30 August 2014 @ 10:32 pm
Who: Connor, Garrett, eventually Desmond
What: After their earlier agreement, Connor follows through and starts teaching Garrett Assassin skills
When: Day 504
Where: Throughout Hel District
Rating: PG

What a bad child. )
 
 
18 August 2014 @ 11:55 am
Who: EVERYONE going on the Muspellheim excursion
What: the Down the Rabbit Hole mingle log
When: Days 498-501 ( Aug. 18-25 )
Where: Asgard, Muspellheim, and the road inbetween!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 498 ( Aug. 18/19 )
Late last night ( Day 497 / Aug. 17 ), the Military, Supplies Coordinators, and Strike Team will a received a ping to their bracelets to inform them of the mission and tell them to prepare with heat resistant clothing as well as any scavenging gear they might need. Given their objectives, those going on the trip will leave early in the morning on Day 498 ( Aug. 18/19 ), taking with them only a few horses for any supplies they might gather. They'll need to be swift and discreet, as the Fire King won't take kindly to his enemies traipsing about his home.

Day 499 ( Aug. 20/21 )
Travelling towards Surt's kingdom will take the Travellers through the wastelands that were once a sprawling forest, now downtrodden and marshy after the flood that wiped out entire villages and species. Take heart, though, as moving through this area will show sparse signs of growth making its attempts to reclaim the land from the waters that have since drained into the soil.

They won't have time to linger, though, as Muspellheim is a two days' trip and they'll be trying to shorten it as much as possible. The moment the Travellers break the treeline of the forest into rocky terrain, they will be able to see the haze of the Fire kingdom in the distance. Its great volcano is still bursting at the seams, with smoke making the distant desert into a darkened abyss broken only by the occasional flash of red as yet another geiser of fire breaks the earth's surface. The air will quickly become dry and oppressive heat will bear down on them the closer they come to the heart of the kingdom.

The envoy will successfully make it into Fire Giant territory with relatively little obstruction, but be careful as you spread out through the area. The desert is unstable, a vast majority of the buildings and homes that once filled the land destroyed by fire or collapse. The rivers of lava that flow throughout the land overflow and reclaimed several areas, leaving some encased in hard obsidian while others are still bubbling with the liquid flame. The ground might crack open with bursts of hot air or molten lava firing upwards in a deathly fountain.

Worse still, there might be a few stubborn Fire Giants that refused to leave their home lingering about, and they will attack on sight as desperate and crazed victims of their lost territory. Scavenge what you can, but it's best not to linger too much in one place.



Day 500 ( Aug. 22/23 )
After wrestling their way through the fiery kingdom, those on the Strike Team and any that follow them will finally come upon the Fire King's castle. The lower levels will take extreme caution to navigate, as Surt built this castle as a monument to his superiority over all things, including the land itself; the largest river of lava flowing from Muspellheim's heart travelled through here, and its eruption saw the river rising to consume most of the castle grounds. This area will continue to move and bubble with the continuous flow of lava that has not ceased pouring from the mouth of the volcano.

Once inside, the castle will be in varying states of destruction and ruin, largely from the natural disaster itself but partially from the haste to abandon the place. If any of the Supplies Coordinators came up this way, they will be able to find crude weaponry and some valuable metals that might be useful in crafting armour or other various things the Engineers might be interested in.

The Strike Team will have to work their way up to the very centre of the castle, where they will be nearest to the mouth of the volcano and the most dangerous possible location within Muspellheim. This is Surt's throne room, where most of his rule and spells will have taken place. They're welcome to explore any artifacts he might have left laying around, but the most important thing they will find here is a distinct lack of lingering magic. Odin will have told them to look for anything unnatural, such as whispering voices or signs of magical disturbance, but the only thing they'll find out of place here is the volcano's insistence upon chasing them out.

In fact, after their short day and a half of exploring Muspellheim's ruins, the volcano will once again have a massive eruption that sends lava rocketing out over the land. The Travellers will have to fight their way back to the relative safety of the border, and quickly; anyone left behind will be a lost cause.

