. Glass panes may be shattered and wooden doors may be splintered; anything that wasn't firmly tied down may be displaced somewhere down the road or otherwise destroyed. But for the most part, the damage is minimal. Now just to do something about this pesky water ...

Day 432 ( Apr. 12/13 )
By now, the floodwater has lowered to a scant inch or two, leaving the city streets littered with debris but otherwise safe for travel. Natives will be setting up booths to help coordinate the return of lost possessions or missing pets, reporting any property damage, and recovering any bodies of those that might not've made it to the castle in time. Travellers are welcome and encouraged to assist in the relief efforts. There will be district clean-up sign-ups below, but these are not mandatory to get involved, they're more of a way to see who will be in your district to make plotting easier.

Later in the day, while everyone is still trying to rid the streets of the lingering water and put everything back to rights, the first survivors of the flood will begin trickling into the waterlogged city. Outlying villages and encampments were destroyed in the disaster and are now seeking refuge with their gods in the capitol. Despite the stress Asgard is already under with the supply shortage and the damage from the flood, the Prince Regent will not deny his citizens the aid they require and will welcome them into the city until they can revive the land to health.

Days 433-434 ( Apr. 14-17 )
Relief efforts will now be split into two different areas: recovering the city and creating space for the new arrivals. The natives will need help setting up temporary housing, like filtering families into unused housing and setting up tents for the remaining numbers. They will need to ration out food and general camping supplies, and when Asgard is currently in a supply shortage, making ends meet will be a bit of a struggle. We would really love to see some player created groups banding together to do this! Things like donation collections or fostering an NPC or anything at all, you guys should work together to help facilitate the arrival of these refugees and their temporary(?) stay within the city. There are some player projects already up here if you’d like to take a look and get involved!

On the other side of relief efforts will be cleaning up the streets, boarding up broken windows, things like that. Sigyn will be working to rebuild the wall and could use some assistance in not only construction but the magic of her barrier as well. More player coordination here will help put things back to rights, so if your character has an idea of what they can do to help, please comment below to start up some relief projects! It'll basically be two days of everyone trying to dig themselves out of the mess and get settled again.


[ OOC NOTES: This is the mingle log for the LOCUSTS! event. All of the gods ( except Odin and Frigg, naturally ) will be out and about during the first day of this event, so if you’d like to plot with any of them, please contact either the NPC handler or the mods and we’ll help facilitate some plotting for you. As a reminder, all deaths during this event count towards your death consequences. Please put [OPEN/CLOSED] along with the time/location of your character in the title of your comment. Let us know if you have any questions! ]
 
 
22 March 2014 @ 10:09 pm
Who: EVERYONE
What: The The BURNING BRIDGES Mingle Log (Part One of Two)
When: Days 421-422 (March 21-24)
Where: All over the city.
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 421 ( Mar. 21/22 )
All throughout the day, the inhabitants of the Holy City will occasionally hear low rumbling sounds not unlike the beginnings of an earthquake, but nothing shakes or stirs beyond the quiet trickle of rain for most of the day. However, as the rain picks up and blots out the sunset, the rumbling grows louder just before a rift opens in the ground. Though it's not terribly deep, the split is two feet across at its widest and travels several hundred yards, starting from beneath the city wall at the corner of the Thor district and moving quickly into Loki's district. The ground nearby shifts somewhat with it and any buildings unfortunate to be affected will start to sink into the gap.

Any shouts of surprise or cries for help from this tear in the earth will be short lived, however, as large shards of ice begin to rip through the wall in various places throughout Sigyn and Hel's districts, piercing holes into anything - and anyone - in their path before shattering or melting. These are not directed or precise by any means; they fly in random places at random times. It may very well seem like the least coordinated attack ever and the Giants have really lost their game, but as the rumbling reaches its loudest peak, a burst of flame far outside the city wall may hint that it is not an attack at all. At least, not one intended for the Travellers.

To the east of the city, not nearly far enough from the thick wall that separates Asgard from the rest of Yggdrasil, a massive battle between the Frost Giants and the Fire Giants is being waged. What splinters off and reaches the city is purely by accident; collateral damage, as it were.

The shattering of rock and the splintering ice as well as bursts of flame and cracking of trees can be heard all throughout the night as more debris and stray projectiles find their way over the city wall. This can be anything from more needles of ice and much smaller cracks in the ground to flaming stones and sheets of hail. For now, these will remain small things that come over the wall rather than through it, but feel free to play around with what exactly comes your way.