Day 501 ( Aug. 24/25 )
Singed and exhausted, the Travellers will make way back to Asgard with seemingly little in the way of anything useful from their excursion, but the gods will be most eager to hear of their experience. Arriving late into the evening, the Supplies Coordinators should meet with the Engineers with their spoils while the Medics see to any of the injured and the Strike Team meets with the gods in the castle. The lack of magical disturbance in Surt's throne room can mean only one thing: someone intentionally sent them in the wrong direction. Now time, supplies, and lives have been given to what ended up being a false lead.

Whoever has misled them must be found. And soon.


[ OOC NOTES: This is the mingle log for the Down the Rabbit Hole event! Please put [OPEN/CLOSED] along with the time and location in the title of your comment. Let us know if you have any questions! ]
 
 
07 July 2014 @ 10:49 am
Who: Everyone!
What: The mingle log for Part One of the Christmas in July event.
When: Days 475-477 (July 7-12)
Where: Anywhere in the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

CHRISTMAS IN JULY, PART ONE;
(July 7-12/Days 475-477)

Days 475-477 (July 7-11)
Day 475 begins with a strange and unseasonable cold snap. The sunrise does little to fight the thin, harmless layer of frost that covers the city, and fat gray clouds crowd the skies by noon. Snow will fall heavily (but intermittently) over the course of the next three days, leading to high snow drifts and buildings that strain under the weight of the snowfall. Most of the Natives seem unsettled, regarding it as an omen, but the city's children seem to be glad for the change. They sled around the streets with little regard for their own safety - or the safety of the pedestrians around them. Any who leave the city will find that the temperature slowly normalizes the further one gets from Asgard, leveling out to normal about a half mile from it.

Day 477 (July 12)
When the city's clocks strike eleven PM on the night of the third consecutive snowday, the temperature makes a harsh dive as a violent snowstorm blows in without warning. It leaves little physical damage on the city, but hard pellets of sleet and hail mix with the snow. The precipitation is so heavy that visibility is practically nonexistent, and the wind blows hard enough to overturn mailboxes and tables. At precisely midnight, the electricity in all apartments and homes in the cities seems to flicker for a split second. The storm dies abruptly, and all is still.


[ OOC NOTES: This is the mingle log for the first half of the Christmas in July plot event. Please put [OPEN/CLOSED] along with the date and location in the title of your comment. Let us know if you have any questions, and have fun! ]
 
 
04 July 2014 @ 03:19 pm
Who: Any/all strike team members
What: Training/mingling/SNACKS
When: Day 473-474
Where: The Citadel

Getting to know all about youuuuuu )
 
 
12 May 2014 @ 02:38 pm
Who: Ezio and YOU
What: With Ygdrassil falling apart, loss of memories aren't the only thing that's being messed with. Alignment switches might just end up happening too.
When: Day 447 onwards
Where: Odin at first, then all around
Rating: PG-13 cause lmao Templar Ezio 8'|

The villain is the one you came to see )
 
 
Yggdrasil's collapse is reaching a fever pitch and bringing the decay right into the heart of Asgard. Those that remain in the Holy City for this month will struggle with disappearances, memory loss, memory gain, and other various horrible things. Every week will introduce a new feature for you guys to play with, and by the last week, all four will be occurring at random in one major clusterfuck centering around the idea of collapse.


Week Three: Days 446-449 / May 11-17
    Day 446 ( May 10/11 )
    By this day, the memory loss will begin to worsen and start affecting canon memories as well. Your character may remember seeing their castmate in Asgard, but may not recall knowing them from home. They might lose memories of their childhood, or forget why it is they wanted to get back there. What exactly they forget is entirely up to you, but the recollection of their canon will become hazy if not outright blank.

    This memory loss is not permanent and can return at random, either immediately or gradually, at any point throughout the month.

    Starting during the past week, ghosts began appearing throughout Asgard's streets. The Travellers that have died during the opt-out event will return to Asgard as spectres that cannot speak, touch, or otherwise influence anything around them. Their spirits will be trapped between this world and the next; the living Travellers in Asgard will be able to see them, but they will not be able to hear anything the ghosts might say. Any Travellers inside Asgard that die will join them on the other side of the veil to be trapped there for the time being. These ghosts will continue to appear throughout the month as more of their company fall in Ginnungagap.

    Week Four: Days 450-452 / May 18-23
    • Day 450 ( May 18/19 ): Travellers begin having terrifying and painful nightmares whenever they fall asleep. These dreams are short-lived, easy to wake from, and immediately forgotten upon waking.
    • The volunteer opportunity for new characters takes place during this week. Sign-ups are by email and must be received by May 17.


THE LOG FOR WEEKS 1&2 IS LOCATED HERE.

[ OOC NOTES: This is the mingle log for the WEEKS THREE AND FOUR of the Something Ominous plot event! Remember that your character will be part of this event unless they signed up for the opt-out event by the deadline. Please put your character's location in the title, as well as either OPEN or CLOSED. The event fast facts are listed above, but for more details, please head on over to the full rundown HERE. If you have any questions, please let us know, and have fun! The link to the Weeks Three & Four Something Significant log can be found HERE.

SPECIAL NOTE: As of the power expansion plot, bracelets will work outside of the city along with god powers. Characters WILL be able to communicate with those outside of the city of Asgard, as long as the party has his or her bracelet on him. ]
 
 
Who: Connor and Garrett (Closed)
What: Housewarming presents OuO
When: 440
Where: A clocktower
Rating: PG-13ish

An Assassin and a thief walk into a bar... )
 
 
14 April 2014 @ 10:04 am
Who: ANYONE opting out of the latter half of the LOCUSTS! plot event.
What: the mingle log for The Soothesayers’ Silence
When: Days 433-435 ( Apr. 14-19 )
Where: Asgard, Mirror Lake, and the journey between
Rating: PG-13. Anything higher than that should be taken to a private log, please!
Day 433 ( Apr. 14/15 )
Those of you that were around for the Nature and Nurture event may see a few familiar faces amidst the refugees. Most of the Asgardian hippies will have died in the flood, but the Loljesker's warnings were heard by enough to help them escape the worst of it. They will be tired, grieving, but most of all, they will be panicked. They will speak of the mirror's collapse, the loss of reflection, and a deep rooted emptiness. Their babblings will make little sense to most anyone, but they are adamant in their confused distress, causing quite the commotion until one of the gods come to settle affairs. Freyr will listen closely to their words and decipher the messages lost within their despair.
The Loljesker warned them of something happening to Mirror Lake, and all was lost to the waters.
What exactly this means in plain terms, however, is a mystery. The young god will discuss matters with his sister before bringing it to the Prince Regent, and they will all three agree that perhaps a trip out to the Lake is in order. Any Travellers able and willing to go on a bit of a journey will be given instructions on how to reach Mirror Lake from Asgard. Pack an overnight kit for this one, as it will take some time to wade through the flood-ravaged land. The first day's travel will be fairly uneventful, largely spent sloughing through mud and collapsed woods. As soon as they come across a dry enough clearing, they should lay down their pallets for the night and do their best to keep warm.