Day 422 ( Mar. 23/24 )
The battle continues on into the next day, and by early morning, the city guard will ride through the city to alert everyone as to what's happening beyond the gates. From what they can see, Thiazi's army is pushing Surt's back and away as the Fire Giants attempt to encroach forward. They know of little else, but the battle is coming closer and closer to the city, which means the collateral damage will continue to worsen.

This is where the decision whether or not to fight will come in! The decision will be left to the Travellers in whether they ride out to force the Giants out of Asgard's land or simply bunker down and wait out the war. All action and inaction comes with a list of pros and cons, so consider it carefully before settling on your decision today.

[ OOC NOTES: This is the mingle log for the first half of the Burning Bridges event, leading up to the decision on how the Travelers will react to the battle. The poll, though closed, is located HERE for reference! The mingle log for the second half of this event will be going up soon, and a link will be provided here when it is.

A Special Note: As of the beginning of this event, god-given powers will now work outside of the Asgard. More information on this OOCly is forthcoming, and characters involved in the plot please be on the lookout for contact from us! Please feel free to assume that all Travelers have been made ICly aware of the fact that they can now use their powers outside of the city now.

Please put [OPEN/CLOSED] in the title of your comment, along with the time and location. Let us know if you have any questions! ]
 
 
03 March 2014 @ 10:57 pm
Who: Newbies and anyone who wishes to greet them!
What: Getting used to the city
When: Days 411 and forward.
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

[Please include your location and the IC day (ex. Day 411 - this can be found in the schedule) in your top-level comment or your subject line when starting a thread! It can be any welcome hall, major attraction, or just out an about in any district. For newbies making a top-level thread, you may include your character's name/canon/house in your subject line if you'd like, to make housemates easy to find! :) If a God is needed or wanted, please ping the mods and depending on availability we might be able to throw them in where asked.

Also, keep an eye on the event schedule for February! If you're ICly introing during an event, make sure you take that into account. Thank you!

Have fun!]
 
 
02 March 2014 @ 11:42 am
Who: All of Merlinatural + Arthur's friends.
What: Arthur Pendragon has left Asgard, so Sam decided to basically text everyone he knew to come to the Roadhouse and get drunk over it. DO YUO KNOW ARTHUR PENDRAGON? YOU ARE BASICALLY INVITED.
When: Whatever today's IC day is I suck at this someone tell me.
Where: The Roadhouse.
Rating: PG-13.

mandatory cut text )
 
 
09 February 2014 @ 06:16 pm
Who: EVERYONE going to Ginnungagap
What: the Down This Road mingle log!
When: Days 401-404 ( Feb. 9-16 )
Where: Asgard, Ginnungagap, and the road inbetween.
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 401 ( Feb. 9/10 )
Waiting by the Gate of Fire will be several carriages all prepared to take the Travellers to their destination. Natives will help them load into the carriages and provide a personal pack of food and blankets to those that need it, all with a grim face and averted eyes. This journey is one few outside the immortals have ever made, and only several thousand years ago. It's a sacred place, and one they are not entirely comfortable with seeing entered. But their King gave them orders, and so the caravan will depart by midday with Mimir and Honir at the head to lead the way onward.

They will continue riding through sunset and stop to make camp by nightfall. The gods will tell the Travellers to rest up, as the rest of the journey will be a strenuous one.

Day 402 ( Feb. 11/12 )
The caravan will pick up again for a few hours, but it will come to a sudden halt with a cry of pain from the leading carriage. The accompanying gods will be feeling the same inexplicable wrenching as the gods in Asgard, but this far from the city, its effects will not reach the Travellers in their party. A moment will be spared for their recovery before Honir announces that it's best they continue on foot; from there on forward, it's a hike, and not a particularly friendly one.

Ginnungagap sparsely littered with old trees and short, soft grass on the outskirts of the canyon, streams flowing from varying mountain peaks into the vast space below; deeper within, it is sheer rock and sharp edges that are harsh and unyielding. If one were to look at it from above, they might think someone stabbed a knife into solid stone and carved out a jagged wound, and so it is moving through the canyon itself, where one false step can lead to certain and painful death.

The vast majority of the day will be spent moving slowly and carefully, with few breaks to stop for water and rest while Honir and Mimir negotiate the safest paths. By the time it goes dark, they will be too deep into the canyon and its steep cliff faces to stop without risking losing someone to the jagged rocks hidden in the darkness, and so the gods will conjure small orbs of light to follow each Traveller as they direct every footfall very precisely until they reach their destination.