Day 434 ( Apr. 16/17 )
As they continue on in early morning, their path will take them past the hippie camp that is now only strips of fabric and scattered belongings; the Loljesker's forest is near completely uprooted, and no tittering will be heard throughout the entirety of the Travellers' walk past this grim scene. Several hours after that, when the sun is already beginning to make its way down to the horizon, they will come across a vast expanse of nothing. They are not lost, however; they followed Freyr and Freya's instructions to the tee. It's simply as the frenzied Asgardians foretold, Mirror Lake is completely gone.
In its place is a seemingly bottomless pit that stretches several hundred feet across - the exact diameter of Mirror Lake. Peering into the sinkhole, the Travellers will find only an endless darkness and an empty silence. The Lake, as most things in this world, held a very unique magic that would show one's true reflection, speaking of truths otherwise lost to the nether. If a Traveller had looked into its waters, they would have seen themselves staring back but in the backdrop of their home world, their true place in the threads of existence. Now, however, there is only darkness.
It will almost be compelling to give the emptiness your attention, a sort of magnetic drag towards the edges of the sinkhole. Staring into the depths for too long will bring bone-creeping chill and a profound sense of loss, as though something very precious to them had been taken - though what, exactly, is not clear. If one happened to slip from the brink as they are lured to the darkness, however, things might become a bit more clear.
Falling into the sinkhole will kill your character. Death will not be immediate, though. The Lake speaks of truths lost to the nether; the fall will seem endless, as though suspended in time and place despite the distinct feeling of a drop, and down here, you will not be alone. Those that fall in will be given waking visions of home, just as they would've in the waters, but now there is darkness swallowing the light. They will see their worlds in ruin, burning in wildfire or ravaged by warfare, torn apart by plagues and disasters or simply collapsing into itself like a folding house of cards. Whatever form it takes, these visions will be nightmarish glimpses of the complete destruction of their home world. It will last no longer than five minutes in reality, but to the Traveller experiencing it, it may feel like hours or even days during which they fall into nothing. At its end, they will wake in the castle by the standard means of resurrection, and they will remember every second of their fall.
Back on the surface, once the Travellers have tired of being sapped of warmth and happiness and hearing their fallen friends' screams, they will opt not to linger in this madness for longer than is necessary to agree there is no hope for salvaging this area. They will head right back the way they came, making camp in the hippies' ruins for the night to think on their experiences.

Day 435 ( Apr. 18/19 )
The trip back to Asgard will be equally uneventful, though their numbers are fewer and the ground more solid from the drying water. By their return, the refugee camps will have been built just outside of Asgard's gates and natives will be attempting to find a means of living in these dire times. If the Travellers seek out the hippies to speak to them of their discovery, they will find their mellow friends lost too deeply into their own minds for conversation. Reflecting on oneself for two long can very well lead to madness. Better, perhaps, to simply forget what they saw ...

[ OOC NOTES: This is the mingle log for the Soothesayers’ Silence opt-out event! As a reminder, all deaths during this event count towards your death consequences. Please put [OPEN/CLOSED] along with the time/location of your character in the title of your comment. Let us know if you have any questions! ]
 
 
10 April 2014 @ 05:23 pm
Who: EVERYONE
What: the LOCUSTS! mingle log
When: Days 431-434 ( Apr. 10-17 )
Where: all across the city
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 431 ( Apr. 10/11 )
Any early risers that head outdoors as the sun is rising will find a somewhat strange sight: hundreds of earthworms, scattered all across any available loose earth, squirming around on the ground. What caused them all to dig their way to the surface isn't clear just yet, but they aren't the only creatures behaving a bit strangely today.

Just as the sun breaks the horizon around 7AM, a single stag will come charging through the city coming from the north and heading straight through the Gate of Frost. Mere minutes after that, a whole herd of deer will follow his lead and stampede their way south without care for anyone or anything that might get in their way. Smaller animals like wolves, foxes, rabbits, and the likes will follow at their feet, birds flying overhead in great flocks - all headed the same direction. Any pets or animals within the city will be irritable and anxious, some trying to escape and follow the same path outside and away from Asgard.

In the midst of the mass exodus, the bracelet's SOS function will blare loudly as one of the gods summons the Travellers to the castle.

The Travellers will have less than an hour to get themselves to the heart of the city where natives will already be ushering people indoors with a nervous calm. The whole of the city will be rushing their way through the barrier, and it will be made obvious fairly early on that not everyone can fit inside the castle. Jockey for a safe position and keep a strong hold on your loved ones so that you don't get separated in the chaos, but be fast about it.

After that hour mark, a wave of water will come crashing through the city from the north, flooding the streets at a height of approximately 10ft / 300cm. Anyone not within the castle barrier by that point will either drown or be swept away in a violent current that will carry send their bodies into whatever solid objects might stand in their way. Those safely within the barrier will see Heimdall at the front gate with his hands raised as though pressed against an invisible wall; if they look closely, they will be able to make out all city structures glowing with a faint shimmer - either royal blue, pale green, or amber - before their view is obscured by the water pounding against the barrier. The dome over the castle will be made visible by the flood encapsulating it as it washes anything that wasn't rooted down through the streets. It will be an awesome sight, though grim enough, as nature takes its course through the city.

The flooding will continue for several hours, during which time the Travellers will be largely left to their own devices as they wait out the worst of it. Sigyn, Freyr, and Freya will be going around with castle maids to make sure that no one in harmed and to try to keep people relatively calm. Hel, Fenrir, and Jormungand will be doing their level best to intimidate people into compliance by coordinating the immediate relief efforts that will take place as soon as they are able to leave. This means that, for the few hours it takes for the flood to die down, the castle will be largely unmonitored as the gods try to minimise the damage.

After the worst of the flooding passes, the residents of Asgard will be free to return to their homes. There will still be a foot of water to wade through, but it will be slow moving and relatively harmless. Thanks to Thor, Baldr, and Loki's protection spells, all buildings will still be structurally sound, if not wholly intact. Glass panes may be shattered and wooden doors may be splintered; anything that wasn't firmly tied down may be displaced somewhere down the road or otherwise destroyed. But for the most part, the damage is minimal. Now just to do something about this pesky water ...

Day 432 ( Apr. 12/13 )
By now, the floodwater has lowered to a scant inch or two, leaving the city streets littered with debris but otherwise safe for travel. Natives will be setting up booths to help coordinate the return of lost possessions or missing pets, reporting any property damage, and recovering any bodies of those that might not've made it to the castle in time. Travellers are welcome and encouraged to assist in the relief efforts. There will be district clean-up sign-ups below, but these are not mandatory to get involved, they're more of a way to see who will be in your district to make plotting easier.

Later in the day, while everyone is still trying to rid the streets of the lingering water and put everything back to rights, the first survivors of the flood will begin trickling into the waterlogged city. Outlying villages and encampments were destroyed in the disaster and are now seeking refuge with their gods in the capitol. Despite the stress Asgard is already under with the supply shortage and the damage from the flood, the Prince Regent will not deny his citizens the aid they require and will welcome them into the city until they can revive the land to health.

Days 433-434 ( Apr. 14-17 )
Relief efforts will now be split into two different areas: recovering the city and creating space for the new arrivals. The natives will need help setting up temporary housing, like filtering families into unused housing and setting up tents for the remaining numbers. They will need to ration out food and general camping supplies, and when Asgard is currently in a supply shortage, making ends meet will be a bit of a struggle. We would really love to see some player created groups banding together to do this! Things like donation collections or fostering an NPC or anything at all, you guys should work together to help facilitate the arrival of these refugees and their temporary(?) stay within the city. There are some player projects already up here if you’d like to take a look and get involved!

On the other side of relief efforts will be cleaning up the streets, boarding up broken windows, things like that. Sigyn will be working to rebuild the wall and could use some assistance in not only construction but the magic of her barrier as well. More player coordination here will help put things back to rights, so if your character has an idea of what they can do to help, please comment below to start up some relief projects! It'll basically be two days of everyone trying to dig themselves out of the mess and get settled again.