They will stop just outside the path that leads to the cavern of the Earth Giants' final resting place. There is ample space to make camp and rest for the night; Honir and Mimir will have to vanquish their lights in order to regain their strength, so they will urge the Travellers not to go off wandering on their own. The sound of slowly streaming water and the echo of emptiness will linger just outside their reach in the darkness as they try to sleep.

Day 403
By early morning, very little sunlight will be able to reach the company from their position on the small plateau, but the gods will wake their companions and relight their guides to lead them further in. It takes less than an hour to reach the entrance to the kingdom of the Earth Giants, and sunlight will flood the ruins in abundance. It may be easy to tell that the sprawling city was once something of magnificence, the architecture careful and precise to maximise their position in the sun carried down into the canyon.

However, nearly all buildings lay in varying states of destruction, as though a large bomb went off at the centre and blew outwards. Every surface is overgrown by moss, weeds, and chaotic tangles of vines. Waterfalls that were contained and utilised in artful structures and fountains have worn down the walls of the cavern and flow freely throughout the ruins, leaving the earth a sodden constant. The kingdom has fallen into complete disrepair in the eighteen-thousand years it's been deserted.

Most notable, however, is the distinct lack of life anywhere throughout the cavern. Ginnungagap on the whole is not terribly occupied by wildlife, but there are animals and insects that can be found roaming the cliffs; here, there is absolutely none to be found. Nothing stirs but the sound of water echoing off of empty walls, and there is, it seems, a very unnatural hollow sensation from simply standing in this space so devoid of life.

It has long been believed that the tragedy of the Earth Giants' obliteration starved this land of its will to thrive, but this is an extreme the gods did not foresee. The Travellers will be free to explore for a few hours, but will be ushered out at the insistence of the unnerved gods before midday. They have a long journey ahead of them, and they will not stop for anything until night has fallen and they are far from this barren wasteland.

Day 404 ( Feb. 13/14 )
Travel back to Asgard is otherwise uneventful in the wake of their discovery in Ginnungagap. They will arrive to the city pulling itself together after its latest blight, and the gods that accompanied the caravan will give hurried farewells before quickly making their way to the castle to bring news of their experience. The natives will once again help the Travellers unload, this time even more grim than before. Strange things are stirring, and the confusion on both sides will leave many questions unanswered.


[ OOC NOTES: This is the mingle log for the Down This Road event! Remember that you must leave Asgard on Day 401 ( Feb. 9/10 ) if you want to opt out of this month's body horror event! Please put [OPEN/CLOSED] in the subject of your comment, as well as the time and location. Both Honir and Mimir will be around in this log, so feel free to contact us if you'd like them in a particular thread somewhere. Let us know if you have any questions! ]
 
 
02 February 2014 @ 12:17 am
Who: Newbies and anyone who wishes to greet them!
What: Getting used to the city
When: Days 397 and forward
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

[Please include your location and the IC day (ex. Day 397 - this can be found in the schedule) in your top-level comment or your subject line when starting a thread! It can be any welcome hall, major attraction, or just out an about in any district. For newbies making a top-level thread, you may include your character's name/canon/house in your subject line if you'd like, to make housemates easy to find! :) If a God is needed or wanted, please ping the mods and depending on availability we might be able to throw them in where asked.

Also, keep an eye on the event schedule for February! If you're ICly introing during an event, make sure you take that into account. Thank you!

Have fun!]
 
 
Who: Everyone going to Alfheim
What: The mingle log for The Power Shuffle.
When: Days 387-390 (Jan. 12-19)
Where: The city of Asgard.
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 387 (Jan 12/13th)
As much of the city packs off for Alfheim assist the elves against the invasion of the Fire Giants, not all those who have opted to stay in the city remain idle. Some choose to patrol against possible incoming attacks with so many of the Travelers gone.

Day 388 (Jan 14th/15th)
Beginning the morning of Day 388, however, characters still in the city will notice their powers beginning to go a little haywire. These short power glitches will happen throughout the end of the day and by late that night, things will have returned to normal power-wise.



[ OOC NOTES: This is the mingle log for the The Power Shuffle opt-out event and for city patrols performed by people still in the city! More information about the event can be found at that link. Feel free to ask questions about this event here. Patrol "signups" are here, but it's never too late to sign up for them - signups are merely there to indicate interest to facilitate easier plotting. Let us know if you have any questions or concerns! ]