[ OOC NOTES: This is the mingle log for the LOCUSTS! event. All of the gods ( except Odin and Frigg, naturally ) will be out and about during the first day of this event, so if you’d like to plot with any of them, please contact either the NPC handler or the mods and we’ll help facilitate some plotting for you. As a reminder, all deaths during this event count towards your death consequences. Please put [OPEN/CLOSED] along with the time/location of your character in the title of your comment. Let us know if you have any questions! ]
 
 
05 April 2014 @ 06:59 pm
Who: Newbies and anyone who wishes to greet them!
What: Getting used to the city
When: Days 429 and forward.
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

[Please include your location and the IC day (ex. Day 429 - this can be found in the schedule) in your top-level comment or your subject line when starting a thread! It can be any welcome hall, major attraction, or just out an about in any district. For newbies making a top-level thread, you may include your character's name/canon/house in your subject line if you'd like, to make housemates easy to find! :) If a God is needed or wanted, please ping the mods and depending on availability we might be able to throw them in where asked.

Also, keep an eye on the event schedule for April! If you're ICly introing during an event, make sure you take that into account. Thank you!

Have fun!]
 
 
12 March 2014 @ 02:51 pm
 
Who: Connor, the rest of you lot. UuU
What: Options inside!
When: 417/418
Where: Odin district, in and around Needle in a Haystack
Rating: PG at most

witty comment here )
 
 
Who: EVERYONE
What: The Putting the "Fun" Back Into Funeral/Thistle Do Nicely Holes Event Mingle Log
When: Days 415-416 (March 9-12)
Where: all across the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 415 (Mar. 9/10)
Not long after the message from the gods on the bracelets, all NPC shops in town will begin shutting down. It is late evening when the city's Natives begin heading toward Gefion Park, some alone, some clustered in small groups, but it seems like citizens of Asgard of all ages are headed that way. It is just before sunset when all of the gods and several thousand natives will stand grouped around the shore of the park's lake. Thor, looking oddly somber, will move to stand on a small podium, voice tight but magically amplified. His posture is straight, head held high, and he will cut a striking image as he speaks with a firm and magically amplified voice:

"We may be the gods of this realm, but we would be nothing without both of you: our people, and our visitors. Even in times of darkness, we mustn't allow ourselves to forget how brightly our lights can shine. In times of weakness and exhaustion, we only need cling to the memory of how strong we truly are. We will fight for the lost, and we will fight for each other. Until my father returns, I will act in his stead. We will continue to move ahead, if only because there is too much to lose if we don't. Salvation is within our grasp, and I will do everything I can to make sure we attain it."

Here Thor will clear his throat, pausing just long enough to wonder how apparent it is that Freyr wrote most of this speech.

"But now I invite you to lay your offerings into the longboats, offerings to the Natives of this world that have lost their lives in this war. Their sacrifices were not in vain, nor shall they be forgotten. In their names, we shall fight for Asgard, and for every world represented here, and for the countless that aren't."


The moment that the newly crowned Prince Regent stops speaking, Natives will place clothes and food and other trinkets inside the boat. Any Traveller with offerings will be given the chance to lay them in the boat then, before Hel sends it off to the center of the lake. It will stall there before bursting into bright flame. Smaller, match-sized flames will light all across the lake, one for every native soul that has left Asgard for Niflheim in the last two years, and they will not extinguish even in the light rainfall that begins into the evening.

After the flames are lit, however, the natives will be opening several dozen casks of different wines, meads, and ales. There will be bottles of harder liquors passed around and glasses given freely to anyone within arm's reach of a native. Time for a bonfire in the park! Anything is free game for this: there will be dancing, eating, body painting, the weaving of flowers into people's hair or into crowns, pretty much anything that is loose and vaguely intimate. The only thing that remains undisturbed is the lake, where the fires burn ceaselessly above the water. This is their farewell; they will drink, tell stories, and laugh their way all through the night.

Day 416 ( Mar. 11/12 )
The next morning, most of the natives will still be in the park, making sure none of that pesky alcohol remains in those barrels. They will take this second day to relax and clean up the park while they continue to drink, singing hymns and generally lending a hand to one another. Where yesterday was a big party, this is more like communal R&R. About halfway through the day, flowers of all types imaginable will begin to sprout from the ground. Many of them will sing along with the Native's hymns of remembrance, though they will linger after.

This is actually our Holes event for the month of March! These flowers will not just sprout at Gefion Park, however! When they first appear on Day 416, they will actually spring up just about everywhere, dirt or not. They may appear on a table, off a wall, or rooted in someone's freshly prepared sandwich. The flowers not in dirt will wilt after about a day. Following their first appearance, these flowers will continue to grow in the city anywhere flowers can grow.


Back at the party, however, everyone is on equal footing and gathered to respect their loved ones. For the time being, nothing else really matters.

They'll go back to their regularly scheduled monotony by sundown, the boat of offerings finally removed from the lake, though the candlelight flames will remain throughout the night and disappear by sunrise. In thanks for their support and continued sacrifice, the Travellers will find one gift from home in their rooms at midnight.


[ OOC NOTES: This is the mingle log for the Putting the "Fun" Back in "Funeral" event AND for the Holes event. More information on this month's Holes event is located HERE. If you haven't had your character's GIFT FROM HOME approved yet, please make sure to do so here!

Please put [OPEN/CLOSED] in the title of your comment, along with the time and location. Let us know if you have any questions! ]
 
 
20 January 2014 @ 12:57 pm
Who: Connor and all y'all
What: Downtime and recovering between A Friend in Need and Wife Swap
When: Day 390 ~ 393
Where: Various places
Rating: PGish? Brief mentions of death. Also booze. Will adjust as needed.

Read more... )
 
 
12 January 2014 @ 02:16 pm
Who: Everyone going to Alfheim
What: The mingle log for A Friend In Need
When: Days 387-390 ( Jan. 12-19 )
Where: Asgard, Alfheim, and the train ride inbetween
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 387 ( Jan. 12/13 )
Before boarding the train around dawn, the leaders of the separate groups should run checks on everyone that's signed up. Natives will help dish out a simple weapon to those without their own that want one, medical supplies to the healers and a simple kit for everyone else, and a simple mask with strict instructions to put them on as soon as the kingdom is within sight. After everyone is geared up and boarded, Odin's spies will set out on horseback first, masks already in place, to clear the path ahead. This gives you a five hour train ride to go over strategies and coordinate with your fellow Travellers and the Asgard natives that have joined the ranks.

As the train crosses the halfway mark between Asgard and Alfheim, the dark black clouds of smoke and ash will sprawl across the horizon and thicken the air, prompting early placement of the gas masks as a precautionary measure. It's a short trip from there, and once the train has stopped, it's time to get to work. The homes and buildings of Alfheim will be in varying states of disarray and ruin, some still burning as the inhabitants and neighbours struggle to douse the flames. Others will be smouldering, successfully saved or otherwise left to burn itself out in the days since the initial attack. There will still be Fire Giants sparsely wreaking havoc amongst the living quarters, but the vast majority of the fighting will have been drawn into the treeline by the Elves to give room for relief efforts and any evacuation attempts. Homes and larger buildings still largely intact will have been turned into temporary hospital rooms or safe houses for the young and incapable of fighting, with the injured laid out anywhere there is room; the dead will be wrapped in sodden sheets in the alleys between buildings until they can be properly buried - if ever they should find the opportunity.

This leaves the Travellers to split up and jump head first into their tasks. The Elves will be pleasantly surprised and immensely grateful for the arrival of aid, but they will not spare much time to gratitude when the battle wages and every second counts. Those fighting will immediately accept the Travellers into their defence, and from there, they will begin to push back against the Giants' forces. At this point, it will be largely defensive combat, an attempt to keep the Giants from moving further into the kingdom and setting more to flames. Surt himself will be present in this, and a vast majority of those that try to stand against him will be met with a heavy hand. Move carefully, Travellers, for there is still fight left in these desperate Giants.

Day 388/389 ( Jan. 14-17 )
By early morning, just as the Sun is beginning to rise, the Travellers will receive some support from their patron deities back in Asgard. For the next two days, they will have their House Powers to give them that extra edge on the battlefield. Another surprise will arrive as well, as the trees themselves seem to move through the battlefield to push back the Giants. The Treepeople will have arrived, many of whom direct their efforts towards the support group to help control the flames while others exact their grief and anger on the enemy forces that still linger around. These beings are the oldest in Yggdrasil, second only to the immortals, and strongly resemble their respective forests, but they are strong and firmly rooted in the Mother's survival.

They will fight alongside the Travellers until they are cut down or the battle is won, which it seems it will be when the flames begin to significantly dwindle nearing sunrise on Day 389. From that point onward, those fighting for Alfheim will rise to the offence and the Giants will begin to fall back as their numbers lessen and their advantage wanes. They will begin fleeing the kingdom, leaving Surt with only his loyalists at his side - and against the might of the Travellers and the Elves emboldened by their allies' support, they few will not be enough to claim the entire kingdom.

Day 390 ( Jan. 18-19 )
The Travellers' House Powers will fade before sunrise, but between the combined strengths of them, the Elves, and the Treepeople, they will still quickly overpower Surt's remaining forces and send them scurrying back to their ruined kingdom of Muspellheim. Surt will leave weary and more furious than ever at his failure, but he knows too that to stand alone would be his downfall. The battle is won, but the damage has been great and there is little time for celebration. The Travellers will be given the most sincere gratitude from the people of Alfheim, and sent back home with packs of food and supplies to patch themselves up before they arrive back in Asgard as the loyal and true allies to Yggdrasil and her children.


[ OOC NOTES: This is the mingle log for the A Friend In Need plot event! Team sign-ups are over here and it is never too late to join, thought the leadership positions have already been chosen. To plot out a thread with Surt, please comment here. Let us know if you have any questions or concerns! ]
 
 
Who: Ezio and EVERYONE EVER (aka you)
What: After the past few days of arguing with Desmond, trying to talk and instead arguing/being ridiculed by Shaun, and Connor losing his temper, the Italian is in sore need of a break. To top things off, Caterina has gone missing.
When: Day 384-387
Where: ALL OVER ASGARD it's a pick your own adventure!
Rating: PG13 at best

When you feel you paid way more than it should cost )
 
 
01 January 2014 @ 10:15 pm
Who: Connor and Ezio
What: Well, it was just going to be a conversation.
When: Day 383
Where: Needle in a Haystack back rooms and such.
Rating: PG-13ish? Mostly for inevitable discussions of death.

I'm coming home, I'm coming home, tell the world that I'm coming home. )
 
 
01 January 2014 @ 09:32 pm
Who: Desmond Miles and the Assassins
What: Des is back from Muspelheim. Time to face the music with the Brotherhood.
When: D382 & D383
Where: Around
Rating: M? Language and mentions of death

It's no better to be safe than sorry )
 
 
10 December 2013 @ 11:35 am
Who: Maria ([personal profile] womanfromacre) and Connor ([personal profile] emergingspirit)
What: Connor unwittingly falls prey to Maria in the training arena. Hilarity ensues.
When: Day 369
Where: The Assassins' training area.
Rating: A for awks, adorable and ass kicking.

A kiss with a fist is better than none )
 
 
30 November 2013 @ 10:24 pm
Who: Newbies and anyone who wishes to greet them!
What: Getting used to the city
When: Days 365 and forward
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

[Please include your location and the IC day (ex. Day 365 - this can be found in the schedule) in your top-level comment or your subject line when starting a thread! It can be any welcome hall, major attraction, or just out an about in any district. For newbies making a top-level thread, you may include your character's name/canon/house in your subject line if you'd like, to make housemates easy to find! :) If a God is needed or wanted, please ping the mods and depending on availability we might be able to throw them in where asked.

Also, keep an eye on the event schedule for December! If you're ICly introing during an event, make sure you take that into account. Thank you!

Have fun!]
 
 
06 November 2013 @ 10:12 am
Who: Altaïr, Ezio, Connor and Desmond
What: The elite Assassins set out to scout Thiazi's domain. Things go badly wrong.
When: Day 352
Where: The heart of Thrymheim

I'm frozen to the bones, I am... )